TBNESIOT II - The Mists of Avalon

Now that there seem to be both the Vouk on Isle of Man and the Manx-in-exile I thought I should clarify that any Manx cultural and religious influences mentioned to be found on the Isles of Scilly refer to the Manx-in-exile since the Vouk don't use that adjective to describe their culture.
 
Country/Player: Vuzrajdane*/Tolni!
Flag:
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Color: Dark blue
Government: A multitude of veches spread through the land make decisions for the singular cities/towns. Once a year, the Grand Rada, consisting of representatives of all veches gather to make state-wide decisions on multiple things. In case of a war declaration the Grand Rada is called as well.
History: In ages apart, to the south was a grand city with suburbs sprawling through the lands where all kinds of nationalities lived, there was one amongst them. The Slavs, who fled from poverty in own their country settled in the City. But the End came. Hostile peoples expelled them from the City and they were forced to go north to the river. But they have stayed to their namesake - "glorious".
Location:
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Society: The original settlers of Vuzrajdane were of different nationalities. There's records saying that there were minimum three original nationalities: the Poloniae, the Rus and the Bulgars. However, there are no doubts that there are far more nationalities living in the realms of Vuzrajdane, hence creating the very decentralised system working in the realm.
Religion: For the most part, Orthodoxy. However, a few saints have been introduced. The Order of St. Arthur, Protector of the Seas and Rivers, who shields his peoples from the dangers from Beyond the Mist. But through the different veches, sects, cults and all sorts of religions appear.
Economy: Agriculture, as well as fishing.
Person Names: Ivan/a, Dimitur, Elena, Konstantin/a, Milen/a, Kaloyan/a, Miroslav/a
Place names: Marischovo, Melnik, Ruse, Omsky, Kyiv

*In translation: Rebirth

WIP.​
 
For now, I have two great ideas for my application and I just can't decide. I'll apply as soon as I decide which one I like most.
 
Sub post. Expect something this week. If possible I would like to have Eastleigh region.
 
The President, Council, and Fellows of
the Society for Improving Natural Knowledge
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Country/Player: The Society/Terran Emperor

Color: Cambridge Blue

Government: Meritocratic Technocracy, the Society is headed by the President and governed a council of 21 members of which the president is also the head of. These are elected by the Fellows, who are the citizens of the Society. The President is elected for life, but can, and many do, retire rather than serving to their death.

History: The History of the Society is a long one, claiming direct descendancy from the Royal Society of London, when the apocalypse happened the society was forced to move to and reorganize in the Universities, the most prominent was Cambridge, being a historical center of learning where many Presidents of the Royal Society came from. Over the years the Society changed its name and coat of arms to reflect the move from london and the lack of a royal. In the early days of the post apocalypse the Society was focused on discovering, hording, and preserving knowledge, science and technology, and sharing it with those deemed worthy, namely other society members, and a few cambridge students. Today they are still dedicated to this goal, however some in the society believe that the knowledge should be shared with the others to help restore the isles to their former glory, while others continue to believe that knowledge and science should be a privilege for the few wise enough to guide humanity.

Location: University of Cambridge, Cambridge, Cambridgeshire, However Fellows can be from or at anywhere, the Society itself only really controls Cambridge and the surrounding area.

