Tactics and Strategy T80-90

2 pop whip does not sound good to me, I think we should be safe in getting TGL..we play first as well in turn order so Sancta will have to get it one turn earlier to steal it.

That means them getting both great engineer and literature by turn 100 (end of turn 99). I don't think they will..but who knows. Funny thing is that if things get desperate and they get GE in turn 100 then we can slave TGL as well same turn and even if they use the engineer they will lose it :D

Regarding Jewish missionary, I was not aware we pay maintenance for misionaries? But even if we do we are certainly within the free unit limit still. I would like us to finish the missionary as there is a chance it fails to spread religion and we might have to get another one.

Also we need at least 1 more worker and then a settler. Oskemen needs to be doing units now and barracks (so 1 axe and then chop baracks). So where is worker and settler comming from?

I would suggest we get a settler for 2 pop whip from gold corn city (after granary) and get a worker from iron city after workboat (at size 2).
 
Good point about the mish failing, let's just complete the missionary in that case. And yeah, I think I'm wrong about the maintenance anyway...

I was only mentioning the whip for GL as an emergency case. If SANCTA have a GE and Lit on turn 100 then we need to whip. Like smokey says, the handy thing is that if they get a GEng it will pop after they hit end turn and then when we login it will say "a Great Engineer has been born..." so we can then whip the GL and get it before they have a chance to use the Engineer. So the Great Eng must pop at the end of their turn 99 at the latest.

I think the only chance SANCTA have of getting a GEng in time is to run scientists alonside the engineer. But this will in turn reduce the probability of spawning a GE.

If SANCTA pop anything other than a GE before then it means we are safe.
 
I think the chance of Sancta useing a GE for the GL are very low. They should know we are going for the GL and woudl be foolish of them to try and beat us to it.

If they get a GE they will use it on a wonder that will benefit them more directly - I think pyramids of the lighthouse would be their best bets.
 
Ok, we are up.

We need to decide on a few things:

1. What is the worker on the cow going to do now that he has finished the pasture? I think he should road the cows to Oskemen and then build the winery.

2. What are the 2 workers who just finished hooking up the iron going to do? Should we send both to corn or send just one while the other stays to chop the granary for Atyrau?

3. What do the chariots do? Ajax has full health, he could move SW SW to bust the last bit of fog until Atyrau's borders pop. Hector and Achilles can heal together on the forested hill.

4. Ajax is eligible for his first promotion, Achilles his 2nd (choices on the screen shot). Should we save these or promote them now? I think we should save them.


Oh and we are going to whip the chariot in Aktau this turn right? And do I need to hold turn for any diplo reasons?
 
1. move to grassland forest and chop

2. both improve corn

3. move to fog bust..but 1 tile to make sure no barb axes or spears

4. yea give promos...shock and combat

In actau whip chariot
 
I agree with smokey's suggestions except that I would hold the 2nd promo for the chariot. I'd like to see if we can get a couple more kills and get sentry.

I would move medic chariot east too.

Finally we ahould try and move our scout to where the warrior is.
 
Not sure of my math is right but once we get the GL we will get a scietist after 17 turns. With two prists we can get a prophet in Actua in 13 turn.

Are we still on track to get the two temples at leat 4 turns before we build the GL?
 
OK,

So based on what people are saying so far the majority is for:

1. Worker on cows moves S to chop forested grassland (future cottage right?)

2. Both workers on iron go to farm corn.

3. Move 1 tile to fog bust.

4. Ajax gets combat 1, save the other promotion.


I'll wait a bit longer to see if anyone else wants to comment.
 
for (2), I'd probably want to chop with 1 worker.
This allows us to get a granary and a fishing boat the turn borders pop so we can use the fish right away.
 
Ok played the turn. Ended up moving Ajax SW SW after all since there was no way to get to the fog and still have a free escape move. No barbs sighted. Went with one worker chopping at Atyrau while the other farms the corn.

Selected Commerce since this is the vote leader right now. Slider set at 50% which is our max sustainable research rate. We should probably run at 0% for 5 turns to get Commerce 5 turns after that.
 
Not sure of my math is right but once we get the GL we will get a scietist after 17 turns. With two prists we can get a prophet in Actua in 13 turn.

Are we still on track to get the two temples at leat 4 turns before we build the GL?

Your math is wrong :D

We will get a scintist in 13 turns after GL is finished (8 points + 100% philo= 16GPP/turn. we need 200 points for next GP so 13 turns)

Actau can get a prophet by rinnuing to priests in 17 turns so we need to start running 2 priests at least 5 turns before great library is completed.
 
for (2), I'd probably want to chop with 1 worker.
This allows us to get a granary and a fishing boat the turn borders pop so we can use the fish right away.

