Here is what I propose to do with the last 3 early naval techs.
Ship Building
Naval Warfare
Seafaring
I know this seems like a lot. My goal is to make the Ancient Era last a little longer and the tricks more evenly balanced. I was able to lower the maximum tricks from 7.5 (Sailing) to 6.5 (Ship Building) and raise Naval Warfare by half a trick.
Ship Building
- Keeps:
- Transport I promotion
- Gets:
- Galley -- moved from Sailing
- Trade on Coast -- moved from Sailing
- I think Ship Building should be the tech where over-water transport becomes real. Before this, you are fishing the coasts and building boats, not ships.
- Lighthouse -- moved from Seafaring
- Great Lighthouse -- moved from Seafaring
- Fisherman's Hut -- moved from Seafaring
- Harbor -- moved from Seafaring
- Fisherman's Hut, Harbor, Lighthouse, and Great Lighthouse need to stay in the Ancient Era. Great Lighthouse could move to the Classical Era, but it's hard to find Wonders for Ancient Era techs.
- Gives Up:
- Trireme -- moved to Seafaring
- Siege Quinquireme -- moved to Seafaring
- Shipyard -- moved to Seafaring
- All three of these need to stay in the Classical Era. I especially want that you can't get Shipyard boosts before your first ships. Otherwise, it's too easy to get the bonus and you might as well build it into the stats.
- Net Trick Change: +3 (goes from 3.5 to 6.5)
Naval Warfare
- Keeps:
- War Galley
- Coastal Assault I promotion
- Coastal Guard I promotion
- Gets:
- Amphibious promotion -- moved from Sailing
- Gives up nothing
- Net Trick Change: +0.5 (goes from 2 to 2.5)
Seafaring
- Keeps:
- Port
- Navigation I promotion
- Gets:
- Piracy promotion -- moved from Sailing
- Trireme -- moved from Ship Building
- Siege Quinquireme -- moved from Ship Building
- Shipyard -- moved from Ship Building
- Gives Up:
- Fisherman's Hut -- moved to Ship Building
- Harbor -- moved to Ship Building
- Great Lighthouse -- moved to Ship Building
- Moai Statues -- moved to Sailing
- All of these need to stay in the Ancient Era.
- Net Trick Change: 0 (stays at 5 tricks; Port is now a major trick, as Seafaring moved to the Classical Era. While Seafaring was Ancient Era, Port was a minor trick because the other requirement was and is City Planning, another Classical Era tech. When a trick requires two techs from different eras, it counts as a major trick for the later era and a minor trick for the earlier.)
I know this seems like a lot. My goal is to make the Ancient Era last a little longer and the tricks more evenly balanced. I was able to lower the maximum tricks from 7.5 (Sailing) to 6.5 (Ship Building) and raise Naval Warfare by half a trick.