Terrain is Dark

for what it's worth, you only need to reveal the center of the world map. not quite so bad as having it all revealed.

-roger
 
amirsan said:
I posted it in another thread...

but has it occured to anyone that maybe there is an option somewhere to enable the T&L and for most of our cards maybe its not enabled? Is there a place where we can see these settings? Maybe this is possible?


Anything is possible, but I find this highly unlikely. I too have an Intel 828 series and I've checked out their site Intel.com...from what I gather, it can't happen.
OTOH, I would LOVE to be proven wrong. :p
 
Same problem on my IBM T42. I guess those of us with company machines are SOL until Fraxis decides to help us out. Here's to throwing my CIV 4 box at the bottom of the luggage for the next few months. It hurts like breaking my leg.

Would it be easier to ask Fraxis to fix the software or to ask my IT guy to give me a new computer so I can play a video game?

Like breaking my leg.
 
fromar said:
Would it be easier to ask Fraxis to fix the software or to ask my IT guy to give me a new computer so I can play a video game?

Go ask your IT guy, Firaxis is not going to fix what they've stated is a hardware requirement. Here's a qoute from Locutus, a mod over at Apolyton, and also a beta tester and the designer for at least one of the scenarios that came with the game. So I'm guessing he has an idea of where Firaxis stands on the issue.

The T&L issue is a hardware requirement, it is necessary to be able to play the game, this was announced over 6 months ago. If your graphics card is so crappy it doesn't support T&L (and this is true for many Intel cards -- if you're a gamer you shouldn't have an Intel card to begin with), you're out of luck. It's simply not possible to include T&L support for this game without rewriting large sections of it, killing a couple of features and taking a big hit on performance. If it was possible it would've been done from the start.
 
repairsd said:
This thread from other forum solved my dark background problem
http://www.forumplanet.com/planetcivilization/topic.asp?fid=15498&tid=1771389
My Compaq presario R3000 with GF4 Go 440 64M start showing dark ter. but after update new graphic driver (not form nVidia but Gruru3d) it shows at least more stuff . I'll try more later tonight see if all stuff show up.

It seems your card is having a problem with not showing the resources on a map, only the food. There's a thread about it here, and almost everyone on it has the same type of card as you, or at least similar.
 
repairsd said:
This thread from other forum solved my dark background problem
http://www.forumplanet.com/planetcivilization/topic.asp?fid=15498&tid=1771389
My Compaq presario R3000 with GF4 Go 440 64M start showing dark ter. but after update new graphic driver (not form nVidia but Gruru3d) it shows at least more stuff . I'll try more later tonight see if all stuff show up.

This driver was mentioned in a few other posts as well. It's a Beta so I was very hesitant to install it on my laptop, but after seeing the good recommendations I did just that. I'm happy to report it did cure the dark terrain problem and the game seems to run a little bit better with less stuttering and slow diplomacy screen loading. The food only, no prod/comm issue still remains.

Thanks for the information. :goodjob:
 
So, as I understand it, anyone with an Intel extreme graphics card like the 82845 GL is totally SOL, correct?
 
bshirt said:
So, as I understand it, anyone with an Intel extreme graphics card like the 82845 GL is totally SOL, correct?

That's right, though the 9xxx series seems to be OK. I've read a couple of posts by people that the game works fine on those, if they turn down the detail a little bit.
 
Willem said:
That's right, though the 9xxx series seems to be OK. I've read a couple of posts by people that the game works fine on those, if they turn down the detail a little bit.

Thank you, Willem.....bad news but it's the straight scoop.;)
 
so, the latest "solution" i've come up with is to edit the map scripts to place me in the center of the map, thus revealing the "fog". i tested this using custom game (where i was always the first team) on pangaea on all map sizes including huge, and i tested it on oasis too. no idea what happens if a map gets generated where the center is all water tiles.

anyway, the general idea is to find the isValid function definition within the [mapname].py script in Firaxis Games\Sid Meier's Civilization 4\PublicMaps.

right after the line:

def isValid(playerID, x, y):​

stick in the following:

map = CyMap()
teamID = CyGlobalContext().getPlayer(playerID).getTeam()
iH = map.getGridHeight()
iW = map.getGridWidth()

# Check if we are the first team, and if so put us in the middle
if int(teamID) == 0:
return x >= iW * .45 and x <= iW * .55 and y >= iH * .45 and y <= iH * .55

(all that stuff after return should be on the same line)

note that in python tabs have meaning, so make sure before the lines you have tabs instead of spaces.

hope this helps someone,
roger
 
Hey guys, I had the same problem with the dark terrain and was angry about it. I went out and bought a new vid card and the problem is fixed. I can verify that the G-Force FX 5500 PCI card works. This card is made by PNY and I picked it up at Best Buy for $100. It bites that we have to spend an extra lump of cash but it works for sure. I haven't played it yet so I can't tell you the performance, but the terrain is there and the cheshire heads have found the rest of themselves. All's well, can't wait to start playing tonight.
 
Post from another thread:

I have fixed my problems with the following adjustments:

* I went back to an old nVidia driver (61.77) link:
http://www.nvidia.com/object/winxp_2k_61.77

* I uninstalled Windows Media Player and then reinstalled it.

* Turned off in-game movies in .ini file.

I think the key was WMP, can't tell you why though. With these adjustments I haven't had any graphical problems even at high graphic detail. Hope this solution helps others.
 
Willem said:
Go ask your IT guy, Firaxis is not going to fix what they've stated is a hardware requirement. Here's a qoute from Locutus, a mod over at Apolyton, and also a beta tester and the designer for at least one of the scenarios that came with the game. So I'm guessing he has an idea of where Firaxis stands on the issue.

The thing that kills me about this Locutus quote is that my card DOES, let me repeat that, DOES support hardware T&L. ATI mobility Radeon 7500. So that's not the problem.:wallbash:

OK. gotta calm down and go play it on my Intel box that DOES NOT support hardware T&L. On which, this silly game runs perfectly.
 
BenLF said:
The thing that kills me about this Locutus quote is that my card DOES, let me repeat that, DOES support hardware T&L. ATI mobility Radeon 7500. So that's not the problem.:wallbash:

OK. gotta calm down and go play it on my Intel box that DOES NOT support hardware T&L. On which, this silly game runs perfectly.

:lol: That is odd... and sad at the same time. :( Atleast you can play the game though! Unfortunately for many of us its impossible to play it any way.


--

Congrats to all you guys that got it fixed! Anyone had the same luck with a Radeon card? Particularly IGP 345M? :D
 
BenLF said:
The thing that kills me about this Locutus quote is that my card DOES, let me repeat that, DOES support hardware T&L. ATI mobility Radeon 7500. So that's not the problem.:wallbash:

OK. gotta calm down and go play it on my Intel box that DOES NOT support hardware T&L. On which, this silly game runs perfectly.

The 7500 will work but you have to turn off your ARP acceleration, which will make the game run very slowly. And the Intel 9xxx series video cards don't have Hardware T&L but they can fake it through emulation.
 
amirsan said:
Also, has anyone with a Radeon IGP 345M tried using the drivers at Omegadrivers.com?

Also, has anyone tried this program:
http://www.driverheaven.net/patje/

I am starting to believe that maybe this is a driver problem and that many of our drivers need updating...

No, those cards won't work. They only support Direct X functions up to 6, and you need 9 for Civ 4.
 
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