Bamspeedy
CheeseBob
here are a few points for those of you who haven't had an opportunity to review the readme file yet:
For some reason when I do open the readme file I get an error and it won't open. But I had read your notes about this, so I knew what you were wanting to do. I love the map, but playing towards the goals of this map (correct cities in correct locations with correct populations), I don't really care for. Great idea, just not for me.
Maybe if/when you get more techs/units in the mod I will give it a try. The tech tree that came with the original civ3 game is just too short for me. And I don't like being limited to so few of the original civs. All these other puny (handicapped) civs I don't like. I like to play with 16 fully capable civs. Where are my Americans!

I can tell you one thing about resources on my map, they are very precise in their placement (location)... I did everything to ensure correctness on this front, so in my view and I don't think anyone elses will be dramatically different (most of us have the same sources )
Yes, yours is accurate, but I need other sources to include all the resources from the DyP mod that yours doesn't like copper, flax, olive oil etc. There are 14 other resources I would have to find spots for to put them on your map. When I see a wine I can easily switch that to fish as by the terrain it is easy to know what is what. But other times it gets way too confusing knowing which resources I had just changed and what was already there and not changed. I've given up on it anyways. Too many differences between land shapes (like Alaska) to put the resources very accurately.
The next version of DyP has 7 additional resources and the resources have been rearranged in the bic.
PLEASE tell me that you will arrange the first 22 resources in the same order that the original civ3 game has. This way when we load up an unmodded game we don't get wines where the fish should be.
