Doug.Lefelhocz said:
Also, I'll ask that you post a screen-shot of your empires before you start taking any enemy territory. I'd like to know have some basis of information as to how cxxc vs. metro spacing works for players who simply don't want to go to war. So, that would give me at least something.
Done. I will be posting turnlogs and screenies as I play. The writeup will likely be more technical in nature than, say, a Stories and Tales writeup. Detailed info seems the point of the test.
Mursi lives said:
Maybe Mayas are not the best civ for that test. How about Portugal? None of the GW we want to build is seafaring and the UU wont cause any problem. It may even help you to get decently timed contacts since you wont do any suicide run.
Great idea, I like it. I was going for average traits with Agriculture and Industrious; the no traits of the Portuguese works even better for making the test unbiased. It will mean a slower finish date with much poorer traits, but of course I'm skipping a GA and other things so the finish dates regardless probably won't be very good.
Portugal is now the official tribe of choice.
Doug.Lefelhocz said:
A seafaring civ gets commercial benefits from coastal cities in the center square. The more coastal cities you have, the more commercial benefits you get from the sea-faring trait... so, in terms of science, seafaring favors cxxc over metro spacing.
True. So, to make sure Portugal doesn't give an advantage to CxxC, let's mod the start so that I'm in the center of the continent. This should mean that most coastal cities will be pretty corrupt so the bonus won't do much good. Also, this has the side benefit of giving me a central capital so I don't have to worry about jumping the palace later on and opening that can of worms up to discussion.
The Wonders:
An ongoing source of discussion.
Lots of good points have been made for building science wonders, especially if I built a super-science metro with most of the science wonders in one place. Here's my newest opinion on wonders:
- I will build Cops, Newtons, and Seti in one location for both attempts. I will not build the Colossus at all.
- I will also build the UN, the ToE, and Hoover's somewhere.
- If we mod the Internet to have no GA traits--and we're sure it won't give me a GA--then I'll build that too.
My reasoning for this is as follows:
I wouldn't build the Colossus anyway in a normal game unless it was a 20k attempt. Building it would get in the way of expansion plans.
Please remember, this is my goal: to twice play through an "average" game with only limited restriction, playing the two separate styles as efficiently as possible.
With this goal in mind, even though I could pull off building the Colossus, I don't think it keeps with efficiency objective very well. On the other hand, making a super-science city with the rest of SCI wonders sounds fine. I will build it for both style in the (relatively) same city location.
I'm willing to build more wonders than normal because I feel I will have a glut of excessive production from the late Middle Ages onward. Once I've conquered my land area, building military will be pointless. So, I will lots of shields to pour into other projects.
For those wondering

, I am pretty darn confident I can build all the wonders from the Middle Ages on. I feel I can easily dominate the Emperor civs and take the tech lead for good early on. With proper pre-builds, the wonder building shouldn't be tough. Ironically, I am actually less confident of my ability to grab all the SCI wonders for the
Metro attempt. This is because I know I can jump out into the tech lead quickly with the CxxC approach. I'm slightly less sure I can do the same when I build the Metro style.
Related to this discussion, I plan on building the FP in the (relatively) same city. I will start a build or prebuild as needed quite early both times, probably around 1250BC. I am likely to build other small wonders as well, and when possible I will make sure to build the same small wonders for both attempts.
timerover51 said:
Optional, I will try to post a map here tomorrow for you to take a look at. Personally, I think that the fully revealed map idea is a good one, as then you avoid any bias for the second game. Otherwise, I will try to get one up by Tuesday. Presently, I am dealing with a minor flood in the basement of my house courtesy of some heavy rains, so I might not get as much done tomorrow as I would like.
That be great for you to post the map. What does fully revealed map do exactly?
Here's my running list for map mods:
Two continents with reasonably large, equal sized landmasses
Overall good terrain with limited tough terrain types
One or more of each strategic resource on each landmass, doesn't mean iron or horses has to be close to my start
Don't care about lux distribution as long as it's equitable
Mod Portugal to start in the relative center of the landmass
Mod Internet to have no GA traits??
I'd like to get a map selected by Wednesday if possible. I'll be leaving Friday-Monday for a conference and won't have any time to play in then. So, I'm eager to get in a few turns before I leave.
