tech

kirie

Chieftain
Joined
Aug 26, 2010
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16
asking again, what you usually go when research something for each era, plz tell me you choose because of the tech or for trade


I normally go for, horse and iron then horse then monarch in ancient
for resource and goverment

for middle I go for chivalary and military and Free Artistry
for great unit and great wonder

for industial
Nationalism, to produce a lot of unit, then go for tank

modern. nothing interesting just go for modern armor
 
This is what I do:

Ancient Age: either Philosophy slingshot (Alphabet, Writing, Code of Laws, Philosophy, The Republic) or Bronze Working, Iron Working then war!

Middle Ages: usually beeline for Military Tradition. I generally ignore Chivalry unless my UU is a Knight upgrade.

Industrial Ages: this one depends. If I'm behind, I'll go for Medicine, Sanitation since the AI avoids those and it's usually possible to trade these for the others. If I'm in the middle of war and need defense/mobilization/drafting, then Nationalism first. Most of the time I usually get Steam Power first (love those railroads), then go for Scientific Method for ToE slingshot, grab Atomic Theory & Electronics for free & build Hoover Dam. I'll try to trade for Nationalism/Communism when I can if I am planning on going into Communism (often the case) or research Communism myself at some point (for instance if/when there are a few free turns between getting Scientific Method and actually building the ToE). Then go for Replaceable Parts and Motorized Transportation.

Modern Age: Fission (for United Nations vote denial), then either beeline for Modern Armor if I'm going for domination or Computers, Miniaturization => The Internet if I'm going for Space Race.
 
ancient: Usually republic slingshot then either construction, or literature(if scientific). Sometimes I will go straight for horseback riding or iron working for very early war.

middle: always Feudalism first, then, either chivalry if I am tech leader (nobody to trade with), else b-line to military tradition, and trade for the top half of the tech tree.

industrial: B-line to scientific method for ToE, then B-line to tanks.

modern: as above said, fission first if diplo VC is enabled, otherside I get rocketry for aluminum then go for synthetic fibers for modern armor

techs I rarely/never go for:

ancient: I can't remember the last time I researched CB / myst / map making. I rarely go straight to monarchy, but there is a time for everything

middle: I never go for the whole printing press / democracy / free artistry / navigation. I just trade for all those when I'm laughing my way into the industrial age

industrial: nationalism / communism / fascism / espionage / amphibious warfare (unless someone has a 1 tile island and I need to kill them, ie for conquest VC). I usually grab nationalism/communism in a peace treaty or just trade for it.

modern: who wouldn't want a modern tech? :)
 
asking again, what you usually go when research something for each era, plz tell me you choose because of the tech or for trade


I normally go for, horse and iron then horse then monarch in ancient
for resource and goverment

for middle I go for chivalary and military and Free Artistry
for great unit and great wonder

for industial
Nationalism, to produce a lot of unit, then go for tank

modern. nothing interesting just go for modern armor

Welcome to the forums!:band:

Ancient Age: Republic Slingshot as above.

Two tips - don't forget the 50% discount for techs from a previous era. And research left to right and trade for others. Researching top to bottom is a common early mistake.

Middle: Go for Chivalry. I often research the top part of the tech tree but not any optional tech except Chivalry. I use Knights Templar and Statue of Zeus (kill for Ivory) for most of my military needs while trying to get a tech edge. Why do you want Free Artistry? I am ambivalent about Military Tradition - I usually go for Assembly Line and kill somebody.

Industrial: Get Steam Power, Assembly Line ASAP. Assembly line gets your military up and running again. Time for another war! I don't research Nationalism - optional tech that doesn't give me anything that useful. I stay in Republic even though I war a lot.

Modern - if I haven't won by then, I usually go for space. If I have tanks and they don't, it's lights out for the remaining AI.
 
@all
does that mean everbody using republic for second goverment, or republic for trade?

@Ataxerxes
50% discount?

Free Artistry: 1 hospital at earlier age is good right??

I forget about railway, hospital and hover dam
 
@all
does that mean everbody using republic for second goverment, or republic for trade?

@Ataxerxes
50% discount?

Free Artistry: 1 hospital at earlier age is good right??

I forget about railway, hospital and hover dam

Most people prefer to use republic as a government, due to its trade bonus. It's not always the best for every game; I tend to research monarchy instead, as I tend to be more warmongering early on. It really just depends on your style of play.
 
I'm not aware of a 50% discount for earlier era techs. Can anyone verify that?

