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Shqyptar
The Ancient Mediterranean has finally been updated and released for BTS 3.13 compatibility!
TAM BTS v0.74:
Thanks to Kael, the Imperial Era show-stopper has finally been put to rest. The purpose of this release was to fix that infinite loop bug, and it has finally been done. Thanks Kael!
-The Sapper unit has been removed from the game.
TAM BTS v0.73:
The oversized buildings have been remedied so that they're not so huge (you won't see that monstrous henge anymore). A few of the buildings still aren't quite to scale, but at least the game is playable.
The GameFont files have been updated, so that now religious icons, corporation icons, and all other icons will display properly.
Some more unique buildings have been added, and a few civilopedia entries have been completed. The following changes have been made to Siege Units:
-Ram has -5% city bombard
---Assyrian Ram has -10% city bombard
-Catapult has 50% withdrawal and a -15% city bombard
---Roman Siege has 60% withdrawal and -20% city bombard, plus free Accuracy promotion
-Fire Catapult has 50% withdrawal, +50% City Attack, causes more collateral damage, but cannot bombard city defenses
-Sapper has -8% city bombard, no longer invisible
Additionally, an infinite loop bug which would stop the game in its tracks has been singled out and fixed. The game would go into an infinite loop whenever a sapper got stuck in the same tile as an enemy unit. Now that the sapper is visible, it will just die, and that infinite loop won't happen.
The Imperial Age infinite loop still occurs, however. It is very difficult to identify exactly what is causing it, and thus hard to track down. We are working hard to eliminate, though, and hopefully will do so in the coming versions.
Enjoy this bugfix release and give us your ideas on how to improve TAM.
TAM BTS v0.70:
TAM BTS v0.74:
Thanks to Kael, the Imperial Era show-stopper has finally been put to rest. The purpose of this release was to fix that infinite loop bug, and it has finally been done. Thanks Kael!
-The Sapper unit has been removed from the game.
TAM BTS v0.73:
The oversized buildings have been remedied so that they're not so huge (you won't see that monstrous henge anymore). A few of the buildings still aren't quite to scale, but at least the game is playable.
The GameFont files have been updated, so that now religious icons, corporation icons, and all other icons will display properly.
Some more unique buildings have been added, and a few civilopedia entries have been completed. The following changes have been made to Siege Units:
-Ram has -5% city bombard
---Assyrian Ram has -10% city bombard
-Catapult has 50% withdrawal and a -15% city bombard
---Roman Siege has 60% withdrawal and -20% city bombard, plus free Accuracy promotion
-Fire Catapult has 50% withdrawal, +50% City Attack, causes more collateral damage, but cannot bombard city defenses
-Sapper has -8% city bombard, no longer invisible
Additionally, an infinite loop bug which would stop the game in its tracks has been singled out and fixed. The game would go into an infinite loop whenever a sapper got stuck in the same tile as an enemy unit. Now that the sapper is visible, it will just die, and that infinite loop won't happen.
The Imperial Age infinite loop still occurs, however. It is very difficult to identify exactly what is causing it, and thus hard to track down. We are working hard to eliminate, though, and hopefully will do so in the coming versions.
Enjoy this bugfix release and give us your ideas on how to improve TAM.
TAM BTS v0.70:
Spoiler :
While it's far from perfect, and still needs work, this is an initial release of a working product. I worked especially hard to deliver it by Christmas, and I finished with this deadline, although I'm a little late in posting (I got carried away for a few hours "testing"
).
A few things to consider about TAM for BTS:
1) All BTS additions have been included in TAM. This means: Great Generals and Great Spies are now included, Improved Forts are included, Forest Preserves are made available with the Civil Service technology, colonies and blockading is also present. Events are in, and while they may be basic now, they will be expanded for the ancient Mediterranean.
2) Corporations have been included in the form of stops on the Silk Road trade route. Now they are only placeholders, but they will be expanded into full functionality.
3) Currently only the BTS civilizations that appear in TAM have unique buildings (Carthage, Rome, etc). All factions will have unique buildings pending agreement and creation from the TAM development team.
A few more new things:
-Levee with Bridge Building
-Maoi Statues with Boat Building
-National Security Bureau with Empire
-Intelligence Agency with Espionage
-Lapis Lazuli bonus added (to be used especially for corporations)
I've also compiled a DLL from Bhruic's patch as a base for allowing up to 30 civs in TAM (currently fitting our 24 CIVS + room left over for 6 colonies), and I've tweaked Jorgen_CAB's better city-founding AI to place more emphasis on rivers. Multiple natural religion spread has also been included.
This release only comes with the TAM standard size map with 16 civs, but you can be sure that the other maps will be converted, and I'll personally deliver a scenario or two along the way.
In any case, it's here, so please download and enjoy!

A few things to consider about TAM for BTS:
1) All BTS additions have been included in TAM. This means: Great Generals and Great Spies are now included, Improved Forts are included, Forest Preserves are made available with the Civil Service technology, colonies and blockading is also present. Events are in, and while they may be basic now, they will be expanded for the ancient Mediterranean.
2) Corporations have been included in the form of stops on the Silk Road trade route. Now they are only placeholders, but they will be expanded into full functionality.
3) Currently only the BTS civilizations that appear in TAM have unique buildings (Carthage, Rome, etc). All factions will have unique buildings pending agreement and creation from the TAM development team.
A few more new things:
-Levee with Bridge Building
-Maoi Statues with Boat Building
-National Security Bureau with Empire
-Intelligence Agency with Espionage
-Lapis Lazuli bonus added (to be used especially for corporations)
I've also compiled a DLL from Bhruic's patch as a base for allowing up to 30 civs in TAM (currently fitting our 24 CIVS + room left over for 6 colonies), and I've tweaked Jorgen_CAB's better city-founding AI to place more emphasis on rivers. Multiple natural religion spread has also been included.
This release only comes with the TAM standard size map with 16 civs, but you can be sure that the other maps will be converted, and I'll personally deliver a scenario or two along the way.
In any case, it's here, so please download and enjoy!