Terra Map

I'm not sure if it's a bug or a feature, but I often find Uluru completely
surrounded by water. Australia is "a country of drought and flooding rain", but
this is taking it a bit far.

bigwet.jpg
 
I've not set special rules for that NW, should we place (for example) desert tiles around ?
 
I've not set special rules for that NW, should we place (for example) desert tiles around ?

No need to put desert tiles around it. One of the delights of the Terra maps and
their quasi-randomness is to find Natural Wonders in different settings. For
example, your previous screenshot of the Galapagos Islands in a lake.

That said, I think Uluru should be on land; on a shoreline tile next to the coast is
also Ok.
 
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The Terra map seems to crash or desync right away in multiplayer for whatever reason.

It's also annoying that if you have two continents and turn on the setting for spawning all players on the main continent, you barely get any city states there unless you also disable city states in the new world continent.

There should be an option to change the ratio so we can have most of the city states on the old world continent, but with a few left to discover in the new world.
 
I'll have a look at the desync issue, I'm realizing that the script is using pairs in a few places to iterate tables which may return a different order for region generation between each player.

Adding new options is not planned soon, I'll add that to my to do, but I have a millions of item listed there with a higher priority.
 
I'll have a look at the desync issue, I'm realizing that the script is using pairs in a few places to iterate tables which may return a different order for region generation between each player.

Adding new options is not planned soon, I'll add that to my to do, but I have a millions of item listed there with a higher priority.

That may explain why I can't get a game going in hotseat, instead of being able to proceed with a move, I merely get "Please Wait..." indefeniately.
 
That may explain why I can't get a game going in hotseat, instead of being able to proceed with a move, I merely get "Please Wait..." indefeniately.
That would be another issue, you can't have desyncs in hotseat.
 
Well this happens when I start a new game, so I can't start a game.
Thanks, didn't manage to reproduce it at first (was testing on small sizes for faster load) but finally get it with more civs or larger sizes, it's another issue, looking at it too.
 
New version on gitHub should fix both the desync and hotseat issues with the Terra Map (and jungle spawning on mountains), I'll update on Steam/CFC this WE if everything seems fine.
 
New version on gitHub should fix both the desync and hotseat issues with the Terra Map (and jungle spawning on mountains), I'll update on Steam/CFC this WE if everything seems fine.
Seems to be working fine as far as jungle spawning on mountains.
(I can't say anything about other issues.)
 
Bad luck maybe, here's what's on the map from the log:
Code:
RESOURCE_CITRUS        placed = 18      
RESOURCE_COCOA        placed = 18      
RESOURCE_COFFEE        placed = 9      
RESOURCE_COTTON        placed = 18      
RESOURCE_DIAMONDS        placed = 9  
RESOURCE_DYES        placed = 8      
RESOURCE_FURS        placed = 18      
RESOURCE_GYPSUM        placed = 11      
RESOURCE_INCENSE        placed = 8      
RESOURCE_IVORY        placed = 11      
RESOURCE_JADE        placed = 17      
RESOURCE_MARBLE        placed = 17      
RESOURCE_MERCURY        placed = 9      
RESOURCE_SALT        placed = 9      
RESOURCE_SILK        placed = 11      
RESOURCE_SILVER        placed = 17      
RESOURCE_SPICES        placed = 8      
RESOURCE_SUGAR        placed = 9      
RESOURCE_TEA        placed = 17
RESOURCE_TOBACCO        placed = 11      
RESOURCE_TRUFFLES        placed = 9  
RESOURCE_WINE        placed = 8

I thought there was something missing on the maps: Whales!
Haven't seen any ever on the Terra maps.
 
@HadrianLP 's playthrough of Khmer using the Terra map script has whales.
I guess it could be my set up, i.e. with abundant resources, no
exclusion zones.
But notice the extract from my lua.log file that Gedemon showed.
No whales on that, or on ones I've checked that I'm playing now,
after the latest updates.

