JosEPh_II
TBS WarLord
@masaykh,
PM Vokayra with your concern.
JosEPh
PM Vokayra with your concern.
JosEPh

@masaykh,
PM Vokayra with your concern.
JosEPh![]()
If anyone can please tell me why many many techs have units \ buildings that enabled much further on tech tree then researched tech.
I think that stupid. It is like if you trying to figure out how to fish - you will eventually found out how to make hooks, fishing rod and about some types of fish - but you will get to it now not after you research boat building (metaphorical exacmple)
so why many many tech have some hing that actually they not provide by themselfs?
I think the 'problem' you're pointing out is a display issue perhaps. It would help if it didn't imply that the unit or building or whatever would be absolutely unlocked via the given tech if it requires another tech to unlock the game object as well. This would take an extensive adjustment to how the prereqs display.
Ah... so we must make sure to make the PrereqTech the latest on the tree huh? This isn't great either though. What happens when I have the farthest out tech but don't have the earlier ones that the unit/building also requires? The prereq explanation only then exists on the shaded out (which is often hidden) button help popup for the building or unit. Could still lead to players getting frustrated that they believe they just qualified for a unit or building but then discover they still have another tech to get...It is easy to do. IIRC the tech they show up in is the one in the PrereqTech not in the TechType list.
Skinning requires scraping and tracking
Scraping requires Soft Hammer Percussion
Soft Hammer Percussion requires Hard Hammer Percussion
Hard Hammer Percussion reqires Tool Making
Tool Making requires Scavenging
Tracking requires Coorporation and Scavenging
Coorporation requires gathering and language
gathering requires Nomadic Lifestyle
Trapping requires tracking and basketry
Basketry requires weaving and cave dwelling
Weaving requires Gathering
Cave dwelling require Nomadic Lifestyle
This is a DEAD end tech?? Nothing in nothing out??
@ls612
Please change the following tech requirements ...
Tanning
Req Tech:Sewing AND Drying
Earth Oven
Req: Cooking AND Fire Making AND Drying
Salt Processing
Req Tech: Masonry AND Drying
Kemetism
Req Tech: Stargazing AND Polytheism AND Feline Domestication AND Mummification
Ancient Medicine
Req Tech: Gardening AND Code of Laws AND Mummification
The changes were ...
OK the OrPreq were not initialized??