Thyrwyn
Guardian at the Gate
Scurvy. We could introduce a Citrus resource which would let your troops stay at sea longer. . . .
I'm kidding. Really.
I'm kidding. Really.
This means that the exploration phase will be over by the time you hit paper, just like it is now. The chances of exploring yourself will be even more slim. All this to solve an issue that a few people see...
Right now, you can explore the map with a unit. In some games you will do this, in some games you do not. If you make an effort then you can explore a continent by the time you hit paper. All the gaps left after that are filled up with trading maps. This is how it is done in Civ IV.just what did you mean by saying this, BTW?
Right now, you can explore the map with a unit. In some games you will do this, in some games you do not. If you make an effort then you can explore a continent by the time you hit paper. All the gaps left after that are filled up with trading maps. This is how it is done in Civ IV.
So if you limit the exploration in V by adding upkeep limits, it becomes less attractive to send out units. So this means that the lay of the land will be revealed after trading maps rather than sending out units. This is precisely what happens in IV as well. In IV you can send out units and explore before you hit paper, but a lot is revealed by map trading. Adding upkeep for units makes sending out units less attractive, yet the outcome will still be the same -> once you trade maps, the exploration is done.
Because once there was paper tradig maps was too difficult?Then make trading maps require higher tech.
Because once there was paper tradig maps was too difficult?
Do you think that exploration should take longer? I was just mentioning that the addition of unit maintenance would not change the timespan in which exploration takes place. Also I do not think it should change at all, I am fine with the way it is. This whole discussion was spawned by some one who wanted the exploration phase to take longer. If that is the goal, adding maintenance is not the answer.
Making map trading available later would solve part of the issue. But would you prefer to make map trading available later just to lengthen the exploration phase of the game? I do not feel any need for that at all...
Because once there was paper tradig maps was too difficult
Then again if one wanted to point others towards China a rough sketch of how to get there would have sufficed. It is not like there are dozens of instructions, just pointing in one direction and say 'follow the coast' would suffice.Paper (or papyrus or parchment) exists long before civs in the same continent new about each other. Paper existed in Europe and China, and trade existed with China, long before Europeans actually had accurate maps of China.
Paper isn't enough. You also need cartography, and reliable means of measuring longitude.
Good maps really didn't exist until ~18th century or afterwards.
I think pushing back the tech for map-trading is the best solution.
It is not like there are dozens of instructions, just pointing in one direction and say 'follow the coast' would suffice.
Good maps really didn't exist until ~18th century or afterwards.