EDIT: I started with standard resources and found whales. It
might be a glitch in the previous version and/or with abundant resources.
 
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Hi @Gedemon

I did two experiments with your Terra map script. Each experiment consisted of starting 10 new games as Rome. After loading each game, on turn 0, I revealed the map and made a screenshot of my starting location. I used slightly different settings for the second experiment (civ placement setting). I made sure to make a screenshot of the settings aswel.

Screenshots of Experiment 1: https://imgur.com/a/Qwpnu
Screenshots of Experiment 2: https://imgur.com/a/NV0yK

My goal is to find a map script that makes a Pangea-like map where all the major civs start, but where it's uncertain for the players what lies in the ocean. Could be a vast new world, or just some small islands. I would love this kind of map script because it takes my favorite traditional map type (Pangea) and adds meaningful exploration to it. So you see how your Terra map script is very close to what I am looking for.

The reason I started doing this is because I thought the starting locations were pretty bad. I wondered if it was due to bad luck or something else. From these experiments I get the impression that it wasn't coincidence; most of these starting locations are bad/strange I recon. Almost all of them are coast and lack fresh water, for example.

Can anyone recommend another map script that meets my goal?
 
Hi @Gedemon

I did two experiments with your Terra map script. Each experiment consisted of starting 10 new games as Rome. After loading each game, on turn 0, I revealed the map and made a screenshot of my starting location. I used slightly different settings for the second experiment (civ placement setting). I made sure to make a screenshot of the settings aswel.

Screenshots of Experiment 1: https://imgur.com/a/Qwpnu
Screenshots of Experiment 2: https://imgur.com/a/NV0yK

My goal is to find a map script that makes a Pangea-like map where all the major civs start, but where it's uncertain for the players what lies in the ocean. Could be a vast new world, or just some small islands. I would love this kind of map script because it takes my favorite traditional map type (Pangea) and adds meaningful exploration to it. So you see how your Terra map script is very close to what I am looking for.

The reason I started doing this is because I thought the starting locations were pretty bad. I wondered if it was due to bad luck or something else. From these experiments I get the impression that it wasn't coincidence; most of these starting locations are bad/strange I recon. Almost all of them are coast and lack fresh water, for example.

Can anyone recommend another map script that meets my goal?

I found the same but, as Gedemon said, it might just be bad luck. Remember:
random number generators don't guarantee an even distribution of resources.
They are more likely to create clumps, i.e. regions with few resources/luxuries
and other regions with an over-abundance. If there are natural wonders nearby,
that might also tend to mean fewer resources in their vicinity (I assume).

Have you tried abundant resources? Or no exclusion zones?
 
Can anyone recommend another map script that meets my goal?

More on yor problem...

I tried a few variations and had quite a lot of success using the Add-Ons pack.
I only used a few from the many options, but the Resources Placement Tweak might
help you a bit. I got a good range of luxuries and resources with the standard
(not abundant) resources option of the Terra maps. Whales are there too.
 
Hi @Gedemon,

I love the Terra map and the options it gives to change the shape of the landmasses to create an entirely unknown world. I like to be surprised and to be completely in the dark on how the world looks, so I wanted to put every script on random. However, I couldn't find the "random" choice in the list with choices like you posted in the description:
Multiple choices for the shape of the landmasses (two or multiples scripts) forming the Old World and the New World:
  • Earth-like
  • Pangea
  • Continent
  • Small Continent
  • Large islands
  • Islands
  • Small Islands
  • Sea
  • Random

For me, the final choice is "empty". I tried it, but then I get a map with only ocean and some small islands for every civ + city state.
I subscribed on the YnAMP map pack on steam. Did I do something wrong? Do I have a different version or did you remove the random choice or something like that?
 
My bad, I've updated the OP, I didn't manage to write the random option for "multiple scripts", that choice is available for the "two scripts" option only.
 
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