Your city count will have no impact on Global Warming. Having metros, having factories, coal plants, iron works, airports will cause pollution and warming. You can hold it down with Recycle and Mass Tran in places that need them.
I've watched the sun get started in the info box with city count exceeding OCN.
You can hold pollution down but you can't eliminate it unless you don't do any of those things.
Yes, it was definitly an idealistic crusade to think I could eliminate pollution and keep population down, and thereby global warming.
If you wish to win by conquest, you need to trigger a nuke fest and survive that.
Well I survived the nuke fest, one of my cities, intentionally, is sitting on aluminum, it drew all the 15-20 nuke strikes. I have since put a town on another aluminum while I clean up the mess around the first. Interestingly there haven't been any more nuke strikes in 4 turns even though the AI has a dozem ICBMs.
You just let the game go too far. You are wasting worker making outpost or towers. The best way to guard the border is to have towns on them. You could at least have had those workers make roads and rails in those tiles and use their presence to spot landings.
IMHO, as long as I am enjoying the game its not over. Those towers ARE preventing landings, I have watched AI transports moving along the coast until they get to a tile free of towers. In war its no problem I can handle them, its peace time they are the most useful since the AI will not land where a tower is or within my borders unless they are going to declare war the next turn.
You are sitting on some 24 settlers, why not use them. You are holding about 19 grand, why save money?
The 24 settlers are excess from when I was building all those towers and containing the last AI civ on my continent. What can I say, at first I was trying to stay under OCN, but after I hit the trigger that gave me global warming anyway, I've come to like staying under the OCN and leaving land undeveloped. Who's saving money, I spend it when I need it, I'm down to 10 grand 4 turns into this war.
If you had filled the land, you could have been ahead of them in all aspects. They have close to 2400 MI and MA units. If you could get rid of their nukes and drop about 30 MA armies, it could be done.
I have no interest in competing with the computer in arbitrary programmer developed aspects, sorry. Nukes aren't a problem so far, city on aluminum takes care of them. The armies would be nice but the limitation of few cities limits the number of armies, its around 9. Just enough for the marines to take 2 cities and leave 2 in reserve.
I have taken down empire bigger than this, but no nukes and I have 40 or more MA armies.
'but no nukes' did you use them or not? I've been in the same situation, and I've won the continent using nukes, you just have to have a lot of them in range and be able to take out their SDI first. I found it messy and no fun. Armies I could take or leave, with enough artillery you can take down most anything left over after the nukes have taken out the SOD.
If you could land and not face nukes, you set up a trap. A town for them to send most of their troops to attack. Surround the stack with armies and let them sit there till you eliminate all their towns.
Wow, nukes aren't the problem, but if your trap works, it could save the day: 4 turns in and I have had to abandon 2 of my original cities, I still have 2 new ones, barely, I'm running in fear of the SOD. I don't have room to set up any funnels to knock it down by attrition. But I have been knocking out stacks of 20 to 60 MA at my secondary cities where the SOD isn't located. Here's to hoping surrounding a SOD with armies will trap it, otherwise I am in for the long road of hoping I can avoid it till I can get a peace agreement still holding on to modest gains.
I'll attach a current situation in the next day or 2. I doubt if anyone wants to see a year by year account.