Society: The people living within the Society's lands are divided into three separate and distinct classes. The Plebeians, The Fellows, and The Councilmen. The Plebeians are the peasants, commoners, hard laborers, and anyone who is not a Fellow. They have very little freedom of movement, and cannot do much besides manual labor, however there are a few who go to university and experiment, these Plebeians are likely to become Fellows, if their experiments and ideas aren't stolen from them. The Fellows are the "citizens" of the Society, able to elect councilmen and the president, from the Fellow class, as well as electing new fellows from the Plebeian class. The Fellows are the middle class and nobility, and have many privileges that the Plebeians do not have, they can vote, teach in university, they get society backing for exploration, experiments, inventions, and business, this gives Fellows a great deal of autonomy, and self governance, while a plebeian is watched and governed very carefully. A Plebeian can do all the things a Fellow can besides voting and teaching, it is however, much harder for them because of the lack of freedom they have, their ideas and experiments are likely to be stolen and used by a Fellows. If one is lucky however their thief will credit them and get them into the Fellows, but this is uncommon, usually a Pleb will have to be very careful about their experimentations and ideas if they want to get into the Fellows. The Councilmen is the upper class, they are elected by the Fellows, and serve as the government and ruling class of the Society itself. Overseeing experiments, giving out grants, they can even strip a Fellow of their title if a crime is deemed horrid enough. The Councilmen are chosen exclusively from Scientists and Mathematicians from the Fellows, which can be of any learned position, however non "STEM" Fellows are usually, but not always, looked down up on by the scientists and mathematicians of the Fellows, despite the fact that many of them, Namely historians, can be just as or more important than the knowledge that the scientists and mathematicians have. There are some movements that are trying to get all members of the Fellows to be able to become members of the Council.

No one is Born into the Fellows, everyone is born as a Plebe, they may be raised by Fellows parents, although this is unlikely as many of them believe they are too busy to form very close familial relationships. The only way to become a Fellow is through their own merit.

Religion: The Fellows are not particularly religious, they believe in the greatness of technology, knowledge, and the scientific method. These are the Gods of the Society, namely the scientific method and how it can be used to solve problems and discover new knowledge. While some actually worship technology itself, it isn't common among the Fellows, however among many of the Plebes, namely the lowest classes of menial laborers and farmers, technology is directly worshiped, and as more Plebes become members of the Fellows, more and more Fellows have started to worship technology and innovation itself.

Economy: The Economy of the Society centers around technology and knowledge, While the Plebs grow food, maintain infrastructure, and conduct menial labor. Plebs are expected to pay a 10% tithe to the Society, who then funds and provides for the fellows. The Society protects and defends the Plebs from outside threats.

Person Names: Normal English names, however names like Newton, Einstein, Hawking, are pretty popular.

Place names: Because the society has worked to preserve english, they use the old English names for places
 
For reference, as far as I can tell right now, I will be writing up a signup for the isle of Anglesey.

Immediately this means that I would like to talk to GK and Poly sometime soon.
 
People are welcome to join in Hibernia. We are friendly neighbors you know...
 
Chāi Nì Shì - ㄔㄞㄋㄧ`ㄕㄧ`
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Country/Player: Chāi Nì Shì (ㄔㄞㄋㄧ`ㄕㄧ`) (From english chinese) / Calgori

Color: Jade

Government: the chāinìrén are ruled by the Xiāohàn, the Sky Court, composed of seven men who represent the seven prefectures of Chāinìshì and are elected for life by the eldest man of every chāinìrén family, the lǎolǎo. When one of them dies, all the lǎolǎo from the corresponding prefecture gather together in the Palace of Heavens and elect one of them as a member of the Xiāohàn.

History: According to chāinìrén mythos, the people of Chāinìshì are originary from a legendary empire called Chāinā. The chāinìrén lived in harmony with the spirits who ruled the empire until the demons (Yángrén) came to Chāinā corroding the lands and people. Then, the chāinìrén knew about the war and misery and one of them, the Blood Emperor, raised an army of villagers against the spirits, killing every magical force of Chāinā and painting all the lands of blood red. The few Chāinìrén who managed to escape the bloodshed went to the island of Yīngdǎo, the homeland of the demons, and tried to adapt. When the Great Dragon descended and destroyed the ancient world, they escaped from the cities of the demons and found shelter in the mountains of Wèi

Location:
Spoiler :
45Gkic9.png


Society: A group of people forms a family only if their eldest living ancestor is the same person, and as a consequence of this families can tore apart after the dead of a common ancestor. Regarding this, the Xiāohàn can in extremely rare cases link these "fragments" creating a family with a main bloodline and several secondary branches. The children born from parents of different families (as usual) are always considered part of their mother’s family. The eldest man or woman rules over the family, and is legally responsible of their family members' crimes.

