alex994
Hail Divine Emperor!
mmmm, is it my imagination, or is the settlers extremely expensive?
Originally posted by Doctala
Saxony? what does that have to do with anything? it's in Germany, if you meant East Anglia, it was part of Mercia, and then part of the Danelaw, but seeing as there isnt room for an east anglian city, thats not too important...
However... York was most certainly under Viking control, they called it Jorvik... (incidentally Minky, York was around in Roman times, called Eboracum) and it was the most important city in the Danelaw. While York has certainly been either roman or english longer than it was viking, it is still the British city which would make most sense as belonging to the vikings.
It wasn't really a matter of reality, but more a matter of playability. If you allow cities in every terrain then it maxes out the cities on a giga map, and leaves vast regions of territory open. It's a waste of space. That's my reasoning for restricting the terrain. I'm sure TETurkhan will have that issue under control for his mod though. He's a pro and knows all this already.Originally posted by McVador
But there's been plenty of great desert cities, from ancient times till now; same with mountain cities to a lesser degree (Incas, Switzerland). Volcanos and marshes should be excluded, though. Florida couldn't do much building without draining vast swaths of marthes. Tundra, well just ask the Eskimos, the Greenlanders, and some Russians.... it's doable too.
TET seems to be going for realism in this mod, so perhapse either anyone could settle in those places, or you need to research a bit to settle in certain places. Terrace Farming could lead to Inca Settlers (or whatever you wanna call them), while the ability to make aquaducts would probably be needed in the desert, and engineering perhapse to clear wetlands (I'm not sure about that.... the Aztecs terraformed a lake to hold a "Floating City", so I guess a marsh shouldn't be that hard). Tundra probably shouldn't require anything.
Yeah, like weve all heard of the huge inuit cities that dominate the horizon for miles. No offence to the indiginous people but the cities in civ3 represent great settlements and even entire regions. The land russia built on is not snowy all year round so it cant be classed as tundra, even if there is a lot of it due north. It just has a biiiiiiiiiiiiiiig winter.Originally posted by McVador
But there's been plenty of great desert cities, from ancient times till now; same with mountain cities to a lesser degree (Incas, Switzerland). Volcanos and marshes should be excluded, though. Florida couldn't do much building without draining vast swaths of marthes. Tundra, well just ask the Eskimos, the Greenlanders, and some Russians.... it's doable too.
TET seems to be going for realism in this mod, so perhapse either anyone could settle in those places, or you need to research a bit to settle in certain places. Terrace Farming could lead to Inca Settlers (or whatever you wanna call them), while the ability to make aquaducts would probably be needed in the desert, and engineering perhapse to clear wetlands (I'm not sure about that.... the Aztecs terraformed a lake to hold a "Floating City", so I guess a marsh shouldn't be that hard). Tundra probably shouldn't require anything.