WarKirby
Arty person
Didn't want to post this in the small ideas thread, because although it is a very small idea from a technical perspective, it has big impacts on the game. It is something that would require discussion.
I'd like to raise a question about tech trading. Why does it require trade?
From a lore point of view, it's simply the teaching of knowledge from one person to another. Looking at it purely from that perspective, it should be available at Education, or even Ancient Chants, but that would be too early. Generally, to trade knowledge between nations, you'd need some way of recording it, and trading the plans/instructions/specifications. That would be Writing.
The Trade tech, as I imagine it, is a study of trade as something to embrace. A philosophy, like Way of the Wicked, of exchanging things. The concept of trade in human history, actually existed a long time before writing. But it's a midgame tech in FFH, so I imagine it to be a little more than simple bartering.
But from a gameplay perspective, Trade is a fairly mid tech. It feels like a long time to wait, and is one of the things that initially Irked me. Moreover, tech trading helps the AI immensely. They trade knowledge amongs themselves, and become much more competitive. Trade is a tech that's a bit farther down the economic path, and while important for quite a few things, it isn't too necessary. I see alot of nations in the lategame that never bothered to research trade, and suffered for it. It also makes playing with other humans frustrating, as you have to wait so long to share knowledge, and get into dealings.
But anyway, my ultimate point. I'd like to suggest that the requirement for Tech Trading be moved from Trade tech, to Writing tech.
I've been doing this myself for a long time now, actually. And it works quite nicely. I think it makes for stronger AIs overall. It also removes quite a bit of early game drudgery, as you can trade for those little early game techs like cartography and hunting, rather than having to spend valuable turns hoovering them up. Likewise, the AI can, and does, so it doesn't give an advantage to a human. It just makes the game more fun. If anything, it gives the human player a harder time, since nations like the sheiam and calabim who normally beeline a mid game tech and ignore early important stuff like Cartography, can now get those easily, and not cripple their economy as a result
To be honest, I'd just be happy if techs could be adjusted via modules. It's annoying to have to edit the techinfos with each new patch or modmod I play, because I can't make a module to affect this as a permanant change. So I thought I'd petition to have it as an inbuilt feature of FF
Anyways. Discuss. good idea, bad idea? give me your thoughts.
I'd like to raise a question about tech trading. Why does it require trade?
From a lore point of view, it's simply the teaching of knowledge from one person to another. Looking at it purely from that perspective, it should be available at Education, or even Ancient Chants, but that would be too early. Generally, to trade knowledge between nations, you'd need some way of recording it, and trading the plans/instructions/specifications. That would be Writing.
The Trade tech, as I imagine it, is a study of trade as something to embrace. A philosophy, like Way of the Wicked, of exchanging things. The concept of trade in human history, actually existed a long time before writing. But it's a midgame tech in FFH, so I imagine it to be a little more than simple bartering.
But from a gameplay perspective, Trade is a fairly mid tech. It feels like a long time to wait, and is one of the things that initially Irked me. Moreover, tech trading helps the AI immensely. They trade knowledge amongs themselves, and become much more competitive. Trade is a tech that's a bit farther down the economic path, and while important for quite a few things, it isn't too necessary. I see alot of nations in the lategame that never bothered to research trade, and suffered for it. It also makes playing with other humans frustrating, as you have to wait so long to share knowledge, and get into dealings.
But anyway, my ultimate point. I'd like to suggest that the requirement for Tech Trading be moved from Trade tech, to Writing tech.
I've been doing this myself for a long time now, actually. And it works quite nicely. I think it makes for stronger AIs overall. It also removes quite a bit of early game drudgery, as you can trade for those little early game techs like cartography and hunting, rather than having to spend valuable turns hoovering them up. Likewise, the AI can, and does, so it doesn't give an advantage to a human. It just makes the game more fun. If anything, it gives the human player a harder time, since nations like the sheiam and calabim who normally beeline a mid game tech and ignore early important stuff like Cartography, can now get those easily, and not cripple their economy as a result
To be honest, I'd just be happy if techs could be adjusted via modules. It's annoying to have to edit the techinfos with each new patch or modmod I play, because I can't make a module to affect this as a permanant change. So I thought I'd petition to have it as an inbuilt feature of FF
Anyways. Discuss. good idea, bad idea? give me your thoughts.