ThomAnder
Deity
- Joined
- Mar 26, 2004
- Messages
- 2,237
Orders for Ming (counting the increse of economy from last update, i have 5 to spend)
-expand according to map with 1/4 of army toward south east and 1/8 toward southwest. Any civilized/local people encountered will be treated politely.
-Spend 2 eco point to grow industry by adopting crop rotation across the land, so more food is produced and thus sustain a higher population/workforce.
-Spend 1 eco point to create mathematics and science schools across the land, as well as create examinations (similar to the philosophy exams) for these subjects. This should increase our education. Find the teachers from arabia if need be.
-To offset the possible negative responses to the mentioned idea (sci and math school), Spend a eco point to pacify the peasants through festivals/lowering tax/give out food.
-Use the spare eco point to train new recruits (see below)
-Increase troops by 20000 (infantry), taking advantage of the new population from the new lands.
-continue on project
Btw Texas, can you differentiate the troops into cavalry/infantry/cannons? kinda hard to use tactics and draw up plans when it's so plain/common. Also make them more expensive so people won't have huge armys compared to the NPC's after like 3 turns and slaughter them?
-expand according to map with 1/4 of army toward south east and 1/8 toward southwest. Any civilized/local people encountered will be treated politely.
-Spend 2 eco point to grow industry by adopting crop rotation across the land, so more food is produced and thus sustain a higher population/workforce.
-Spend 1 eco point to create mathematics and science schools across the land, as well as create examinations (similar to the philosophy exams) for these subjects. This should increase our education. Find the teachers from arabia if need be.
-To offset the possible negative responses to the mentioned idea (sci and math school), Spend a eco point to pacify the peasants through festivals/lowering tax/give out food.
-Use the spare eco point to train new recruits (see below)
-Increase troops by 20000 (infantry), taking advantage of the new population from the new lands.
-continue on project
Btw Texas, can you differentiate the troops into cavalry/infantry/cannons? kinda hard to use tactics and draw up plans when it's so plain/common. Also make them more expensive so people won't have huge armys compared to the NPC's after like 3 turns and slaughter them?