Little Abigail
Chieftain
- Joined
- Sep 26, 2012
- Messages
- 61
The problem is that that way tends to end any games far before the later eras.
If we want to fight the "Three mods" issue, then the challenge needs to be kept up. And one solution is to make it hard to run away too far by giving you a penalty if you are too far ahead (or any of the AIs is too far ahead). This means you can still get ahead but the further ahead the harder it gets unlike now when it actually gets easier and easier when you have a headstart.
Ends before the later eras for them maybe. I'm firmly in the modern era quite often. Every now and then I even reach the Transhuman era. That is the whole point of it, though. It is amusing to me to blow up peoples wooden ships with my super carriers and nuke primitive shacks guarded by archers. If they don't want to get left behind then maybe they should stop being so dumb and lazy? I was able to split the atom and get into space, why can't you?
Basically, I'm the kind of player who gets really happy when I realize I was the only civ to spawn on a continent and will gleefully just research for thousands of turns by myself without ever bothering to try to find other people. Then when they find me I will still ignore them until someone annoys me, then I send a few tanks over their way and remove them from existence within ten turns or so.
But, hey, as I said, I really don't care what you end up implementing as long as I have the option to not use it. Options are important.