Once the farm is finished one worker should go W,W to chop otherwise the city will grow before the granary is completed, and we don't want that.

What about the other worker? I think it will be good to get a mine on that gold.
 
And what's happened to our trade routes??

Spoiler :
attachment.php


We've dropped to -4? Are Saturn still giving us OB or has something else happened??
 
Ah, just spotted something that I think we different to the 'plan'.

Spoiler :
attachment.php


The worker north of Haz should probably have gone to the 'grassy knoll' north of Pavlodar to mine. We may be able to work around this though as once the new mine is finished for Haz it should stop working the shared cottage tile to use the mine. Pavlodar can then work the shared cottage. The timing for this should be just right.

We need to make sure we have that mine done for Pav before GL is finished. We need to either use the worker from Oskemen or the new one from Aktau.

Let's run at max sustainable rate this turn and next and then switch to 0% once we've swapped the cottage round. Or we can run tech as high as we can do be able to do 100% next turn.

Final point: are the scores hidden in the screenshots??
 
And what's happened to our trade routes??

We've dropped to -4? Are Saturn still giving us OB or has something else happened??

Hmmmmm..... Apparently we now have a trade network with CAV (look real close at the workboat screenshot). I'm guessing this is why the import/export changed to -4.
 
Ah, just spotted something that I think we different to the 'plan'.

The worker north of Haz should probably have gone to the 'grassy knoll' north of Pavlodar to mine. We may be able to work around this though as once the new mine is finished for Haz it should stop working the shared cottage tile to use the mine. Pavlodar can then work the shared cottage. The timing for this should be just right.
I thought that was the plan, for Pav to take over the cottage at pop 6 with Haz switching to the new mine. When Haz grows to pop 9 a new cottage should be ready in the 3 forest chop area.

We need to make sure we have that mine done for Pav before GL is finished. We need to either use the worker from Oskemen or the new one from Aktau.
Why? We can just keep Pav at size 6 to avoid working unimproved tiles by worker/settler production or whips if we need to.

Let's run at max sustainable rate this turn and next and then switch to 0% once we've swapped the cottage round. Or we can run tech as high as we can do be able to do 100% next turn.

Final point: are the scores hidden in the screenshots??

Ok, max sustainable rate until the cottage switch. Scores and mini-map are visible in the workboat screenshot. ;)
 
Imports exports is the only figure in demographics that you are actually doing better the more negative you are....as we might be giving more than we receive but that is spread in more than one civs.

So we are infact doing better than we were.

Regarding mine in Pavlodar...yes the "plan" was to get mine first but it does not matter, actually it is convinient as we can use 1 pop whip for a worker now :)
 
Imports exports is the only figure in demographics that you are actually doing better the more negative you are....as we might be giving more than we receive but that is spread in more than one civs.

So we are infact doing better than we were.

Regarding mine in Pavlodar...yes the "plan" was to get mine first but it does not matter, actually it is convinient as we can use 1 pop whip for a worker now :)

Imports is how much other civs get from trading with us and Exports how much we get from trading with them.

In some ways it's better to have a -ve balance because because if we were trading with 2 other civs and those 2 civs were only trading with us, and we all had 6 cities pre-currency, we would get around 12 exports (2:commerce: trade routes in 6 cities) we but would have around 24 imports (they would both get 2:commerce:x6 from trading with us) and therefore -12.

But in this situation we want to have a positive balance. We have more cities than Saturn so we can only get exports for each city they have. If they were to build another city our own commerce would go up +1 for each city they build.

Cavaleiros are trading with us and MS and have 5 cities, so they get 2x5=10:commerce: from trade. Our figure is -4 which means they have 2 cities trading with our cities, and 3 trading with Saturn.

Spoiler :
attachment.php


Team MS have 4 cities (IIRC) but only connect with Saturn, who have 3 cities, so they have a balance of +6.

Team Saturn used to trading with us and were getting -6 from us, Cav and MS, therefore -18 deficit, but this is now -12 as the route has been cut.

We'll be able to see with all of this when MS make sea contact with SANCTA.

What has probably happened is that a barb city has appeared on the coast somewhere between us and them and that is blocking our trade route :(

(Or did Sancta declare war on us??)

At least Cav still have an open route with us it seems.
 
In any situation negative is always better, because it means we are getting the best trade routes despite the fact that we are giving more.

if for example we had only capitals and no other cities and best route for capital is to Saturn capital +3 for example, we are getting that, while giving a +2 to Sancta and +2 to cavaleiros for their capital...so infact we are -4 giving 7 receiving 3 but out of the 4 civs we and Saturn are doing best, receiving +3...that is what matters.

So infact when you are negative it means that your civ is receiving the best available trade routes, that is why it is giving more.
 
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