Religion: The Jīdūhuà (Words of Jīdū) is faith centered in the figure of Jīdū, a holy man who was born before the fall of the Great Dragon. As the Shéngjīng (Jīdūhuà’s holy book) tells, Jīdū was born from Nì, a noble woman who lived in the demons’ island. One day, after the chāinìrén arrived Yīngdǎo to escape the Blood Emperor, the deceased Emperor of Chāinā appeared before her announcing that she will begat his son. This way she gave birth to Jīdū being a virgin. At 29, the Emperor revealed to Jīdū and he ventured beyond the palace several times. Then he had the four sights, encountering an old man, a sick man, a corpse (which him resurrected) and an ascetic holy man. He learned of the suffering of ordinary people and took these four persons as disciples. He taught his disciples his words of wisdom and command them to spread these teachings. Finally, when he was 33, he had a last dinner with his disciples and abandoned everything to meditate. He sat under a wooden cross and meditate for three months until he reached illumination. Then he ascended to heavens.

Economy: The chāinìrén are a people very dependant on commerce, as most of their lands are mountains, they need to trade food with neighbouring tribes and nations. They have instead great artisans, known in all avalon for their ability in jewelry, pottery, or carpentry among others. They usually offer the services of chāinìrén experts in various matters as counselors to other kingdoms as a way to fund Chāinìshì’s investments.

Person Names:
Male: Yōhán, Qū, Yáo...
Female: Gènmǎ, Àowén, Huā...

Place names:
Chāinìshì (ㄔㄞㄋㄧ`ㄕㄧ`) - litterally: The city of the Messengers of Nì. The nation of the chāinìrén
Yīngdǎo (一ㄥ ㄉㄠˇ) - Great Britain
Wèi (ㄨㄟˋ) - Wales
Lóngmù (ㄌㄨㄥˊ ㄇㄨˋ) - Dragontomb, the capital of Chāinìshì, located in Cadair idris. Here is where the Chāinìrèn believe the Great Dragon fell.

Gallery:
The city of Lóngmù
The Birth of Jīdū
Jīdū and his four disciples
Nì and Jīdū
 
Country/Player: The Knights of the Castle; The Fortresses-upon-Humber; The Keepers of the Wall/Arrow Gamer

Color: A baby blue

Government: The Knights are ruled by the Grand Master, who is elected by a weighted vote of the Fortresses: Hull and Grimsby each receive three total votes on account of their population, and the Wall gets two votes for their service. The cities may split their votes between candidates. Each city decides how to allocate their votes by a council of knights.

History: The men of England were avaricious, and longed for vast wealth. Thus they built great factories and spewed forth evil into the world. The globe of the earth, in turn, could not stomach these great evils, and banished them to live forever in the ices of the far north and south. There the evils wore away at their icy prisons, until it escaped and brought fire and brimstone upon the orb of the world, unleashing with them walls of water that had fled from their prisons. The men of England were wary and built great walls to hold in the water around the floodplains of the Humber. But others, yet more greedy than the men of England, unleashed far greater evils well before the walls of water reached our home, and the Fall began with the Humber valley unflooded.

When the Fall began, the Knights lived not within the fortresses but in Faxfleet, trying to revive the former glory that once inhabited that town. The place was little more than a hamlet, and so escaped much of the starvation and chaos of the cities, for there were few to feed and few to riot. When the rivers of change settled, the Knights were still standing, a small chapter of the once-great Knights Templar. Faxfleet was open to attack from all sides, and lonely, and so the Knights retreated with the populace of Faxfleet and the surrounding lands behind the great walls that now surrounded the Humber bay. The people there were devastated by sickness, famine and strife, and the Knights took them easily. The first Grand Master in a century was crowned in the ruins of the Kingston-upon-Hull castle, and so began the new order of the Knights of the Castle. War stalked the land of England for long years, but none dared take on well-guarded walls of the Knights.

