1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Teach me and you. Give me a gem.

Discussion in 'Civ4 - General Discussions' started by shulec, Feb 18, 2009.

  1. shulec

    shulec Grrrrr... I AM the force! Hall of Fame Staff

    Joined:
    May 28, 2006
    Messages:
    4,377
    Location:
    No longer Chicago :(
    Share a "one-liner" simple strategy that can help beginners, seasoned players and maybe even be a gem that one of the pros can learn from.

    Feel free to explain your tip, but avoid complex, in-depth strategy.

    1. Steal a worker early on from a neighbor. Declare war and snatch a worker. If it is early enough, the AI won't come after you and will quickly make peace with you.

    2. If the AI offers a tech trade that also involves cash, count on it to be a (relatively) fair deal and consider taking it. Espionage shows time and again that what on the surface may look like a horrible trade is actually fair because you or the AI have already extensively researched one of the techs involved in the trade.

    3. If you have to reload your game, exit to the main menu first and then reload. It will be a lot faster.

    From SirDrake, edited into the first post:

     
  2. TheLlama

    TheLlama Chieftain

    Joined:
    Dec 30, 2008
    Messages:
    93
    Location:
    Wisconsin
    4. Build more workers, you never have enough. (If you're a noob)
    5. Slavery is an amazing civic. Use it aggressively.
     
  3. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,312
    Location:
    Australia
    6. Don't judge your research rate on the position of the science slider. An empire with more cities and working more tiles with a low slider can still earn beakers better than a smaller empire with a higher science slider.
     
  4. zeedee11

    zeedee11 Chieftain

    Joined:
    Jan 20, 2008
    Messages:
    23
  5. Woodreaux

    Woodreaux Chieftain

    Joined:
    Sep 18, 2007
    Messages:
    357
    Location:
    So Cal
    8. Your :gp: farm laid a Great Artist? Found Civilized Jewelers in your Wall Street city and turn that :mad: into :). In addition to :culture:, Civilized Jewelers gives each franchised city :gold:! Get rich fast!!
     
  6. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    24,572
    Per DaveMCW, when I was grinding emperor games to make the jump there permanently last summer and I wanted to know early tech priorities:

    9. Your first priority is to expand to middle-of-the-pack in size, your second priority is monarchy and cottages. (aka early happy cap/income = critical)

    During Immortal University Boudica:

    10. DMOC (I think it was him): What are you going to do with your second GP?
    TMIT: 2nd?
    DMOC: You...did get a first one already, right?
    TMIT: ... :(.

    Conclusion: Farm your 1st GS early. In the BC's. The 2nd one comes early ADs at the latest. Then set up a GP farm to crank them out faster.

    Lessons learned from ABigCivFan:

    11. A big part of this game is to make super cities out of all the multiplier buildings, especially bureaucracy with library, academy, university, oxford, observatory. (When I started doing this, I started teching faster than a lot of people can manage with a perfect pyramids start with rep. Of course, if you mix it with the pyramids on a good start then......)

    Per one of Unconquered Sun's games:

    12. If you're really good at farming Great Scientists and managing perfect tiles, you can win the liberalism race. In 100 AD.

    Notes: All of the above are top notch players (exception: TMIT :p).
     
  7. christian_a

    christian_a Chieftain

    Joined:
    Oct 15, 2007
    Messages:
    58
    Location:
    Århus, Denmark
    13. Do yourself the favour of reading the very experienced forum user's strategy articles and guides. I never grasped Specialist Economy until after a good guide, now it rocks way more than Cottage Economy for my games.

    14. Play with your given tools, utilize the Traits, UUs and UBs. While I still haven't had any luck with CE with a non-FIN leader, I've had plenty of good expereicnes with SE with a non-PHI leader - IND is good for this.
     
  8. noto2

    noto2 Chieftain

    Joined:
    Jul 11, 2008
    Messages:
    1,709
    -prioritize. Pick the single most important thing you need at the moment and get it at all costs, once it is achieved you move on to the next goal. Example: don't try to build wonders and infrastructure and win a war all at the same time. You'll probably stalemate the war, or worse, lose it, not get the wonder, and not get infrastructure up. Do one thing at a time.
     
  9. Cytral

    Cytral Chieftain

    Joined:
    Nov 27, 2001
    Messages:
    190
    Location:
    Amsterdam
    take a mini brake after 1 orso playing
     
  10. Bostock

    Bostock Chieftain

    Joined:
    Apr 28, 2008
    Messages:
    774
    15. Build more siege than you think you need (if you are mid-level player).
     
  11. PureE

    PureE Nothing but E

    Joined:
    Jan 6, 2009
    Messages:
    72
    Location:
    Netherlands
    16. Flanking rocks. An enemy without siege is no enemy at all.
     
  12. JujuLautre

    JujuLautre Chieftain

    Joined:
    Apr 9, 2007
    Messages:
    3,112
    Location:
    Kansai, Japan
    17. Eat snack in moderation

    Sorry :mischief:
     
  13. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,312
    Location:
    Australia
    18. MP tip: Settle on hills, plains hills preferably. The defense bonus from the hill is permanent and archers and longbows will get +50% defense over what they would normally have.
     
  14. SlipperyJim

    SlipperyJim Chieftain

    Joined:
    Jan 10, 2006
    Messages:
    332
    Location:
    Northern Virginia, USA
    19. You can't make friends with everyone. Choose your side(s) carefully.
     
  15. royal62184

    royal62184 Chieftain

    Joined:
    Aug 22, 2007
    Messages:
    312
    Location:
    Oak Ridge, TN
    20. When you get a new map of another continent, trade it around for a lot of gold (read this in another post today).
     
  16. Cashew

    Cashew Chieftain

    Joined:
    Sep 8, 2008
    Messages:
    460
    Declare war/attack a city at a diagonal. Except in special cases this is always the method that gives your target the least amount of notice and time to prepare a defense.
     
  17. zeedee11

    zeedee11 Chieftain

    Joined:
    Jan 20, 2008
    Messages:
    23
    What? Explain.
     
  18. TheLlama

    TheLlama Chieftain

    Joined:
    Dec 30, 2008
    Messages:
    93
    Location:
    Wisconsin
    If you have, for example, a stack of maces and trebs, and they are attacking a city with 1 border pop, they can start attacking the city the turn after you DoW them if you come from a diagonal. If you come from the side, they won't be able to attack til the third turn. Even more handy if you have HA/Cav+spies, since you can attack on the turn you DoW them, then move in the garrison troops on the same turn after you take the city.
     
  19. Bostock

    Bostock Chieftain

    Joined:
    Apr 28, 2008
    Messages:
    774
    zeedee11, 2-tile city radii have squares at their corners (the "diagonals") that are not part of the radii, so you can reach the city 1 turn after declaring, instead of the 2 turns it would otherwise take. (Or 0 (!) turns vs. 1 turn, if using mounted.) Against an enemy with 40% culture this will go up by a turn.

    Exception (IMO): heading straight in from the diagonal would force you to attack across a river.
     
  20. shulec

    shulec Grrrrr... I AM the force! Hall of Fame Staff

    Joined:
    May 28, 2006
    Messages:
    4,377
    Location:
    No longer Chicago :(
    21. Build a fort on Oil resource, then when you get combustion, you can put it to work immediately.

    22. Once you have an oil rig, build, but do not finish a fort on the site of your rig. Stop building it one turn before completion. If an enemy bombs the resource or destroys it by espionage, you can finish the fort and still have oil. (credit to Tephros)
     

Share This Page