Teh 6 Ages-Unit Requests

Voyhkah

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For my upcoming mod, The 6 Ages, I'm going to need some animations that either don't exist, or I don't know about. For easy ranking, I'm dividing the units up into 'Easy' and 'Hard'

Easy

Coyote
Spoiler :
Base off Jaguar. Unique Unit for the Toltecs.

Sumerian Battle Cart
Spoiler :
Replaces Chariot. Base off Egyptian War Chariot.

Bolshevik
Spoiler :
Replaces Infantry. Base off Infantry. Unique unit for Russia. Give it a fur coat.

Rajput Warrior
Spoiler :
Base off Swordsman. Unique for India. Replaces Maceman. Picture HERE

War Canoe
Spoiler :
Base off Galley. No sails. Unique for the Tlingit (Northwest coast Indians.)

Romah Wielder
Spoiler :
Israeli replacement for the Spearman. Base off Spearman. Give it a bit of an Israeli feel.



Hard

Heavy Ballista
Spoiler :
I have no clue what to base this off of. Unique unit for Khmer.

Tomahawk
Spoiler :
Unique unit for the Iroquois Empire. Base off Javaliner of Peltast. Picture HERE

DaVinci Tank
Spoiler :
No idea what to use as base. Image HERE

Scythe Chariot (DaVinci)
Spoiler :
Leonardo DaVinci's Scythe Chariot. No Idea what to use as a base
(Chariot?). Image HERE. Use either one, but the lower one looks simpler.


All my bases are only recommendations. I don't know much about making units.
Thanks! :) ;) :) ;)
 
A simple search function would have given you most of what you need. I also don't see why so many of the units need new animations. I'll start from the top of units already out there that are close enough to what you want.

>Coyote: I'm pretty sure Bernie14 made some Southwestern indians that would work. I don't see why its for the Totlecs though. IIRC Toltecs were based around the Mississippi.
>Sumeriuan Battle Cart: While I don't know of any I think ambrox made some chariots that would work.
>Bolshevik: GarretSidzaka made a really nice Bolshevik/Red Guard unit back in 07.
>Rajput Warrior: Look at bernie14's Indian set.
>War Canoe: I don't think anyone has made an actual war canoe, however there are several galley versions of one.
>Romah Wielder: Bakuel put out a nice Israeli set a month or two ago and someone just released an Israeli spearman.
>Heavy Ballista: I don't believe foot balistatas were used much in SE Asia (jungle makes it hard to lug it around). But if you want Walter Hawkwood ripped a ballista a while ago. I personaly would go with an infantry unit as their UU.
>Tomahawk: Bernie made one with his Native American pack. If you want him to throw to tomahawk, set the unit art define to brange and the the effect to bprojectile. I don't recall exactly how I did it, but I did a version like that. (Frankish Angon thrower)
>Davinci tank: No one has made that to my knowledge. Although I think there is a steam tank in the Warhammer mod.
>Scythed Chariot: Someone made a persian one a while ago.
 
>Coyote: I'm pretty sure Bernie14 made some Southwestern indians that would work. I don't see why its for the Totlecs though. IIRC Toltecs were based around the Mississippi.
The Toltecs were in central america.
>Sumeriuan Battle Cart: While I don't know of any I think ambrox made some chariots that would work.

>War Canoe: I don't think anyone has made an actual war canoe, however there are several galley versions of one.
>Romah Wielder: Bakuel put out a nice Israeli set a month or two ago and someone just released an Israeli spearman.

>Heavy Ballista: I don't believe foot balistatas were used much in SE Asia (jungle makes it hard to lug it around). But if you want Walter Hawkwood ripped a ballista a while ago. I personaly would go with an infantry unit as their UU.
Good Point. Any Ideas?

>Tomahawk: Bernie made one with his Native American pack. If you want him to throw to tomahawk, set the unit art define to brange and the the effect to bprojectile. I don't recall exactly how I did it, but I did a version like that. (Frankish Angon thrower)

Waaa?

