Thanks Hydro,
We only have so much time to focus on things, right now.
I've made some more attentive promotional efforts lately, and I see some noticable blips in traffic here as a result.
I will organize myself professionally, instead of randomly wandering around a sleep-deprived train of thought at a distance.
I simply underestimate the severity of my sleep apnea caused delirium, and tend to deeply and unconsciously wander around and seek unnecessary feedback as a result.
It is a lesson of making my words (and efforts) count..more.
If I'm so passionate about C2C; I just need to step up and do my part, not just talk about it.
That vlog would definitely help C2C, and I'm currently working up to that angle with my friend, as he would multiply my video efforts by a size-able amount.
It would be nice to have some of the contributors make some bite-sized feature highlights of C2C, with supporting gameplay video as well. (
Works strongly for League of Legends I see)
(snag-it has a 30-day free trial and appears to be the most popular screen capture video software)
http://www.techsmith.com/download/snagit/default.asp)
and it's not hard to find a webcam, or other free software to do a decent job.
(I think there are some decent desktop, skype, and teamviewer capture solutions as well.)
My most productive focus is on organized promotion, not verbose ranting, though a little passionate discussion can't be a bad thing, around enough productive progress.
You have to show, as you go.
That Gource video that Sargon created will make a great supporting graphic, if the resolution can be improved.
Would be interesting to show tracked forum content from here if possible, as well. Please keep me apprised of any relevant content you all find.
With enough I'll have an excellent promotional video for C2C. Maybe if we can generate some more in-house commentary, and screen-captured content; I'll have enough to work with.
To make a specific and relevant point to cap this:
Some encouragement from everyone is greatly appreciated,
Challenge, Mastery, and Making a Notable Contribution are primary motivators of inspiring everyone, including myself and you guys, to greater action.
This is the
key to all of our continued involvement, and progression, including motivating and finding new players and contributors to C2C.
This is why we have the quality but not the quantity of contribution. C2C is not lacking in the quality department.
This point could be useful in game design philosophy for C2C as well -
People continue to play what they are motivated to want to:
Adaptable, Deep, and Responsive Challenge, Developing Significant Progress towards Eventual Mastery, and Being Empowered to making a Notable Contribution. Not to forget
Transcendent Purpose. This will produce exciting and improving momentum. This is the power of engagement.
Most everything else is just spinning the wheel, do too much of that and they/we get bored and slack off.
(This moderately quick video illustrates why taking that time is important to all of us. Check out from 8:40 especially)
http://www.youtube.com/watch?v=u6XAPnuFjJc
Back to the Tech-Tree topic, I'll just make some concretely brief but developed C2C tech suggestions here, as they come, if they are significantly notable (and
On topic).
And I'll invest my time where I'm sure it would count the most. Just keep me pointed in the right direction.
Thanks for the quick observation and support.