donsig
Low level intermediary
It all sounds good to me Kaleb.
Turn 82 Actions
Worker team > Road West
Worker by Aktau > NE,NW,cottage 1 turn (farm FP next turn)
Bushir > heal if attacked, otherwise push north to forested hill (NE,N)
New warrior > continue to Aktau
Scout > F
Warrior 2 > F
Chariots > stay put
Yes sorry about that,I don't recall saying I wanted a settler next in Pav.
I'll check the timings, if it's possible to squeeze in a spy or axe and not delay the GProphet then let's go for a spy (we can't build an axe now obviously...), otherwise I think the consensus is for the JMish.I don't recall saying I wanted a settler next in Pav.
My preference is a Jewish missionary for Aktua. But as Sommers pointed out that can wait until the Confu temple in Aktua is finished. However, if delaying the Jewish missionary delays the Jewish temple then I don't think a delay is wise. Our goal is a fast Great Prophet and each turn of delay is significant.
Otherwise, my preference was for a spy or axe. Since we cant build an axe right now I would also be ok with a warrior or chariot. Either way I think we need enough units to fog bust that valley before we can send a settler over to found a city. That said - I think we can found a city in the valley even if we don't really have enough workers to improve it. Its main purpose would be to act as a bottleneck and to keep barbarians from harassing our improvements to the south.
Ha! OCD@- Can you please explain why we should not build a city unless we can improve the tiles around it right away? You say this all the time but I have never heard you explain why. I am not saying you are wrong, I just don't really understand it... or why you seem so passionate about it...
Is this just an OCD thing (you just find it irritating to work unimproved tiles) or is there some scientific civ wisdom out there (a link would be nice
) that says it is harmful to work unimproved tiles?
It seems to me that a city in the Syr Darya valley would produce enough food to grow on it's own for at least a few turns, even without any improvements. Oskemen is currently one of our most useful cities and it has almost no improvements (other than the horse).
doing it this way around we get the mine completed quicker. I'd rather get the extra hammers for a turn than have a 1 worker turn![]()
btw the farm won't be delayed. the workers can road the mine and then move straight to the farm and finish it as it is only 2wts short of completion (IIRC).you will get farm 1 turn later (3 food loss) cottage 1 turn later (2 commerce lost) possible chop 1 turn later etc...so all your later improvements are delayed by 1 turn.
We are not losing 1 culture (same turn if it was 1 worker would finish the road so missionary would get in city in time....so same turn finish road move misionary after)..it is just the 4 hammers...same for iron, it would be connected same turn as it will be now, no difference...just the missed worker turn vs 4 hammers.
btw the farm won't be delayed. the workers can road the mine and then move straight to the farm and finish it as it is only 2wts short of completion (IIRC).
the missionary is in Shymkent now. With the road he can reach City 6 in 1 turn, and found the next turn. Without the road he will take 2 turns to get there and found the turn after that.