The final chapter in the history of the Knights happened in the years following the Fall. As hundreds of thousands perished, their accumulated wealth was lost to the river Hull. It swept down into the sea, but some caught upon the ruins of a great bridge built of steel. Slowly, piles of debris became a wall, and the Hull threatened to overflow its banks. The Knights, frightened of what water would do to their home were it to breach the walls, cleared the wall of rubble into a resemblance of a dam. Water flowed through, but ships could not pass unless the innumerable chain gangs of the Wallmen, who guard the Knights borders from foes near and far, pull back the vast wall and let them pass. It is this that constitutes the fifth fortress, with Kingston-upon-Hull, Grimsby, Immingham and Kilnsea-of-the-Hook.

Location:
Estuary.gif


On this map, up to the bridge. The Wall, which is a quarter-mile from the banks of the river, is the de jure end of the Knights’ land, but they control land beyond the wall for farming purposes. A smaller wall was built to encompass the cities.

Society: The knights are the highest tier of society, and hereditary, though a knight may lose this status if showing great cowardice and a commoner may gain it through acts of valor. The knights rule and lead in battle atop war horses, but are a small caste and cannot do common work or trade because of the religion. The Wallmen are a sect of knights dedicated to defending the walls and the border, and also supervise the operation of the Riverwall. The most work is done by the second tier, the sergeants, who are the commoners. Every citizen of the Knights is a sergeant, unless they are a knight, trader or chaplain, and thus this is the largest class. Sergeants can be promoted to knights if brave or choose to become chaplains and traders. They hold few legal rights, but the chaplains work to prevent any exploitation of them. Chaplains are the followers of god, and there are few. Traders were created only when the Knights migrated to the port cities of Hull, Grimsby and Immingham, as they needed men who could sail the river and ocean.

Religion: Anglican Christians, though focused on renouncing the greed of the past. Therefore traders are looked down upon, but recognized as vital.

Economy: The Knights gather their food by farming outside the walls, though variety is obtained by trading up and down the river or hunting outside the walls (though this is rarely done due to the danger). Trading is also a large part of the economy, and merchants from the Knights can be found plying the entire east coast of Great Britain.

Person Names: Good, strong Christian names like Luke, Mark, John, Matthew, Charles, William, etc.

Place Names: The Knights have maps from their former headquarters and so generally cling to the names of the past, though the cape near Kilnsea has been renamed the Hook. The Riverwall is the name of the dam, and the Wall is the entire levee around the Fortresses.
 
Chāi Nì Shì - ㄔㄞㄋㄧ`ㄕㄧ`
yCh6mD3.png

Country/Player: Chāi Nì Shì (ㄔㄞㄋㄧ`ㄕㄧ`) (From english chinese) / Calgori

Color: Jade

Government: the chāinìrén are ruled by the Xiāohàn, the Sky Court, composed of seven men who represent the seven prefectures of Chāinìshì and are elected for life by the eldest man of every chāinìrén family, the lǎolǎo. When one of them dies, all the lǎolǎo from the corresponding prefecture gather together in the Palace of Heavens and elect one of them as a member of the Xiāohàn.

History: According to chāinìrén mythos, the people of Chāinìshì are originary from a legendary empire called Chāinā. The chāinìrén lived in harmony with the spirits who ruled the empire until the demons (Yángrén) came to Chāinā corroding the lands and people. Then, the chāinìrén knew about the war and misery and one of them, the Blood Emperor, raised an army of villagers against the spirits, killing every magical force of Chāinā and painting all the lands of blood red. The few Chāinìrén who managed to escape the bloodshed went to the island of Yīngdǎo, the homeland of the demons, and tried to adapt. When the Great Dragon descended and destroyed the ancient world, they escaped from the cities of the demons and found shelter in the mountains of Wèi

Location:
Spoiler :
45Gkic9.png


Society: A group of people forms a family only if their eldest living ancestor is the same person, and as a consequence of this families can tore apart after the dead of a common ancestor. Regarding this, the Xiāohàn can in extremely rare cases link these "fragments" creating a family with a main bloodline and several secondary branches. The children born from parents of different families (as usual) are always considered part of their mother’s family. The eldest man or woman rules over the family, and is legally responsible of their family members' crimes.

