As long as you keep growing and they dont there is little to no chance that they rebel, remember they basically gave up and became their vassal.How can you get the vassal to rebel against the overlord?
Now I have three vassals - China (100+ moves), Persia (about 80) and Ottomans (10-15 moves). Everyone put up a maximum tax of 25%.
China initially hated me because of the exorbitant taxes. Then loved for the protection of his territory from the units of Persia. Then he was suspicious, and now he is afraid.
Persia also hated at first because of taxes, then was suspicious, and the very first began to feel fear.
Ottomans are just hated because of taxes, too little time has passed.
Do I need to start constantly insulting and denouncing them? Or how can you get them to rebel without disbanding most of your army? Right now I have 16-18 cities under direct control, a few city-state puppets and recreating an army and navy should be easy, plus an Orders + Zealotry religion buff that allows you to purchase units for faith. But this is an artificial way.
Vassals send trade caravans to me, incl. we are trading partners and there are no signs of an impending uprising. Although they became friends with Austria - the second powerful empire, which has Germany as a vassal with one city that does not pose a threat at all.
They must somehow try to get out from under the yoke of the usurper... Although in one of the last games, one of the strongest empires became my vassal, at some point in time ahead of the size of the army and technology, but still did not raise an uprising. It's just boring.
Perhaps in the event of an uprising, the vassals should be given some bonuses against the oppressor. For example, +20% combat power for the duration of the war, +10hp in own territory, injection of money and hammers so that they can buy and build units. This, of course, is also a very artificial solution, but it will add a few moments of drama when a huge empire with many vassals falls apart under its own weight, because. it is extremely difficult to fight on 3-4-5 fronts at once and have 5-6 strong fleets to cover all coastal waters. Although, of course, even the loss of 5-8 cities in the border areas, in the middle of the oceans or on other continents will not have any critical impact.
Piety (Fealty) doesn't have a Policy related to Reformation though? You might be using a modmod.
TYVM for yer help!Piety does have a Policy for reformation, however this is in the base game, not VP. Are you playing in english ? If not, you might have the wrong description for policies.
Yeah they actually build roads to fort/citadels (and they don't build many forts ...) but that's it. The lack of mobility drastically reduce the AI's military prowess and increase the amount of work it takes to make tactical AI better. Maybe what needs to be done first is incentivize the AI to build roads to their boarder/strategic positions and outright remove their road maintenance cost at king difficulty and higher.Yeah, the AI isn't very good at utilizing roads especially for warfare, specifically on rivers. Partly why AI Songhai dominates in war against other AI because they don't build roads to cross rivers in their own territories.
Here's my current game with Songhai dominating, (currently I'm the only one keeping them from snowballing) With a bonus screenshot of Progress Arabia doing very well and being a bit too generous with Lux.
Huge map, Emperor, Epic speed
Spoiler :
32bit game is running into memory issues. Nothing we can do.What is the reason for the graphical bug where loot from hexes is not displayed? There is some kind of anomaly here. The production of hexes is not consistently visible, but it is worth shifting the map by a few pixels and everything becomes normal. Move a little to the side - again everything disappears. The bug is very old.
Spoiler :
It's because you can get a huge positive modifier for being happy. Here Berlin is getting +238% food, 120% of which comes from being so happy.Bonus: Have you ever seen a city with +300 food/turn?
Berlin is Germany, there is only 1 city in the empire and there is no where to import food from. Incredibly happy city, heaven on earth. 68 happiness with 7 dissatisfied (you can’t eat everything that your hands reach for ...) I don’t understand where 105 from the landscape comes from, I counted something around 80-85.
The city produces about the same amount of gold as I make profit in the golden age (16-20 cities, a few puppets, 3 vassals with 25% taxes, 2 trade routes).
Spoiler :
Food modifiers affect the food that exists before your population consumes it. Growth modifiers affect the surplus food remaining after your population consumes it.What is the difference between food and growth?
This is also why the Aztecs's floating gardens are pretty great unique buildings in both Vox Populi and Vanilla Civ. It can get pretty hard to get to the 100 surplus food to get 10 more food on growth (10%+ growth). It's not hard at all to get the 100 food for +10 food on +10% food.Food modifiers affect the food that exists before your population consumes it. Growth modifiers affect the surplus food remaining after your population consumes it.