gmaharriet
Ancient Crone
I'm glad to see you're making progress, Brad.
If possible, I'd like to have time for discussion and then play my set before the weekend ends.

Well, we have just one and it's down to 3/13. And that AWR game was about 3 months ago, and I haven't done an AW since.Own said:If you want a hint, attack cities mainly with armies...
I haven't done an AW since.
gmaharriet said:@the team - As Brad said, we have an MGL unused. We could make an army of cavs or infantry, though our (mostly) healthy units are currently poised to take Greek towns. The 3/13 army made me wonder if we should use the MGL to make Battlefield Medicine in one of our fishing villages. I don't know how fast that heals an army in the field (or any units for that matter). What do you think?
Harriet said:Should we rush the temple building in Oil Springs? That's where our oil is, and it's right next to that Persian town. If it flipped to Persia, we'd be in trouble.
braveheart chicken said:After taking the 4 Greek towns Brad set up for me, any thoughts on where to go from there? Also, as a separate question from reading wayyyy too many SG's recently, it seems the general rule is "Don't separate your stacks", and we currently have 4 of them to take 2 size 1, 1 size 2, and 1 size 4 towns. Some of the units are less than full health, we have mostly cannons and only a few arty. Will that be enough? I'm asking because I really have no idea of what to expect.
gmH said:Combustion is due in 3? Then what? I personally like bombers and flight could be next. Motorized Transp for tanks is 2 techs away.
the question lady said:I'm always uneasy about warring, and probably missed even asking about some of the things I don't know about it.
Yeah, especially #1.eotinb said:1) It's a pain in the butt; 2) It might have to be redone every time I fiddled with specialists to optimize a build or prevent civil disorder from war weariness; and 3) I believe you will get just as much gold if you wait until the last turn of the research and then switch as many scientists to taxmen as you can get away with.
That's just it, you don't do 'anything' about them, especially in enemy territory. I know it is hard to resist the temptation to pick off that exposed enemy cavalry... but if your cavalry is left exposed and picked off IBT, what have you gained? Preservation of force is one key to improving your kill ratio. Civ warfare beyond monarch level is all about your kill ratio. Since the Cavalry that costs you 80 shields costs the AI 64 shields at emperor level, it is imperative to kill more than you lose.eotinb said:@Bede: Point taken on strays, but if I don't go after them, what do I do about them?
Actually, you explained it to me just fine and by my 2nd turn that's exactly what I was doing. I'd have never been able to move my arty around where I needed them if I hadn't had those workers right there railing underneath the feet of the troops. It was exactly the advice I needed just before the moment I needed it. Thanks, AK!Admiral Kutzov said:@ scout and bede, I was attempting to tell harriet how to keep an offensive going moving the art and workers togethor with an army. I know I didn't do it well. A tutorial would be in order.
What a nice surprise to open the thread and see that Bede left me a present.Bede said:Brad is right...
Someone seems to have forgotten who was dunderheaded enough to earn both a rant and a smoked smiley directed his way. I'm never one to turn down a tutorial. I think I know what this is about, but wouldn't mind a quick overview if someone was willing to write one up.gmaharriet said:Maybe some of the other team members would like a tutorial. I guess I always assume the rest of you know a lot more than I do, and you definitely do know more on many topics.
Putting it in terms of shield cost makes it crystal clear. Thanks, scout.scoutsout said:That's just it, you don't do 'anything' about them, especially in enemy territory. I know it is hard to resist the temptation to pick off that exposed enemy cavalry... but if your cavalry is left exposed and picked off IBT, what have you gained? Preservation of force is one key to improving your kill ratio. Civ warfare beyond monarch level is all about your kill ratio. Since the Cavalry that costs you 80 shields costs the AI 64 shields at emperor level, it is imperative to kill more than you lose.
I just came back to ask that very question. I'm starting turn 6 and can build it in 8 turns in either Bedeville or Mayhem City. Also in Clever, but could build an Army there in 8 and don't know if we want one...we currently have 3 armies.Bede said:Espionage is good. Let's build the Intelligence Agency and steal some techs just for kicks. It isn't needed for a SS launch other than to keep tabs on the neighbors.
I MM'd to shave 1 turn off of Flight at +66. If I don't need to check every turn, um, I think I've had enough practice for awhile.Brad is right about the tax/science guy thing when you are running at 100% science. That marginal three beakers becomes less important. If you are running at 70% that last three beakers is often the difference between five or four turns. But once you establish the proper ratio of budget and beakerheads to hit the number of turns you want you don't need to fiddle with them every turn, unless you are going broke. Then you can sell maps every turn![]()