Term 1 - Director of Infrastructure: Getting to Work

Ok, it's time for the next set of actions. I'll be looking at the save now and come up with a plan. Right now, I'm not clear on if we're settling site #2, or site #7 first. BTW, I think Daveshack forgot to road the tile 2 NW of the city. (important for getting settlers out a little bit quicker..)
 
I suspect this was a miscommunication where you thought I was going to pick up the instructions from last TC at turn 17 and I thought you were copying the remaining instructions into the next thread and just got the turn numbering wrong. If this was the case sorry about the mistake.
 
I think so. I left the turn numbers on there thinking you'd know that you were supposed to start from there... Thus why I was expecting an extra road.
 
Your Directorship:

Our workers are irrigating a cow that won’t be used for at least 7 turns. Would it be a good idea to send one of the workers back to Donsignia to irrigate its cow so it can grow a little quicker?
 
They will go there soon. I was preparing the area for a settler, and when I made those instructions, I didn't know how soon the settler would be built.
 
Mistress Chieftess,
I would like to point out that if the "combo factory" option wins in this policy poll that an additional bonus grass will need to be mined in Camelot's radius and will need to be completed by about 36 turns from now.

I will update this thread upon closure of this poll.

Thanks - MOTH
 
CT: Will you be chopping a couple of forests to hurry the rax in Bentley? Needs doing IMO and needs roading anyway for the war. Have a look. :)
 
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