Religion: The Jīdūhuà (Words of Jīdū) is faith centered in the figure of Jīdū, a holy man who was born before the fall of the Great Dragon. As the Shéngjīng (Jīdūhuà’s holy book) tells, Jīdū was born from Nì, a noble woman who lived in the demons’ island. One day, after the chāinìrén arrived Yīngdǎo to escape the Blood Emperor, the deceased Emperor of Chāinā appeared before her announcing that she will begat his son. This way she gave birth to Jīdū being a virgin. At 29, the Emperor revealed to Jīdū and he ventured beyond the palace several times. Then he had the four sights, encountering an old man, a sick man, a corpse (which him resurrected) and an ascetic holy man. He learned of the suffering of ordinary people and took these four persons as disciples. He taught his disciples his words of wisdom and command them to spread these teachings. Finally, when he was 33, he had a last dinner with his disciples and abandoned everything to meditate. He sat under a wooden cross and meditate for three months until he reached illumination. Then he ascended to heavens.

Economy: The chāinìrén are a people very dependant on commerce, as most of their lands are mountains, they need to trade food with neighbouring tribes and nations. They have instead great artisans, known in all avalon for their ability in jewelry, pottery, or carpentry among others. They usually offer the services of chāinìrén experts in various matters as counselors to other kingdoms as a way to fund Chāinìshì’s investments.

Person Names:
Male: Yōhán, Qū, Yáo...
Female: Gènmǎ, Àowén, Huā...

Place names:
Chāinìshì (ㄔㄞㄋㄧ`ㄕㄧ`) - litterally: The city of the Messengers of Nì. The nation of the chāinìrén
Yīngdǎo (一ㄥ ㄉㄠˇ) - Great Britain
Wèi (ㄨㄟˋ) - Wales
Lóngmù (ㄌㄨㄥˊ ㄇㄨˋ) - Dragontomb, the capital of Chāinìshì, located in Cadair idris. Here is where the Chāinìrèn believe the Great Dragon fell.

Gallery:
The city of Lóngmù
The Birth of Jīdū
Jīdū and his four disciples
Nì and Jīdū

I really like this! Any chance we can chat about it on IOTchat soon? You should also chat with Bair, as he's playing in Anglesey, I believe.
 
Country/Player: Kingdom of New Jerusalem/Omega
Color: A shade of red would be preferable
Government: New Jerusalem is an absolute monarchy, with some elements of theocracy added in. Due to the kingdom's small size and the wealth of its ruling family, the Rothschilds, keeping their power alive through generations, the kingdom is surprisingly centralized and not that feudal in nature. However, the rabbis hold considerable de facto power; the monarch may claim divine right, but the rabbis hold the divine in the nation.

The kingdom is supposed to be agnatic, per traditional Jewish law. However, thanks to a disputed succession, the current "King" is actually a woman.
History: Later.
Location: Buckinghamshire
Society: Later
Religion: The Kingdom of New Jerusalem's state religion is Judaism. Based off the philosophy of British Israelism, the New Jerusalemites believe that they are the descendents of the lost ten tribes of Israel. For this reason, they consider themselves enthiclly Jews in accordance to Halakha

The strain of Juadism that New Jerusalem is complicated, taking elements from pre-apocalpyse Reformist Judaism, Conservative Judaism, and even Orthodox Judaism. This strange fusion of the three branches led to often contradictory practices. Kosher diets are still mandated, but homosexuality isn't treated as a sin against God. The clergy is currently trying to make sense of the contradiction between written law and the oral law of before the fall, generally preferring the former, more ancient law. This has started friction between the monarchy, which tends to have a more lasisez-faire policy coming to religion.

