LordKestrel
King
Turn log so far:
Preturn MM -
Adjust Almarikh to work the river plains, as it gains +1 gpt, and shields remain the same (lose the extra to corruption).
Adjust Tabriz to work both coast tiles, as it gains +1 gpt, and the shields stay the same (1 shield due to corruption).
Adjust luxuries to 0%
Adjust Scienxe to 90%
Polytheism due in 6
0 gpt, 366 in the bank
Move settler south towards the chokepoint, and the wines beyond.
IBT - Barb horsie redlines against our archer, no promotion.
Arab warrior wanders over north of the mountain range.
2 barb warriors decide to pay a visit to our intrepid barb scout.
Worker at Almarikh finishes irrigating river plain.
Worker west of Karakorum finishes road.
1. 1450BC - Almarikh finishes warior, starts warrior. Due in 5.
Ta-Tu finishes warrior, starts warrior. Due in 5.
Almarikh warrior heads south to chokepoint to escort new settler.
Almarikh worker begins roading freshly irrigated river plains.
Karakorum worker helps irrigate plains, due in 2 (Karakorum expands in 1)
Hurt archer fortifies to heal.
Barb scout comes east to help seal off Arabs.
Newly created warrior in Ta-Tu comes west to fend off the barbs.
Worker west of Karakorum moves to bonus grassland.
3 warriors move around in the forest to play tag with the barbs.
Southern barb heads south east down the penninsula to find the russian territory.
Slider at 1.9.0, -1 gpt, due in 5.
IBT - A LOT of barb ships moving around
Arab warrior moves on to mountains.
2 barb warriors chasing our scout on the mountains west of all the ivory.
Russian warrior finished healing, heads south.
worker finished roading irrigated plains at Kazan.
2. 1425BC -
Open trade window with Russians.
They have the same number of cities as us - 7.
They have 68 gold in the bank.
They have Horses AND Iron connected.
They are up Alphabet.
They have 0 gpt available for trade.
Open trade window with Arabs
They only have 5 cities.
They have 155 gold in the bank.
They have the same number of techs.
They have no resources connected.
They have 0 gpt available for trade.
Slider at 1.8.1, -2 gpt, due in 4
365 gold in the bank.
Barb warriors explore.
Worker begins roading bonus grassland.
Southern warrior moves south.
Kazan worker moves on to un-roaded irrigated plains.
IBT - Arab warrior disappears back into their territory.
Irrigation finished at Karakorum
3. 1400BC - Hovd finishes Worker, begins worker (due in 10, growth in 10). <-- We may want a granary here, as with a pair of floodplains, it'll grow quickly.
Hovd worker moves to worked floodplain.
Archer finishes healing, fortifies to protect Hovd worker.
Kazan worker begins roading irrigated plains.
Karakorum workers smile at a job well done, and head to hill to mine it.
Ulanbaatar workers head to Ivory.
Slider at 1.8.1, -3gpt, due in 3.
363 gold in the bank.
IBT - Russian warrior heads north. Barb hunting probably.
Karakorum produces settler.
4. 1375BC - Karakorum production moved from irrigated plains to flood plains. Growth in 2, settler in 4.
Slider at 1.9.0, -3gpt, due in 2 (we lost some gold production from Karakorum, so we need to compensate with the slider).
Settler heads south to the purple dot.
IBT - 2 barb warriors show up 2 squares west of Hovd.
5. 1350BC - Almarikh worker begins irrigating river plains.
Archer on watch moves next to Hovd to take out barbs.
Long Patrol of warriors finds a barb camp and 3 warriors.
Slider adjusted to 2.8.0, -2gpt, due in 1.
IBT - 2 Arab warriors and a settler show up on the mountains.
2 barb warriors near Hovd disappear into the darkness.
Road to Ivory completes
6. 1325BC - Polytheism completes. Our research choices are Alphabet, Horseback Riding, and Monarchy. I put it on Monarchy at 10% for now. +19gpt.
Almarikh completes warrior, begins barracks (how can we upgrade them with no barracks?), due in 10.
Tabriz completes warrior, begins Temple (to get the fish in the radius).
Ta-Tu completes warrior, begins warrior (yum, yum, barracks already).
Newly made warrior in Tabriz fortifies to wait for settler.
Newly made warriors in Ta-Tu and Almarikh head to settler blocking duty on the Arabian front.
Southern explorer finds even MORE land. We haven't even found Russian territory yet.
Open trade window with Russia and Arabia. Both have Alphabet, neither have Polytheism.
Russia:
82 gold for Alphabet straight up.
Will pay Alphabet+68 gold for Polytheism.
Arabia:
82 for Alphabet
Will pay Alphabet + 155 gold for Polytheism.
Both of them will pay everything they have for Polytheism.
Since we're doing group discussions on trading, I won't make any yet. I'd say that we trade it to Arabia first, because then we can see if Russia has Writing or Mathematics for trade for Polytheism.
Preturn MM -
Adjust Almarikh to work the river plains, as it gains +1 gpt, and shields remain the same (lose the extra to corruption).
Adjust Tabriz to work both coast tiles, as it gains +1 gpt, and the shields stay the same (1 shield due to corruption).
Adjust luxuries to 0%
Adjust Scienxe to 90%
Polytheism due in 6

