TETurkhan Test of Time (Map & Mod)

mmmm, is it my imagination, or is the settlers extremely expensive?
 
they are, couse you can't make them until the discovery of magnetism or a tech like that, van't remember xactly
 
Originally posted by Doctala
Saxony? what does that have to do with anything? it's in Germany, if you meant East Anglia, it was part of Mercia, and then part of the Danelaw, but seeing as there isnt room for an east anglian city, thats not too important...

However... York was most certainly under Viking control, they called it Jorvik... (incidentally Minky, York was around in Roman times, called Eboracum) and it was the most important city in the Danelaw. While York has certainly been either roman or english longer than it was viking, it is still the British city which would make most sense as belonging to the vikings.


Saxons controlled southern tip of England (london for example) Before 1066. After the Romans had left. York was indeed founded by the Romans NOT Vikings...:king:

Edit: I know were Saxony is...:king:
 
All of the English kingdoms i mentioned earlier were predominantly Anglo-Saxon... (the Angles and the Saxons had become pretty well mixed by this point) incidentally this is why the place is called England (Angleland)
 
:hammer: Talented People Needed!

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If you possess the following skills & the time availability then please contact us at teturkhan@msn.com, Subject Line: Elite Design Team. Each qualified person then be reviewed by the group. Everyone will get a reply within 2 weeks time.

• Programming
• C3C Editor Genius
• Movie Editing
• Music & Sound Editing
• Unit Animation
• Leaderhead Animation
• Website Design

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I don't fit in any of those categories.:(

Te, in your mod are you going to use the normal tech tree? or are you going to add new techs like it was done in the C3C conquests, or are you going to combine all techs, and maybe units in to one?
 
Hey, kids. It's a shame broadband isn't free coz if it was i'd have v1.93 and not the PTW one :eek: . Oh, well. Just a suggestion, but why not make desert and tunra unsettleable and so civs have to be on a flood plain or forest. Then as soon as settlers are available their wont be a mad rush for siberian tundra? :mutant:
P.S. If you havn't already done this, take the celts out of central europe and rename them "Northern Celts", inhabiting only Ireland, Scotland and Wales. :thumbsup:
 
I would'nt throw the celts out of Europe, but I think it would be a good movie to put their capital in Ireland instead of where it is now. I always see the celts reduced to a tiny few-square area near Bulgaria after their less-productive holdings have been taken. The Celt's last stronghold should really be in Ireland since they were ousted from continental Europe by the Romans.
 
may be he can... but asia would be huge, and antartica would be larger than needed.
 
Isn't he using a varied version of elMency's world map? That should be plaenty big enough. In heavy maps, I don't allow cities on desert, tundra, marsh, mountains, or volcanoes.
 
But there's been plenty of great desert cities, from ancient times till now; same with mountain cities to a lesser degree (Incas, Switzerland). Volcanos and marshes should be excluded, though. Florida couldn't do much building without draining vast swaths of marthes. Tundra, well just ask the Eskimos, the Greenlanders, and some Russians.... it's doable too.
TET seems to be going for realism in this mod, so perhapse either anyone could settle in those places, or you need to research a bit to settle in certain places. Terrace Farming could lead to Inca Settlers (or whatever you wanna call them), while the ability to make aquaducts would probably be needed in the desert, and engineering perhapse to clear wetlands (I'm not sure about that.... the Aztecs terraformed a lake to hold a "Floating City", so I guess a marsh shouldn't be that hard). Tundra probably shouldn't require anything.
 
Hey Tet, I was wondering what new unit leaderheads you're using to represent the new civs? There are so many custom leaderheads that you'd have to do very little recycling of leaderheads, and I'd love to see a huge array of custom heads in each age.
 
Originally posted by McVador
But there's been plenty of great desert cities, from ancient times till now; same with mountain cities to a lesser degree (Incas, Switzerland). Volcanos and marshes should be excluded, though. Florida couldn't do much building without draining vast swaths of marthes. Tundra, well just ask the Eskimos, the Greenlanders, and some Russians.... it's doable too.
TET seems to be going for realism in this mod, so perhapse either anyone could settle in those places, or you need to research a bit to settle in certain places. Terrace Farming could lead to Inca Settlers (or whatever you wanna call them), while the ability to make aquaducts would probably be needed in the desert, and engineering perhapse to clear wetlands (I'm not sure about that.... the Aztecs terraformed a lake to hold a "Floating City", so I guess a marsh shouldn't be that hard). Tundra probably shouldn't require anything.
It wasn't really a matter of reality, but more a matter of playability. If you allow cities in every terrain then it maxes out the cities on a giga map, and leaves vast regions of territory open. It's a waste of space. That's my reasoning for restricting the terrain. I'm sure TETurkhan will have that issue under control for his mod though. He's a pro and knows all this already.
 
I believe TET has already said that he plans to use a truly enormous map for v2. My assumption was that he would keep the number of cities about the same and spread them out more, fiddling with the terrain values (even more) so that food is only available in places where there should be cities... this way there can be desert or mountain cities just like in the real world by putting in some decent resources (like tibet now), but the AI wont be able to build 2000 cities in Siberia... (yes i know that isnt possible anyways, but you know the AI wants to...)
 
The AI isn't the only one. I wish I could build 2000 cities. It works great in places that don't have much food, then you can cram inmore cities and use more of the terrain for the benefit of your empire. Otherwise it's wasted terrain, but that is a hard code problem. Oh well.
 
Originally posted by McVador
But there's been plenty of great desert cities, from ancient times till now; same with mountain cities to a lesser degree (Incas, Switzerland). Volcanos and marshes should be excluded, though. Florida couldn't do much building without draining vast swaths of marthes. Tundra, well just ask the Eskimos, the Greenlanders, and some Russians.... it's doable too.
TET seems to be going for realism in this mod, so perhapse either anyone could settle in those places, or you need to research a bit to settle in certain places. Terrace Farming could lead to Inca Settlers (or whatever you wanna call them), while the ability to make aquaducts would probably be needed in the desert, and engineering perhapse to clear wetlands (I'm not sure about that.... the Aztecs terraformed a lake to hold a "Floating City", so I guess a marsh shouldn't be that hard). Tundra probably shouldn't require anything.
Yeah, like weve all heard of the huge inuit cities that dominate the horizon for miles. No offence to the indiginous people but the cities in civ3 represent great settlements and even entire regions. The land russia built on is not snowy all year round so it cant be classed as tundra, even if there is a lot of it due north. It just has a biiiiiiiiiiiiiiig winter.:rolleyes:
 
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