There's an interesting strategy of using drafting to create units that then get disbanded for shields, effectively pop rushing under a cash rushing government. That might be a reason to get nationalism.

Free artistry is practically essential for a 20K victory, esp for OCC.

I have fun with espionage. Usually by the IA I'm ahead enough to have the liberty to take it, but usually after the more valuable steam, replacable parts though.

Milatary tradition's value depends on how you're trying to win. Cavs and armies can dominate.

My tech path in the ancient age will vary depending on what you and your neighbors' starting techs are, what tech you pop from barb huts (in lower level games), what your UU is (a swordsman upgrade may make me go for iron working sooner) and what resources you have (no horses when you get the wheel makes me not research horseback riding early).
 
I go for monarch because it fits my playing style. I am just not good enough at staying out of wars or finishing them quickly for Republic to pay off. Monarchy = high unit support, Military Police and almost no War Weariness. I usually pick up Military Tradition and then use the pointy end of the stick to get caught up on all those 'other techs'. Otherwise I start researching for economics for the gold increases and Smiths. With Cavalry and armies you can press forward until infantry, by them you should have artillary to backup your cavalry and IF you get to tanks, they are just for mopping up and a quick final finish.

In the AA, it depends on how the early GH hunt goes. One way or the other, I try to get pottery quickly if I don't start with it. I sometimes try for the GL, otherwise I shoot for Monarchy ASAP. I play PTW and I know there are difference in Conquests. I think it is funny that Monarchy gives you the Hanging Gardens when that government needs it the least (arguably). However, the HG does give you a nice happiness boost to your score if you are looking to milk. After Monarchy, I shoot for marketplaces and then to get out of the AA as fast as possible, trade or pointy stick developement as needed.

MA - I usually pick up Chivalry but I have had games with no Iron where I skip right past and go for Military Tradition. I have never had a game with no iron AND no salt. Then I again pursue the economic path. I never go for democracy - used to, but gave that up. Might be worth it with a Religious civ? Forget Free Artistry and just about every other optional tech. I usually don't want the wonder and if I do, I will capture it. Usually pick these up as part of a peace deal.

IA - go for replaceable parts & electricity fast. After that, I usually start for tanks. I almost never pick up nationalism, espionage/communism or amphibious assault. I think you can steal techs without espionage? I rarely do that, but sometimes it is necessary. If you need espionage for that, it might be worth it.

MA - don't make it here often anymore, but go for Modern Armor. Unless you are in a space race or think there will be nukes, there really isn't a need for the rest. Often I do shoot for micronization to get the internet - that's pretty nice. Free labs in all cities is an instant 3(?) culture per turn and a boost to research but, really, by then the game is usually over anyway. I often pick this up just to deny the AI and for the easy culture growth.
 
I usually research as following although it's map dependant:

Ancient: Warrior code (offence is the best defence),pottery then up to philo although if CB is extremely fast I will take it before philo. Free tech from philo is usually lit or Iron wrking but sometimes I trade for mysticism and get polytheism (map making on arch) then up to monarchy.

Medieval: Feudalism (including mass upgrade of swordsmen to MI and assault or attempt on sun-tzu), then up to chivalry( including knight templar attempt) then up to education (and build universities). In pangea all the way to military tradition. In arch astronomy and then up to economics

Industrial: Pangea- up to replacable parts, arch- up to scientific method+ sanitation. Then the middle techs up to mass production with possible input from TOE. Nationalism as situation requires (want quick naval invasion stack or pressed to defence on pangea) otherwise trade for it. (sometimes research ironclads in arch if need quick navy boost)

Modern: rarely reach modern but then fission and up to synthetic fibers.

Rarely research republic as I prefer monarchy. Never research upper medieval optional techs except economics- if required I buy them. Never research fascism,communism,espionage optional techs- usually don't bother to even buy them although can extort for them
 
I'm a little late to this party, but that's the first I've heard of a 50% discount for prior-era techs, too. For a plain, standard, continents game, I'll usually head for the Republic slingshot first. With those techs, you can trade for quite a few of the other AA techs. Where I go after that depends on what I still need to get out of the AA, or maybe what I need to go beat on my neighbors.
 
I am not sure what is meant by prior age and 50% discount. I would presume it is a reference them either being cheaper to research or purchase.

Base cost:
AA 2-28
MA 32-68
IA 90-200
MA-240 - 360

Those are plugged into the forumla for map and level and so forth to decide the total beakers for any tech.
 
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