Culture Bomb
Warlord
- Joined
- Feb 3, 2010
- Messages
- 298
Some games you can tell quite early that winning the Lib race is unlikely; for example an AI discovers Philosophy unexpectedly early and trades it around to everyone, or you are slowed down by an early war etc and get behind.
Just wondering whether going for the traditional cuirassier breakout is a good idea when you can't Lib Nationalism or Military Tradition, and if so should a similar tech path still be followed, eg Paper - Education - Gunpowder.
It's still necessary to get Philosophy at some point to unlock Nationalism, but you can get to Gunpowder by going via Guilds instead, so I'm wondering if it's ever worth doing this and skipping the Paper - Education path. It's not really possible to bulb along this path, but it may be easier to trade for some of the techs, and this also opens up the possibility of bulbing Chemistry on the way to Steel, if you decide to go for that instead of cuirassiers.
Just wondering whether going for the traditional cuirassier breakout is a good idea when you can't Lib Nationalism or Military Tradition, and if so should a similar tech path still be followed, eg Paper - Education - Gunpowder.
It's still necessary to get Philosophy at some point to unlock Nationalism, but you can get to Gunpowder by going via Guilds instead, so I'm wondering if it's ever worth doing this and skipping the Paper - Education path. It's not really possible to bulb along this path, but it may be easier to trade for some of the techs, and this also opens up the possibility of bulbing Chemistry on the way to Steel, if you decide to go for that instead of cuirassiers.