As the Jewish faith is based on ethnicity as much as faith itself, there isn't much direct prothylizing going on in New Jerusalem. However, there are indirect methods in getting people to convert, most notably a jiqya-like tax levied on non-Jews. Also, citing a ban on idolatry, religious temples of other faiths are banned, and so are public displays of their holy images. In general, there is more tolerance for other Abrahamic faiths than others, due to common background and beliefs.
Economy: What is the basic economy/subsistance of your people? (If they are a mountain people, what foods do they eat? etc)
Person Names: Old Testament names, such as Abraham, Noah, Benjamen, David, Joesph, Rachel, Rebecca, Sarah, Leah (Also feminized version of male names, like Michaela, Danielle, etc, etc)
Place names: Buckinghamshire itself has been totally renamed to New Jerusalem officially, with the Land of (New) Israel being a common poetic name for the region. Likewise, Milton Keyes (by far the largest city within the Kingdom's borders) has been renamed New Jerusalem as well, serving as the capital for the nation. Due to its history, the city has become a holy site for Jews in Britain, taking over many roles the original Jerusalem had as the rest of the world becomes a fading memory. The Thames River, in the portion that runs through New Jerusalem at the very least, has also been renamed to the Jordan.

Somewhat strangely, the actual city of Buckingham is still referred to as such. Most other places and geographic locations also carry their English names.
 
Spoiler :
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Most up to date map with all players who have complete so far.

Any applications, including maps, please post after this post.
 


bebro_30.gif
Kingdom of Sudmandie
bebro_26.gif


zGq9dFC.gif

Country/Player
Kingdom of Sudmandie, Defacto
Color
Midnight Blue or Violet-Blue
Government
[IMG=LEFT]http://forums.civfanatics.com/images/avatars/bebro_29.gif[/IMG] Sudmandie follows the principles of a feudal government. The southman people are ruled by nine major houses with each controlling a land potion. These nine houses are entitled Shields of the kingdom and below them is another web of minors houses. All houses swear allegiance to the King/Queen of Roses, the descendant of the Wyven, the self-proclaimed King/Queen of Sudmandie. The House Letrault holds that title. In battle the King displays a Wyvern ornate on his helmet.
History
WIP
Location
Here.
Society
[IMG=LEFT]http://forums.civfanatics.com/images/avatars/bebro_27.gif[/IMG]The Sudmandie's society is based on honor, meritocracy and respect. Being a society with military principles Sudmandie is home for Chivalry and knighthood is looked upon with the greatest reverence and esteemed the most. The disorder is not something forgiven by the southman. For them the weak, disrespectful and criminals there is no pity, however, there is no type of differentiation or gender bias amongst citizens, men and women are on equal terms in society and both play the same daily activities, all depends on merit.
  • Serf is considered the mass of the population that are not able to serve as military, or perform menial activities. They are considered the lowest class, often overwhelmed by others to be considered weak worms. They usually perform activities of servants, messengers, shepherding, take care of the harvest and often work as nannies of a greater House.
  • Freeman form the large part of society, they play the most menial and administrative jobs, from construction, mining, as management of crops and mines. They also act as the Academy of the Mills, a highly respected group that studies new ways of development of society as a whole. Generally, when one of the scholars appears with a new idea or even technology, it is awarded a place in the hierarchy.
  • Ordo Legio are all common forming part of the "Sudmandie army", they are respected regardless of their rank in the Legion (as the army is called), performing the most difficult tasks, ranging from the control of dangerous animals, the defense of the southman land, population control, agents of the order, scouting (land invasions), etc. In summary they are common with advantages are even free taxes.
    • Ordo Equestris (Knight) is a person granted an honorary title of knighthood by the King of Roses for service to the Kingdom of Sudmandie. They occupy a social standing between that of nobles and Legionaries. Contrary to the nobility, this rank is not hereditary and it is possible for the baseborn to become knights. Knights are referred to with the title "Ser".
  • Ordo Purpura form the highest hierarchy which a southman may belong, they are just below the King of Roses, and answer only to him. The "nobles" are responsible for economic, military and civil development. They are usually men endowed with great strength, intellect, knowledge and merit. Formed by southman who came from castes of common and military. The Sudmandie tradition allows the division of the kingdom's territory up to nine, one percetence to the King of Roses and the others divided among the eight remaining large houses.
Religion
WIP
Economy
WIP
Person Names
WIP
Place names
WIP
 
