Tech Tree Discussion

@raxo2222 trying to untangle the industrial era a bit, what do you think?
Looks nice, but why Marine Biology and Wildlife Conservation are flipped with each other?
You can safely switch places for them.
 
On picture it looks like Wildlife Conservation has arrow connection to Deputation (already AND requirement) instead of Romanticism.

Something like this?

Corrected.jpg
 
@KaTiON_PT I like what you did there. Before the ___ Lifestyle techs were added, we had Steam Power as a choke point for most of the Industrial Era. Now that is no longer appropriate.
 
@raxo2222 now tried untangling the late industrial technologies. :)

What do you think?

EDIT: Forgot to remove some deprecated ANDs.
 

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Oops, thought you were only informing me that modern lifestyle had one OR before. I'll correct it.

In that case then the later modern lifestyles also need revision.
Eh Information and later lifestyles are good as is.

Only Modern and earlier lifestyles have one OR prereq.

Also check for tech, building and unit redundancies after you finish revising part of tech tree.
One era before and three eras after should be good enough range to check for any new redundancies.

If you are moving tech column forward, then you should check original column buildings, if their resource/civic/building requirements weren't suddenly unlocked later than then.

That is if X and Y - requirement of X are unlocked in same column but in different techs in column, then you X may be suddenly unlocked before Y.
Adding that tech is simplest way to solve it.
You can remove requirement if it didn't fit anymore or move building to some techs in next column, if they are more fitting.
 
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On Eons (16000 turns), starting at Monarch and 'flexing' up to Deity, I reached Ancient Era very 'late' at turn 1889. However I reached Classical 'early' at turn 3103, and I'm on track to reach Medieval by turn 3600. The leading AI - which btw are barb civs who were born way after 200000 - reached Medieval at turn 3173 (1504BC) and Renaissance (a different barb civ tech leader) at turn 3469 (749BC)! (I know so much about them because they are my only surviving neighbours...)

Being that far behind in tech, you would think the game is all but lost. However I am ahead in score and power, which is why I haven't given up or lowered the difficulty. But I have never seen an AI so far ahead of history before, and this after so much effort has been put into keeping civs in pace with history. Is it caused by the slow gamespeed (when I started the game I assumed Eons was still around 6000 turns)?
 
On Eons (16000 turns), starting at Monarch and 'flexing' up to Deity, I reached Ancient Era very 'late' at turn 1889. However I reached Classical 'early' at turn 3103, and I'm on track to reach Medieval by turn 3600. The leading AI - which btw are barb civs who were born way after 200000 - reached Medieval at turn 3173 (1504BC) and Renaissance (a different barb civ tech leader) at turn 3469 (749BC)! (I know so much about them because they are my only surviving neighbours...)

Being that far behind in tech, you would think the game is all but lost. However I am ahead in score and power, which is why I haven't given up or lowered the difficulty. But I have never seen an AI so far ahead of history before, and this after so much effort has been put into keeping civs in pace with history. Is it caused by the slow gamespeed (when I started the game I assumed Eons was still around 6000 turns)?
Sounds like barbarian civs are broken.

Also it may be cache related problem - its here: C:\Users\<USERNAME>\AppData\Local\My Games\Beyond the Sword
 
Sounds like barbarian civs are broken.
Nothing broken really. It sounds like he's playing on Win for Losing and possibly Tech Diffusion and they are getting an enormous boost from how successful he's being. That's how that's supposed to work - they get a pretty good start when they graduate to a civilization right out the gate but if you're playing with those options they can actually have a chance at getting into a position of being competitive because the success of other civs really propels the heck out of them at that point. There's not much point to them being able to grow into civs if they don't have a chance of competing once they do. Otherwise it's too much like how modern economics impacts small businesses trying to graduate into larger ones. They get quickly assimilated by their competitors.
 
Neutral question: should Optics be a Medieval tech? Its flavour text says there are unconfirmed claims about medieval advances, but the concrete applications both come after 1600 from Galileo.

I am loving my Dark Ages caravels though...
 
The question could also be posed, "should caravels be attached to Optics?" .
 
I vote for Compass, it's 1 column before Renaissance Lifestyle.
That may be the better answer. Compass doesn't have much in it IIRC but it's been a while since I looked too. If it changes, just remember to recost the unit.
 
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