thanks for finishing the last turn, cav scout.I played our turn in time. Moved the worker to road.
For turn 101:
We currently don't have enough gold to finish MC in 1 turn, we'd have to lower to below 70% which won't be enough.
However, Haz will be able to work a cottage again and we should get Currency from Cav which should just give us enough, but it will be very tight. It may come down to as fine a point as keeping units within our borders, so we should hold back on moving our new axe and chariot out of our borders until we see what our maintenance is vs gold remaining.
Hazrat-e > This is the turn we complete Great Library!!
I'd like us to get MC this turn so Haz can go straight into building a Forge/Trireme (what do people prefer?). FYI the worker by Haz must chop and Haz stops working that tile to work the cottage.
Aktau > whip worker for 2 pop. I've stopped the worker chopping, if we do the chop our overflow will be too big, won't it? This will turn into (although we might want to do this if we don't have enough gold for GL.
Atyrau > finishes spy. I switched the fish to the mine last turn to get the Spy a turn sooner. After finishing the spy: carry on with Spear or start lighthouse?
Pavlodar > finished spear last turn. This spear should go to Haz? What does Pav build next? I'd rather wait to go back to the Settler until the city grows, or shall we just go straight into the Settler now?
Oskemen > grows. Started a catapult last turn. We can continue the catapult this turn and do a 1 pop whip after growing, or we can start an Archer (or another unit) for 1 turn, grow and then do a 2 pop whip on the Catapult.
Workers. The worker by Shymkent should stop the cottage and road, and then finish the cottage. Doing this will mean the Spy can use the road and get to the front quicker and we'll still have the cottage completed by the time the city grows and is ready to use the new tile.
The worker on the cow should road the FP 1SW. The new worker from Aktau can chop the forest by Shymkent next turn.