Inherited Turn: Traded Polytheism to the Russians for Writing+93 gold; we're now equal in techs, and Map Making is due in 12. Changed Tabriz to Worker (6).
IBT: Barb shows up north of our northmost warrior.
1 (1200 BC) - Start workers near Ta-Tu clearing forest; should be done in 5.
Worker near Ulaanbaatar finishes mining BG, moves to normal GL and mines.
Hovd worker finishes road, moves SE to connect with network.
Moving the south settler toward my orange dot reveals a Russian warrior (elite) standing on the southmost wines. No sign of settlers, though; he's probably out barb-hunting.
The warrior near Russian territory moves back, in order to set up an early barricade against Russian settlers.
IBT: Arabian warrior appears at the SE end of our wall; the Russian warrior attacks what's likely a Barb camp south of his position, and wins but is forced back. The barb warrior north of Kazan moves SE.
2 (1175 BC) - Karakorum finishes Settler, begins Settler (4). Ta-Tu finishes Warrior, begins Warrior (10).
Moved new Warrior to take the Scout's place on the wall.
Sending Settler and one Warrior from Karakorum to southern area, to settle before the Russians.
MMed Karakorum to grow in 2.
Irrigation near Almarikh finished; road started. Other worker moves NW to connect roads.
Warrior N of Kazan attacks barb (which is at my planned city location) and dies. Ack. Had to make a quick decision, and went ahead and planted the Settler where it stood, two squares SE of the dyes. Moved the fortified warrior into Dalandzadgad (Mongol names are almost as bad as Aztec names, I think). Dalan started Warrior (10).
Moved south Settler and one escort SW, ready to found city. Barb camp spotted; they've got horsemen! Only one, though, so no danger of attacking us this round. Other warrior heads SE to form blockade.
IBT - Russians attack barb camp and win; barb near Dalan attacks and dies, we take 1 damage and no promotion. Arabian warrior wanders off.
3 (1150 BC) - Hovd finishes Warrior, starts Granary (60).
Mandalgovi planted on wines; starts Warrior (10).
Slider turned to 90% sci, shaving 2 turns off MM and going to -2 gpt. Currently no unit costs; we can support 6 more before having to pay.
Arabia has Horseback Riding! Nothing else, though, so for the time being I hold off on trading them Writing for it.
IBT: Horseman rides out of the NW camp, dies against our mountain Warrior. Another horseman appears north of Dalan; due to the forest, it'll take him two turns to get to the city. Russian warrior fortified.
4 (1125 BC) - Road near Almalikh finished; sending workers south of the city.
Warriors move toward various objectives.
Argh! I stupidly failed to monitor Karakorum's happiness after its growth. Civil Disorder...
Workers south of Alma begin irrigation; worker near Hovd moves back to start irrigating flood plains. At this point I realize that a granary in Hovd won't be too useful, and change it to a Warrior.
Warrior SE of Mandalgovi moves south, finds barb camp.
Warrior arrives in Dalan to help defend against barb attack.
IBT - Russians begin Colossus. Dalan horseman attacks and is killed; Warrior promoted. Another barb warrior appears near the south camp.
5 (1100 BC) - Iron road completed!
Ta-Tu finishes Warrior, begins Swordsman. Same with Kazan. Tabriz finishes worker, begins Temple. Ulaan finishes Granary, begins Temple for lack of any better ideas.
Road south of Karakorum finished; worker Irrigates.
With iron road done, sending worker to build road to Dalan.
Workers near Ta-Tu irrigate. New Ta-Tu Warrior upgrades.
Our warrior attacks south barb camp and dies; am I doing something wrong here?
IBT - Horseman appears in north; we're getting closer to their camp.
6 (1075 BC) - Karakorum finishes Settler, begins Settler (4). Karakorum MMed. Not sure where to send settler, so it goes to coastal hill west of Ulaan.
Ulaan mine finished, sending worker to irrigate plains for Darhan.
Start worker clearing jungle north of Tabriz.
Workers south of Alma finish irrigation, begin road.
Swordsman heads north from Ta-Tu to take Scout's place on wall.
Our vet warrior attacks north horseman, takes 1 damage and wins! Yay.
Russia-border warrior spots settler/spearman within their territory. Will do best to slow them down.
IBT - Russian settler moves north; it occurs to me that they have two separate one-square paths they can take. If we move our warrior between these two, we can stall them indefinitely.
7/8 (1025 BC) - ...okay, apparently I completely zoned out, because judging from the date, at some point I lost a turn. Oh, well. Nothing terribly interesting happens this turn; the warrior that killed the horseman climbs the nearby mountain, and does not see a camp; they're in the far north arm. Our Warrior moves into position to attack the NW barb camp next turn.
IBT: Russian settler starts to detour.
9 (1000 BC) - Move Alma workers south to put road on hill.
Warrior attacks camp, takes 2 damage and kills barb Warrior. Horseman still there.
Barb camp spotted in mountain to the north.
IBT - Barb approaches Mandalgovi, Russian settlers move toward second choke point.
10 (975 BC) - Alma finishes worker, starts Temple to get whales. Worker sent to irrigate river-plains.
Settler near Ulaan spots barb! Not good... in retrospect, should have kept that area under surveillance. Bah. Thankfully, it's too far away to kill the settler before we can move it again.
Fortify wounded warriors near barb camps.
Moved south warrior to second choke point. They'll have to detour around again...
Here's the
save, and here's a
picture of that choke point I was talking about. If we move our warrior between these two spots every couple of turns, the Russians won't be able to get past until they send some more units.