There is a fine line between guiding game play in the scenario and over limiting it where then the Civs become less dynamic. I put mapmaking in light of early Viking voyages. I did however plague the Atlantic Ocean with Pirates so it isn't as simple (shouldn't be), settlers costs fortune in the mod, I know myself I *** bricks when risking a galley with a few settlers across pirate invested oceans. Big gamble but if it pays off fantastic.... Or is it? remember Iroq & the multitude of Indepdent Native tribes inhabit the New World. Until you get a stronghold in the New World you can at anytime be over run by hordes of natives.
I will review it though, a possible solution could be to make Greenland smaller since it is over sized. The thing is I don't want to elminate any chance of Vikings making the voyage. Let me think this one over a bit and I will let you guys know if I change anything.
Dinosaurs in South America - all that jungle I couldn't resist. You guys got the worst of it too, the mighty T-Rex. You know that you don't have to kill it. You could choose to leave them alone. Kind of like a wild life park with Dinosaurs
Lastly, I made some recent fixes in a very short time and want to apologize for it. I had changed terrain attributes to not allow cities on hills (was done to speed game up). However some Civs had start points on hills and the settler got stuck, just noticed this and fixed it right away (version 1.68 has this fix included).
I don't like to keep putting up new updates but this is the first week people are getting a chance to try the mod and this sort of thing is to be expect especially considering the depth and detail of the mod.