mice said:
It seems that there is a school of thought which is,instead of expanding and catching up in tech after 16-1700, it's better to tech trade/race to liberalism, then use gunpowde/Chemistry and Nationalism to attack, gaining the land a bit later.
Also, Louis likes to tech to Music. If you're chasing Music for the free artist, watch out for Louis
That is of course an equally valid strategy, except the earlier the land is yours, the less inherent culture you have to battle for on tiles..even taking a large city in the 1600's with a huge amount of culture, means that the city becomes nothing more than a burden for centuries, even if you raze everything around it, because the second the same civ rebuilds near this land, its 100% theirs again (its my current pet peeve, I started a thread in the Warlords forum on it).
Of course you can completely annihilate the civ, but then you'll probably face cultural pressure from another civ's established culture, thats why I prefer the earlier the better, and if it takes 10 seperate wars against the same civ, then so be it.
@Sisiutil:- There are also a least a couple of civs in certain circumstances when I consider unique tech paths..
1) Egypt:- first should ALWAYS be Animal Husb, as if you get horses, then thats all you need to fight any barbs, this then leaves you able to "go religious" using the massively powerful 2 priests from obelisks to assist you in founding as many religions as possible (and with Rameses to build as many wonders as possible)
2) Viking:- if you get a coastal start especailly with seafood and hills, with other decent coastal sites available, the I go Archery then Sailing then The Wheel.
Several reasons, archery for defence and sailing means if you can build first few cities on the coast, then they are all instantly connected (or through a river near the coast).
Also the Vikes start with hunting / fishing, so building early workers is pretty useless until they have something to do, and mining /bronze working, especailly if no copper turns up means that all you can do is defoliate valuable early forests for what? Quick settlers to build cities that can only produce warriors or idle workers? Then you science is being killed before you even get agr, an husb or even pottery, and if no horses arrive , then iron working maybe a LONG way away now, and you haven't even got archery.
And you're in a whole world of civ hurt already.
Pls note that my observations are for the maps and lvl I play which is Monarch and up , and always huge maps / random worlds / aggressive AIs. The first priorirty has got to be defence.
Anyhow, just some observations, and now way of topic as per normal
