Arete: I suggest Riflemen be produced after current build.
Arkadia: Maxed out for health, I suggest we begin a Grocer after current build, which will give us +3 health in Arkadia. (Military production somewhat long.)
Kassite: I suggest we turn on Avoid Growth as Kassite is Unhappy and Unhealthy. Moai Statues should probably go here, as well, now that slavery is being changed and cottages have developed. Cordoba also has an unused forest we could build a workshop over.
Edori: Growing very well, I suggest Riflemen production center.
Venice: Will become unhealthy next turn, whip could be used. Scratch the Missionary here as we cannot build one (my bad). Focus on navy ship production.
Seville: Unhealthy w/ low production. Forest 2N1W should be chopped and turned into a workshop. Start a University after Theater for quicker Oxford in Arkadia, military builds long.
Warfire: Unhealthy. Should produce Trebucets. We should keep the forests to its North as we take 1 health from them.
Barcelona: Another good Trebucet factory.
Madrid: Fully capable of size 20, I suggest we grow by working Barcelona's Rice farms, which would make Barcelona stagnant.
New Giruvegan: Growing well. Builds are already stored and I presume instructed by Diamondeye, these should be followed.
Santiago: Begin working the Bronze hill, this can be done without interrupting the growth spurt too much.
Cordoba: Like I said, we should start a workshop over the forest 2S of the city. Should build navy ships.
Seidrik: Growing Well, continue University.
Blastoid: University after Library.
Babylon: Growing well, University after Library. (Sitting on a bunch of usable workers).
These were pasted from the High Steward thread, as pasting builds to TC threads were mentioned in my requirements. Please feel free to critique and discuss. All military builds have been approved by the High Marshal.