Term 3, Game Session 5, March 22

Bengeance

Civ Retributioner
Joined
Dec 7, 2005
Messages
269
Location
Horse Plains near Abydos
Away from Civ will update when I get home.

Term 3, Game Session 5, March 22 - ???BC

This will be an on-line session.
The Designated Player is: Bengeance

Start Date/Time: Wednesday, March 22, 6:00PM EST
(11:00 p.m. (2300) Wednesday, March 22, 2006 in GMT)

Relevant Links:
Current Save
Previous Turnchat Thread

Instruction Checklist:
President - No instructions posted
Secretary of State - No instructions posted
Secretary of War - No instructions posted

Minister of Culture - No instructions posted
Minister of Science - No instructions posted
Minister of Interior - No instructions posted

Censor - No instructions posted

Governor of Boaring Wallow - No instructions posted
Governor of Abydos - No instructions posted
Governor of Micalian's Gate - No instructions posted

Only elected/appointed officials may post in this thread!
Please use the DP thread in the Government subforum for questions/comments to the DP. Please use the officials' thread for comments to an official.


Please put your office in the post title field.
 
President:

Maintain highest possible science expenditure.
Stop play when the Settler is complete in Boaring Wallow. We do not yet have a citizens' poll on the location of our next city.
 
Bengeance..might want to edit this title to say instructions like the previous ones.(dont want anyone to get bent out of shape over tiny details)

Sec of War instructions..
Before turn Promote archer in Abydos to city garrsion I.

Move Spearman near Abydos 1 tile W ( south of horses) and fortify.

Warrior in Russian territory... explore.. You decide where to go based on cities and resources and roads. Report all resources being used and any units. If you need to promote, promote to Woodsman II. Take screenshots of anything interesting.

War Chariot in Abydos..send E toward pigs to prescout for settler. After clearing the black area north of pigs proceed toward the gems SE of the pigs. ( do not promote)

Axman near Iron/east of Abydos..move 1 tile East then 2 tiles SE.


You can move the road guard ax( medic) between the borders of BW and Abydos to cover worker as you see necessary. The axman south of Abydos and the ax man NW of BW are in sentry- barb protection locations...move them as you see fit in order to protect our territory from barbs.

Any units produced should make their way to the Abydos area...hold promotions.

If you are not given instructions by the governors..please consider improving the garrions at BW with 2 archers, MG with 2 archers and add an additional Archer to Abydos. This will free up some "attack" axes. Otherwise a few more spearmen( 2 or 3), chariots( 2 or 3) and as many axes as you can produce are needed.
 
Gov. of BW. instructions to the DP

Finish the settler.
Work the pigs, & 3 FP wheat. the 5th citizen is up to you.. just use the most productive tile you can find.

if a threat arises, feel free to switch production to an axeman. After the threat is gone, switch back to the settler.
 
Censors Instructions:

You must stop play when settler is constructed, not poll has been posted.

edit: Sorry, didn't see yours chill
 
Official Instructions from the Ministry of Science

If drama hasn't finished yet (I haven't checked the save), finish that first, then start Meditation. If we've already started Meditation, finish that, and then start Philosophy.
 
Production: Library, Archer

MM: After the mine currently being built has finished, switch citizen from the forest grassland (2f 1h) to the mined grass hill (1f 3h). If the mine is only 1f 2h, then stay on the forest grassland. If its switched to the mined hill, switch back to the forest grass after the library finishes.

Worker Actions: Complete mine, release worker to DP discretion until reassigned by MoI to another city.
 
that sucks that you couldn't play any more than that. At least you couldn't lose 2 units in that short of time.
 
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