>Scythed Chariot: Someone made a persian one a while ago.
Scythe Chariot (DaVinci)
Spoiler :

Leonardo DaVinci's Scythe Chariot. No Idea what to use as a base
(Chariot?). Image HERE. Use either one, but the lower one looks simpler.
If you had looked at the Image, you would know that the DaVinci Scythe Chariot looks totally different from the Persian one.
206_bb1030_01falciante.jpg
 
>Tomahawk: Bernie made one with his Native American pack. If you want him to throw to tomahawk, set the unit art define to brange and the the effect to bprojectile. I don't recall exactly how I did it, but I did a version like that. (Frankish Angon thrower)

Wait a second, you did what? Did this work and where is it?!?!?
 
Well, I did a bit of digging, (Found: Khmer special spearman unit, coyote [download doesn't work :mad: :mad:], but I still can't find a satisfactory Sumerian Battle Cart. Try something like this:
sumerianchariot.jpg


Also, I found a good 2nd Persian UU: Takabara
Spoiler :
In Greek depictions of Persian troops from the mid 5th century BC onwards soldiers very like peltasts begin to appear. They are equipped like Greek or Thracian peltasts but are dressed in a typically Persian manner. They often carry a light axe know as a saggaris as a sidearm. It has been suggested that these troops were known in Persian as takabara and their shields as taka. The Persians may have been influenced by Greek or Thracian peltasts. Another alternative source of influence would be the native Anatolian tradition. One source of such troops may have been hill tribes such as the Kurds, Mysians or Pisidians. In Greek sources these troops are called either peltasts or peltophoroi (bearers of pelte).

Got it from Wikipedia. Full article HERE

Also, could someone who has this power change the name of this thread to: 'The 6 Ages-Unit Requests'
 
Well, I did a bit of digging, (Found: Khmer special spearman unit, coyote [download doesn't work :mad: :mad:], but I still can't find a satisfactory Sumerian Battle Cart. Try something like this:
sumerianchariot.jpg

There is one that looks like that in HISTORY IN THE MAKING as the Sumerian flavor Chariot.
 
TheCapo: What I think I did was set the units art defines to bActasRange and then set the effect of the weapon to bprojectile. All I remember is that it was with a custom unit. I think it was based off of the MaliSkirmisher
 
I remember what I did, I used the scout as the Fransisca thrower and since it pulls out its weapon, I set that to bprojectile. It went in a straight line though, no spinning.
 
Its actualy not that bad, throwing axes dont spin as much as in popular imagination. The more revolutions that occur the more likely the axe will not hit the target due to the greater distance the axe head has to travel which gives it more time to be affected by gravity. Its best if the axe only makes half an arc because it then has less distance to travel, and is more likely to hit the target. (I've never used actual throwing axes, although I have done some tomahawk throwing. I'm assuming the principles are the same)
 
Throwing axes and tomahawks today are all for show. Making it do one revolution and stick in the target changes with the distance and is a very percise thing. Warriors dont have that luxury and most likely couldnt wait till they were at the percise distance. The franciscas were ajust a preliminary weapon that was thrown at the beginning of battle with the hopes that they would maybe break some shields and cause a mess. If the sharp end stuck in someones head it was a bonus. They probably had to throw at quite some distance (so as to have time to get ready with thier primary weapong) and with lots of power meaning that they would most likely have to put a lot of rotation on it.
 
Throwing axes and tomahawks today are all for show. Making it do one revolution and stick in the target changes with the distance and is a very percise thing. Warriors dont have that luxury and most likely couldnt wait till they were at the percise distance. The franciscas were ajust a preliminary weapon that was thrown at the beginning of battle with the hopes that they would maybe break some shields and cause a mess. If the sharp end stuck in someones head it was a bonus. They probably had to throw at quite some distance (so as to have time to get ready with thier primary weapong) and with lots of power meaning that they would most likely have to put a lot of rotation on it.

It was probably done similarly to the Roman Pilum, or a preemptive volley of arrows. Just to slow down and disorient the enemy. I'm relatively sure that only a few of the soldiers actually threw them at first while the others readied themselves for direct combat. Still, it would make for a cool unit/animation.