0 gpt, 366 in the bank
Move settler south towards the chokepoint, and the wines beyond.
IBT - Barb horsie redlines against our archer, no promotion.
Arab warrior wanders over north of the mountain range.
2 barb warriors decide to pay a visit to our intrepid barb scout.
Worker at Almarikh finishes irrigating river plain.
Worker west of Karakorum finishes road.
1. 1450BC - Almarikh finishes warior, starts warrior. Due in 5.
Ta-Tu finishes warrior, starts warrior. Due in 5.
Almarikh warrior heads south to chokepoint to escort new settler.
Almarikh worker begins roading freshly irrigated river plains.
Karakorum worker helps irrigate plains, due in 2 (Karakorum expands in 1)

Hurt archer fortifies to heal.
Barb scout comes east to help seal off Arabs.
Newly created warrior in Ta-Tu comes west to fend off the barbs.
Worker west of Karakorum moves to bonus grassland.
3 warriors move around in the forest to play tag with the barbs.
Southern barb heads south east down the penninsula to find the russian territory.
Slider at 1.9.0, -1 gpt, due in 5.
IBT - A LOT of barb ships moving around
Arab warrior moves on to mountains.
2 barb warriors chasing our scout on the mountains west of all the ivory.
Russian warrior finished healing, heads south.
worker finished roading irrigated plains at Kazan.
2. 1425BC -
Open trade window with Russians.
They have the same number of cities as us - 7.
They have 68 gold in the bank.
They have Horses AND Iron connected.
They are up Alphabet.
They have 0 gpt available for trade.
Open trade window with Arabs
They only have 5 cities.
They have 155 gold in the bank.
They have the same number of techs.
They have no resources connected.
They have 0 gpt available for trade.
Slider at 1.8.1, -2 gpt, due in 4
365 gold in the bank.
Barb warriors explore.
Worker begins roading bonus grassland.
Southern warrior moves south.
Kazan worker moves on to un-roaded irrigated plains.
IBT - Arab warrior disappears back into their territory.
Irrigation finished at Karakorum

3. 1400BC - Hovd finishes Worker, begins worker (due in 10, growth in 10). <-- We may want a granary here, as with a pair of floodplains, it'll grow quickly.
Hovd worker moves to worked floodplain.
Archer finishes healing, fortifies to protect Hovd worker.
Kazan worker begins roading irrigated plains.
Karakorum workers smile at a job well done, and head to hill to mine it.
Ulanbaatar workers head to Ivory.
Slider at 1.8.1, -3gpt, due in 3.
363 gold in the bank.
IBT - Russian warrior heads north. Barb hunting probably.
Karakorum produces settler.
4. 1375BC - Karakorum production moved from irrigated plains to flood plains. Growth in 2, settler in 4.
Slider at 1.9.0, -3gpt, due in 2 (we lost some gold production from Karakorum, so we need to compensate with the slider).
Settler heads south to the purple dot.
IBT - 2 barb warriors show up 2 squares west of Hovd.
5. 1350BC - Almarikh worker begins irrigating river plains.
Archer on watch moves next to Hovd to take out barbs.
Long Patrol of warriors finds a barb camp and 3 warriors.
Slider adjusted to 2.8.0, -2gpt, due in 1.
IBT - 2 Arab warriors and a settler show up on the mountains.
2 barb warriors near Hovd disappear into the darkness.
Road to Ivory completes

6. 1325BC - Polytheism completes. Our research choices are Alphabet, Horseback Riding, and Monarchy. I put it on Monarchy at 10% for now. +19gpt.
Almarikh completes warrior, begins barracks (how can we upgrade them with no barracks?), due in 10.
Tabriz completes warrior, begins Temple (to get the fish in the radius).
Ta-Tu completes warrior, begins warrior (yum, yum, barracks already).
Newly made warrior in Tabriz fortifies to wait for settler.
Newly made warriors in Ta-Tu and Almarikh head to settler blocking duty on the Arabian front.
Southern explorer finds even MORE land. We haven't even found Russian territory yet.
Open trade window with Russia and Arabia. Both have Alphabet, neither have Polytheism.
Russia:
82 gold for Alphabet straight up.
Will pay Alphabet+68 gold for Polytheism.
Arabia:
82 for Alphabet
Will pay Alphabet + 155 gold for Polytheism.
Both of them will pay everything they have for Polytheism.
Since we're doing group discussions on trading, I won't make any yet. I'd say that we trade it to Arabia first, because then we can see if Russia has Writing or Mathematics for trade for Polytheism.