Tales of the Ylladh: The Legends of Ardhyr, Part 1

The Ylladh have many tales of Ardhyr, the legendary founder of the kingdom of Camm Ylladh. Many stories are told across the world. Among the Cimyrayre of the Fogh[1] he is worshipped as a good, while closer to home the Cayny[2] people do not speak of him at all. But in Camm Ylladh, Ardhyr is known as the folk hero of the land, who founded the kingdom, and gave the practice of Cymrhuee to the Rhydhayre of the country. This is the start of their tales.

In a time long past, Camm Ylladh was disunited. The Lardhayre ruled from their keeps and cared not for eachother, making war with eachother as they willed. Still, the land was prosperous enough, and the people of Ylladh were content.

Then, one day came the Brewaldhayre, from the lands to the East. This tribe were a savage people, and gave no heed to the practice of the Flaydh Cymrhu or to decency. They savaged their country, and their king, one Blayrhe the Wicked, or so his name went in the tongue of the Ylladh. The rampaged through the land, sacking as they went, and hold after hold fell to them.

Ardhyr was Lardh of a small hold in the south, and saw the invasion with alarm. He longed to drive out the Brewaldhayre, but the men he could call upon were small comparitively. Ardhyr travelled those lands which had not fallen to the Brewaldhayre, but their Lardhayre heard him not, and cast him out for they were too preoccupied with their small wars against eachother. Ardhyr found himself wandering the land despondent.

One day, as he camped in a small forest on his own (as was his custom when he travelled, for every single Rhydh in his service was needed protecting his hold from Brewaldh raiders) he was visited by an old man. Ardhyr invited him to sit by his fire, and the old man accepted, and they began to talk of Ardhyr's quest.

"Your plight has moved me," said the old man, "and your generosity is proof of your spirit. I will give you the sagest of advice, for I am Myrhdhyn, the Sagest of hermits. Go the lake, and tell your plight to the water - the Lady of the Lake shall hear you and aid you."

Ardhyr was confused, and did so. After he finished, a hand miraculously thrust from the lake, holding a magnificent blade. A woman's voice spoke from the depths, "Hear me, Ardhyr. Your quest is noble, and the Flaydh Cymrhu have heard you and found it worthy. Take this sword, and see to it that it never leaves your side, for it is unbreakable and you will be invinceable. It's name is Callyburhe."

Ardhyr took Callyhburhe from the Lady of the Lake, with his thanks, and wandered off. He gathered his rhydhayre, and travelled the land once more, this time appealling to the noble rhydhayre of the land against the Brewaldhayre invaders, and gathered many to his cause, with the Lardhayre forced to join or lose their hosts. Together, they waged war against the invading horde, and smote them and drove them out. Ardhyr fought 12 battles against the Brewaldhayre, all of them victorious, until the last where he drove them out forevermore and slew Blayrhe the Wicked with Callyburhe.

Still, it was a devastating war, and though the Brewaldhayre were destroyed and almost all slaughtered to a man, the land was devastated. Many of the men of the land fled north, where they became the Tribes of the Foh. And for Ardhyr, he had won the war, but now he had to win the peace... and that, is another story.