EDIT: Although I think the idea behind the Pilum was a bit more useful, I think they were made with softer metal so that when they punctured an enemy shield it would bend and make it difficult to remove, thus the shield would have to be discarded.
 
It was probably done similarly to the Roman Pilum, or a preemptive volley of arrows. Just to slow down and disorient the enemy. I'm relatively sure that only a few of the soldiers actually threw them at first while the others readied themselves for direct combat. Still, it would make for a cool unit/animation.

EDIT: Although I think the idea behind the Pilum was a bit more useful, I think they were made with softer metal so that when they punctured an enemy shield it would bend and make it difficult to remove, thus the shield would have to be discarded.

Totally agree. It seems to me that throwing axes were not a primary weapon and a great deal different than the modern target practice tomahawks/axes. But like you said it would be totally cool to actually animate it. When I get time, I will take a crack at it.
 
I'm no expert on throwing axes, but even if you have little time to aim and such, it is still best for it to rotate as little as possible, if only for the fact it is better to have the head hit an enemy than the handle to. Also, the axe isn't being thrown at a single individual, rather it is a whole mass of troops. If it makes many arcs its likely to end up in the ground or hitting somone with the handle. But if it is thrown in a large arc, if it happens to miss the first rank, it is likely to cause damage in the second. Axes were thrown at a target rather than the target. (If that makes sense). Your not going for target pracice with the axe sticking perfectly in the targer as AchillesZero said. Your aiming at a block of men at a changing speed. Since you want to lob it in their direction as fast as possible, simply lob it at them. If you do it right it wont go in multiple circles.

(In essence what I'm saying is even if you have to quickly throw it at a moving target, it is still better to throw the axe in one long arc than in a couple circles.)
 
looked a bit to similar effects, played a bit with some files and had a surprising good result. Ok in my trials i had tanks throwing axes at each other :lol:, but the effect itself looked nice.

based on the Bomber Bomb Effect, uses Fighter run propeller rotation and scout axe. Best drop the files in the Scout folder (to save the texture) and use the Bomber Bomb Effect xml entry as base (of course, change the folder to the nif and kfm). Also don´t forget to add the new effect to your units
 

Attachments

looked a bit to similar effects, played a bit with some files and had a surprising good result. Ok in my trials i had tanks throwing axes at each other :lol:, but the effect itself looked nice.

based on the Bomber Bomb Effect, uses Fighter run propeller rotation and scout axe. Best drop the files in the Scout folder (to save the texture) and use the Bomber Bomb Effect xml entry as base (of course, change the folder to the nif and kfm). Also don´t forget to add the new effect to your units

Awesome!!!

Now someone can make a Francisca thrower and a Tomohawk thrower.
 
Cool, how fast does the axe rotate?
 
I'm no expert on throwing axes, but even if you have little time to aim and such, it is still best for it to rotate as little as possible, if only for the fact it is better to have the head hit an enemy than the handle to. Also, the axe isn't being thrown at a single individual, rather it is a whole mass of troops. If it makes many arcs its likely to end up in the ground or hitting somone with the handle. But if it is thrown in a large arc, if it happens to miss the first rank, it is likely to cause damage in the second. Axes were thrown at a target rather than the target. (If that makes sense). Your not going for target pracice with the axe sticking perfectly in the targer as AchillesZero said. Your aiming at a block of men at a changing speed. Since you want to lob it in their direction as fast as possible, simply lob it at them. If you do it right it wont go in multiple circles.

(In essence what I'm saying is even if you have to quickly throw it at a moving target, it is still better to throw the axe in one long arc than in a couple circles.)

Im going to have to disagree with all of that. Throwing it to make only one arc or one rotaion so that the head always sticks in your target is for target practice. You get less speed out of an axe when you throw it like that. However if you throw it as hard as you can while putting spin on it, ie: the natural way some one is likely to throw something shpaed like an axe, you get a much greater angular momentum on the head of it.

Much of the danger of the throwing axe also came from the way it richotched off the ground. Making it extremely hard to defend against. Here too you get an advantage of putting as much spin on it as you can. A straight thrown axe is more likely to stick in the ground or not bounce as violently.
 
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