GenyaArikado
Judge of Love
- Joined
- Oct 12, 2011
- Messages
- 798
>Blank parchment without any discernible borders
> "DID I DISCOVER DIS OR NOT?"
> "DID I DISCOVER DIS OR NOT?"
So you want someone else to make a decision for you that's entirely up to taste?
I'd rather decide for myself, even if the artsy types could dictate the default look. More aesthetic options are never a bad thing, imo.
Yes, exactly. Although it took you some time to digest the idea, I'm glad you managed in the final end.Why don't they add a toggle to make units bigger, or smaller? Why don't they add a toggle to switch between realistic graphics like Civ 5 or cartoony graphics like Civ 4? Different people have different tastes after all, and more aesthetic options are never a bad thing
Yes, exactly. Although it took you some time to digest the idea, I'm glad you managed in the final end.
Ofc a toggle for the entire graphical style is too resource-intensive to realistically include, but a slider for unit size and an in-game button to download a custom FOW/map style (made as DLC, and by modders) are perfectly doable and should be included. Unlike books, movies, etc, games are all about interactivity, and customization is a big part of that. Ofc it's Firaxis' prerogative to disagree and lock everything down, but it will drive away some customers, whereas including the options might bring a few more, so it seems clear to me which is the wiser option.
Thank you
These screenshots show the perfect balance between FOW and TI.
Ok, my last try, I promise, to show you my point of view
Look at this screen, taken from quill18's gameplay video. I really struggle to distinguish TI from FOW as the color palette and texture is very similar in may cases. And because the colors vanish when the unit moves and FOW appears it's even more confusing for me.
Spoiler :