teaser for FfH II version 0.16

lostkitten13 said:
sorry...I like responding to rhetorical questions:

because if it was left to us to judge our own lifes, without the input of others, one that has spent his life playing games in a societical view is deemed a person wasting their life. Though within their own train of thought(mayhaps, if they don't have mental implanting of what is or isn't) they believe they've lived a full one. So, therefore someone that was left to judge themselves would use a societical view(if they knew of it) and question their habits, interests, improvement, and so-forth. If they didn't, they would do what they wish. The reason why we all think that self-improvement is better is because we were taught that. Just like we were taught that murder and rape is wrong. We are to believe improvement is better and not doing so is not. So whomever thinks they're right, let them. We all have opinions, and we all mold our faith and think of it as we want.

-whatever

Ok, how old are you really? I'm not buying "13" anymore.
-Qes

EDIT: And I do not buy the "Functionalist" Rhetoric or Theory by the way.
 
QES said:
Ok, how old are you really? I'm not buying "13" anymore.
-Qes

EDIT: And I do not buy the "Functionalist" Rhetoric or Theory by the way.


and yay! I've got someone to hate me now! sweeet...it's not out of the unusal.
 
lostkitten13 said:
and yay! I've got someone to hate me now! sweeet...it's not out of the unusal.

It was a compliment/joke. It was supposed to be remarking on how intelligent you sounded. Which ive said before.

Clearly, dry humor doesnt work on forums, no matter how often I try.

Family Buddy? What?

And I dont by the "Functionalist" theory, which essentially says that everything is as it is because we are taught it. I agree that experiance gives us great portions of our being, but that we are more than merely the sum of our potential parts.
-Qes

EDIT: Yes, Older people do have a monopoly on experiential wisdom, however not observational wisdom. Children, younger than 10 have often made me think harder than some of the most complex books I've read. Not sure why we lose those observational wonders.
 
QES said:
It was a compliment/joke. It was supposed to be remarking on how intelligent you sounded. Which ive said before.

Clearly, dry humor doesnt work on forums, no matter how often I try.

Family Buddy? What?

And I dont by the "Functionalist" theory, which essentially says that everything is as it is because we are taught it. I agree that experiance gives us great portions of our being, but that we are more than merely the sum of our potential parts.
-Qes

EDIT: Yes, Older people do have a monopoly on experiential wisdom, however not observational wisdom. Children, younger than 10 have often made me think harder than some of the most complex books I've read. Not sure why we lose those observational wonders.

I kinda get your humor...but It's just a really really really bad day today.
 
Chandrasekhar said:
Hm... considering my newly revealed minor status, perhaps I shouldn't comment on the subject this has evolved into...

However, responding to most of your responses, I must ask: most of you seemed to indicate in your responses that self-improvement is a more noble goal than self-gratification. I reply (rhetorically), if one can live the majority of their life in relative bliss, playing a game with no improvement value whatsoever, how is this worse than a lifetime of toil to try to leave a lasting mark?
Happiness is a moral imperitive, in the same way deodorant is. If playing games makes you a more pleasant person to be around than studying something obscure that makes you miserable but you feel you ought to do, play games.
Heck, provided you are not a burden to anyone else (support yourself with a legal and moral job, etc.) then it is a ... not 'bad' way to live your life playing games with all your free time. Of course, there is much more to life, relationships, community, expanding humanities knowledge of conductive adhesives, raising a family, discovering God, etc.
 
I'm sorry to interupt yours conversation.

Englsh isn't my first language and I am tired so, I won't participate in your cordial reflexion, sorry.

I'll present you what I am working on and that should be ready for the 13. I redo the base golem for our Luchirups friends.

Here they are :
 
C.Roland said:
I'm sorry to interupt yours conversation.

Englsh isn't my first language and I am tired so, I won't participate in your cordial reflexion, sorry.

I'll present you what I am working on and that should be ready for the 13. I redo the base golem for our Luchirups friends.

Here they are :

I tried moving this conversation to another thread, but that thread looks to be moved to the "offtopic" forum. So, I cant stop the rock.

By the way im excited to see these new golems. I was just playin ghte Luchurip and was thinking that they needed to look more differentl from each other than they do. Keep up the good work.
-Qes
 
C.Roland said:
I'm sorry to interupt yours conversation.

Englsh isn't my first language and I am tired so, I won't participate in your cordial reflexion, sorry.

I'll present you what I am working on and that should be ready for the 13. I redo the base golem for our Luchirups friends.

Here they are :

Yay no more worrior graphic golems :)
 
Here is a picture of some of the new building art I have been working on. These are the 4 lesser towers (Necromancy, Divination, Alteration and of the Elements). They are all animated so they look better in the game, but I think they turned out okay.

I going to have to get a new skin for the Tower of the Elements so it doesn't match the Tower of Alteration skin (even though the floating ice and lava ball above it definitly distinguish it).
 
On the towers - They need to be FAR more powerful to make them potentially worth getting outside the "Mastery" end-game goal.

I say:
Tower of Divination - See whole map, eliminate fog of war. (Basically you can see everything, including production and capabilties of enemies.) Perhaps even allow zooming (but not changing) into foriegn cities.

Tower of Necromancy - Undead are produced at twice the rate, the civ can have twice the normal capasity, and undead last twice as long.
(This means that the lowly skeleton is summoned as though the unit summoing had twin cast, and the unit lasts twice as long, and the civ can hold up to twice the number of they could without the tower. In skeletons this means 2x the amount of casters, for nightmares and wraiths, it means twincast, double lasting, for liches it means 6 total. And for any other Undead Producing method, it would double/double/double.)

Tower of Elements - All elemental summons and spells have the following:
Fire spells/summons do twice the damage.
Earth Spells Last twice as long.
Water spells are doubled (happen twice per cast).
Air spells move/act twice as fast. (This could mean more likely to occur if % chance, or faster movement for summons.)

Tower of Alteration - Counts as a ring of warding in ever city AND:
Mages XP growth is Doubled.
All mana nodes produce +3 Commerce and +3 Hammers.
Production in all friendly cities is speed up by 20%. (Through use of magic)

Each of these is powerful, and is justified in its own way to be sought and gone after. Each also is significantly different from the others.
These buff would serve to reward heavy magic users.

For many of you considering twin cast too powerful, bare in mind these SHOULD BE WORLD WONDERS, that have heavy requirements levied on them. They SHOULD be in accordance with power equal to that difficulty.
-Qes

EDIT: I also see a VERY cool situation coming up, where every civilization wants to get a tower. So they actually compete to try to produce them. THis could lead to wars, etc. But, if all four towers are built and spread over different civilziations, it could be an interesting way of winnning the game, if you merely targeted those citys, then built the tower of mastery (which i think shouldnt necessitate every type of mana, ONLY the four other towers. This way strategic strikes and conquering could let you build the Master Tower, and win. Interesting to role play, certainly.
 
They are just national wonders, everyone can build them.
 
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