TF2 (split from screenshots thread)

Soldiers are rather effective at that too....

at what? dismantling enemy entry teleporters? killing uber medics before they reach the frontline? taking down a room with 2 sentry guns in? yeah, soldiers are definitely good, but the contribution that spies make is sometimes easily overlooked, cause you don't always see it happening.
 
What friendly fire isnt on?
 
What friendly fire isnt on?

HELL NO. I've (tried) to paly games with it on, half the team ends up running aronud the spawn killing each other in revenge, the other half gets caught up in that too once they accidentaly kill each other due to all of the area effect weapons (ie almost every weapon xD)
 
at what? dismantling enemy entry teleporters? killing uber medics before they reach the frontline? taking down a room with 2 sentry guns in? yeah, soldiers are definitely good, but the contribution that spies make is sometimes easily overlooked, cause you don't always see it happening.

No, at those two situations you mentioned earlier. Namely, taking out uber medics once they use their uber ( knockback is fun) and taking out sentry guns. A good soldier can do those two things just as well. Sure there are things spies are good at too, but most of the time they run around cloaked trying to stab people, not doing something good for the whole team ( like taking out that sentry thats massacring people)
 
Spies can't take out a sentry that's massacring people anyway, unless the engineer who built it isn't paying attention. Ubered Demoman is the only way you're going to consistently kill a sentry, especially if there's 2 or 3 sentries.

Spies are annoying, but they aren't game turning, whereas demos soldiers and medics can be.
 
Spies can't take out a sentry that's massacring people anyway, unless the engineer who built it isn't paying attention. Ubered Demoman is the only way you're going to consistently kill a sentry, especially if there's 2 or 3 sentries.

Spies are annoying, but they aren't game turning, whereas demos soldiers and medics can be.

Well, imho, any one of the classes can be game turning if played right, its just that its a lot easier with demos, soldiers and medics ( and heavies maybe if paired with a good medic)
 
It very much depends on the situation. Pyros are about the best at base camping as people on fire then run back and it delays them coming out whilst spies and scouts can get cheap wins by going to the last point before the enemy has a chance to redeploy.
 
HELL NO. I've (tried) to paly games with it on, half the team ends up running aronud the spawn killing each other in revenge, the other half gets caught up in that too once they accidentaly kill each other due to all of the area effect weapons (ie almost every weapon xD)

Hmpf. A no brain game then.
 
Hmpf. A no brain game then.

You couldn't be more wrong even if you tried.

Kozmos, TF2 is one of those things you should try before you knock it, although I don't know when the next free weekend is but look up videos on youtube or find someone you know who has the game and ask to try it. There is certainly a lot ofbrain needed for a shooter, and realism does not mean brains are required either. Engineers have to protect their buildings, upgrade them and palce them in the most usefel places. Spies have to avoid being killed by random spy checkers (especially pyros) and try to act like they are on the enemy team lest their cover is blown (literaly), and they need to know how best to approach and take out an engineer's sentry gun and the engie before he can knock the sapper off the sentry. Those are only two small examples, medics need to STAY ALIVE and heal people and know when to sue their ubers to break through enemey defences. I could go on but I'm hungry and am gonig to eat a sandvich (sandvich is actually a 'lunchbox' item in the game, it's optional for the heavy calss to replace their shotgun and they can eat them to recover their health, but are vulnerable for 4 seconds).
 
I know the game and I actually studied it a bit, but it failed to appeal to me. If you cant play a game with FF on, there are either fundamental design flaws or the community is made of fail. No FF means everyone laying clays here and there, people chucking frags like there's no tomorrow and people using AoE weapons wherever they damn please. If I wanted that I'd just play BF2 64 man server on Karkand map. Same crap, different package.

For me personally, a game with no FF destroys the need to work as a team and actually think how you are going to play. I'm sure that jumping up and down and throwing grenades is fun for some people, but it's not for me.
 
No and I don't think he has even looked at or read anything we've psoted on it either. The only grenades in TF2 are the ones the demoman has, his grenade launcher and sticky grenade launcher. It is NOT BF2 or CoD4.

No FF does NOT destroy the need to work as a team, in fact I prefer it, as in most games that have it I end up getting kicked from the server or stupidly penalised for my team mates being retards or accidentaly shooting someone in the distance (Red Orchestra... good game but so many retards.

Teamwork is a bit more enforced in TF2, you need medics which require you to work as a team with the medics and other players. Although admittedly I would like to see more real team work on a larger scale there is certainly a LOT more team work than most FPS games.
 
Not Age of Empires then. :lol:

How many multiplayer games actually have friendly fire? In addition to that, how many games with friendly fire have become successful? I can think of CoD 4's hardcore mode, but lots more people play the regular mode than hardcore.
 
Counter strike, one of the most popular(if not the most popular) online shooters ever. It's an option but a good many servers use FF.
 
I know the game and I actually studied it a bit, but it failed to appeal to me. If you cant play a game with FF on, there are either fundamental design flaws or the community is made of fail. No FF means everyone laying clays here and there, people chucking frags like there's no tomorrow and people using AoE weapons wherever they damn please. If I wanted that I'd just play BF2 64 man server on Karkand map. Same crap, different package.

For me personally, a game with no FF destroys the need to work as a team and actually think how you are going to play. I'm sure that jumping up and down and throwing grenades is fun for some people, but it's not for me.

TF2 is a completely different style of FPS though. Its not meant to be 'realistic' or strategic in the sense you're thinking of. Its hectic but at the same time carefully orchestrated. If FF was on, people would be more afraid to move up because their own soldiers may kill them with AoE.
The game would become much slower, much less chaotic, much more generic. As it stands, its got its own appeal to it, and FF is not part of that appeal
 
No and I don't think he has even looked at or read anything we've psoted on it either. The only grenades in TF2 are the ones the demoman has, his grenade launcher and sticky grenade launcher. It is NOT BF2 or CoD4.

No FF does NOT destroy the need to work as a team, in fact I prefer it, as in most games that have it I end up getting kicked from the server or stupidly penalised for my team mates being retards or accidentaly shooting someone in the distance (Red Orchestra... good game but so many retards.

Teamwork is a bit more enforced in TF2, you need medics which require you to work as a team with the medics and other players. Although admittedly I would like to see more real team work on a larger scale there is certainly a LOT more team work than most FPS games.

- You have medics in BF2, doesnt mean their worth jack squat most of the time. Unless you find a good squad or play with friends, you are screwed. Retards are everywhere, including TF2, with people shooting the ubered heavy instead of the medic. I so wanted to choke these idiots.

- And you dont like FF because you end up shooting your own people? Well GG.

I know only the Demoman has nades. But looky there a Soldier with a ridiculous rocket launcher, spam awaaaay. Or a pyro, let loose the flaaames. Even the heavy with it's suppressive fire. The only thing TF2 has going for it is it's graphical style and light, amusing atmosphere. UT (the later versions) has better hectic team action. Onslaught/Objective anyone?
 
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