[1]: the Kimr tribes of the Foh region.
[2]: the Chai-ni-shi

(OOC: basically, what TB and I were discussing last night. At some point several hundred years past, a starving horde of English refugees and migrants tries pushing into wales. Some kind of figure drives them out and they are eventually assimilated or destroyed, but the war is pretty devastating and the Kimr end up moving out to Yorkshire. The figure ends up ecoming a culture hero in Ylladh but a literal god in Yorkshire, but generally either gets associated with or draws on arthurian mythos and stuff like that. He later ends up trying to build a nation state in southern wales, which becomes Camm Ylladh.
 
Cross-posting from the Frontier

Country/Player:Ctonan High-Confederation /Cadellon

Color: Ocre

Government: Confederation. Each village/small town is governed by a yearly replaced council chosen by random ballot and a council of elders that give advice to the yearly council. Each council sends one of its members every six months to the Greatmoot during which they debate of current affairs and elect a 'Queen' that will serve as de facto 'ruler' of the confederation until another one is elected. The largest towns have permanent representatives at the Queen's hall.

History: Before the fall, there were many to believe that man should return to a simpler,more peaceful way of life, and legends tell that after the apocalypse these had been the first to adapt to the new world, forming the Ctonan civilization.
Although the Ctonan's history was at first relatively peaceful, necessity for war quickly arose as less civilized people coveted the agricultural wealth of the Ctonans. In response to this, the villages and towns united behind a Queen that would lead their armies in time of danger. [more to come as I see who are my neighbors on the map. PM me if you're interested in being the 'barbarians' in my history]

Location: To be determined, most likely somewhere in central England? It would be real neat to have Stonehenge at least (as it would make a good center for my religion)

Society: Society is matriarchal and egalitarian. Name and possessions are transmitted through the mother. Land and harvests are communally owned and shared. Most disputes are resolved through the local elder council, and in extreme cases as system of ostracism exists, similar to what was found in ancient Athens.Hierarchy and classes are nearly non-existent, although in the cities a near-hereditary caste of wealthy craftsmen is forming who dominate local economy. When it comes to war, both men and woman fight for the Queen as there is little differentiation between the genders due to the Ctonan's religious beliefs.
Some notable cultural traits are the large appreciation for sculpture (especially depicting natural subjects , rarely humans) and the existence of public baths and even primitive sewage in the larger towns.


Religion: The Ctonans follow a religion that today would be qualified as neo-neolithic.
Their cults revolve around a Mother Goddess (most often called 'Earthmother' or just 'Mother') and a multitude of spirits of the nature. Their religion, instead of begging the gods for favors, prefers to thank them for the life that has been given to humanity.
The clergy is very much unstructured, without hierarchy nor dogma, and the priest are as much master herbalists and astronomers than members of the clergy. The menhirs and stone circles of immemorial times have been re-occupied and copied across the land, and for the first time in four thousand years these ancient stones have once again become the centers of human religion.

Economy: The economy is very much agrarian and sedentarian. The ownership of the land is communal and there exists little wealth disparity amongst the farmers. Their agricultural wealth has led them to trade with their less civilized neighbours. In some of the largest towns a cast of wealthy craftsmen is beginning to appear.
The diet consists usually of whatever grain and vegetables are most appropriate for the region's climate supplemented with the occasional animal products. Hunting is nearly unknown.

Person Names: Upcoming

Place names: Upcoming



On a sidenote I'd be really interested if someone else wanted to develop other variants of this culture as I feel they are potientally (maybe seafaring cousins?)
 
Good application, Cadellon. I see you as part of the similar "Old Gods" worshipping band of people, but because of stonehenge, slightly more organized.
 
I have Monday off of work, so I'm going to try to get update 0 up then, unless people ask for more time. Please try to have your applications completed by then.

As before, please post new applications AFTER this post, do not go edit your previous post.
 
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