TGOM03 - Celts in Space (C3C Demi-god)

Bede said:
...keeping Abe in war making mode is our best tactic right now.
:mischief: Two words:

No problem!

Dispatches shortly... cropping screenies... and... this game is a little different now.
 
Pre-flight: Now this is the sort of mess I LIKE to inherit in a SG! Rockpiles all over the place, and a Stack of Doom with the option to move against Babylon or Hittites. :drool: This is nearly as good at that time Gozpel dropped me off on a foreign shore.. completely surrounded by the Maya (or was in the Inca?) "Surrounded" is a veritable "Paratrooper's Paradise". I like few things better than the option to attack in any direction.

Swap a couple of builds... spend some gold short rushing stuff.

Trade Silks+Dyes+Metallurgy to Japan for Navigation, so we can build some sort of trading with France.

Spend a total of 108 g to establish a embassies.

tgom3_embassy1.jpg
tgom3_embassy2.jpg


Time to play a bit of "Balance of Power"... Japan is at war with France... Carthage and America are both ahead of us in score (for the moment).

Dial up Joanie and give her Feudalism. Time to make Carthage and America spend some shields on each other.

Dial up Hannibal and trade Dyes+WM+632g for Banking. In a separate deal, I sign Hannibal on against America for Silks+Incense. (This has the added advantage of giving the Carthaginian troops something to do besides take Hittite towns...)

tgom3_carthage_alliance.jpg


Set the research queue to Economics, hire a few specialists to get it in 4, and press <Enter> (...sorry team, this was a :smoke: move on my part...)

IBT - A Garthaginian Caravel scoots down the coast, Hittite troops withdraw to meet the threat. Queue up some settlers. Start a court in Bede's Abbey, to bring those unruly Monks into line. Hittites and Babs start Bach's.

Turn 1(660) Move some troops, disband a couple of warriors, upgrade a couple of archers. Risk a few MDI in Babylon to quell some resistors.

Dial up France and give her Engineering. Apparently she no longer needs Iron, she got it IBT.

IBT - a few Hittite troops advance... we quell a few resistors in Babylon. Drat. Somebody already built Magellan's. Start Military Academy in GOC as a pre-build for Newton's.

Turn 2(670) Banking is generally known. I decide to get some mileage out of it, and trade it to Tokugawa for Music Theory+WM+11g+11gpt. Dial up France and sell her Chivalry for 1gpt+3g. (This will later prove to bust her rep...) Rest the troops, move a few to keep Hittites from getting too close to Babylon. Spend 68g rushing a Temple at Love Shack.

IBT - Carthage requests an audience...wants an alliance v. Hittites...

As I've said before in this SG: "It's early for that."

Hmmm... Carthage now lacks Saltpeter...and I could've sworn he was building Cav when I established that embassy...and he now has 2 horses for sale. :D

Turn 3 (680) Rest the troops...maneuver some settlers...

IBT - Hittite troops advance in a way that makes me... uncomfortable...Economics comes in, set queue to Physics.

Turn 4 (690) With all of these settlers out... the gpt is hurting. Hittites advanced troops where I hoped to put a settler this turn.

I am not sure when this happened, but the Babylonians have 4 cities on the other landmass... Hittites are not faring well in this war. Advance on Nineveh this turn.

IBT - Hittites advance troops in ways that will make them easy pickings.. unfortunately, they got a settler pair on the wines.

Turn 5 (700) - Nineveh is now guarded by a Rifleman. :rolleyes: We finally have a food shortage in Babylon. Entremont and Alesia founded this turn. Move some troops...

tgom3_bab_rifle.jpg
 
IBT - Hittite troops move towards our territory... (I have the path to Nineveh blocked) Hittites claim the wines...

Turn 6 (710) Bombing Nineveh... I Corps whacks an un-fortified Rifle... InYourFace founded... II Corps whacks a 3/4 Rifle..

Oh how this hurts... but we have simply got to get horses to finish this campaign. Dial up Hannibal and trade Saltpeter+WM+71g+79gpt for Horses.

IBT - Babylon signs France on against us. We lose our supply of spices... TundraFarm riots...

Turn 7 (720) ExRockpile founded. After Bombardment, I Corps whacks a 2/4 Rifle, then an unfortified 2/2 Conscript Rifle. Funny how those size 11 AI cities can have a pair of conscript rifles, huh? Veteran MDI whacks a redlined rifle; another whacks a 1/2 conscript, and the city is ours.

tgom3_nineveh.jpg


IBT - we quell one lousy resistor in Nineveh, after I put 2 armies in there...

Turn 8(730) Move some stuff...

IBT - America signs Inca on in a MA against Japan...

Turn 9 (740) Dial up the Hittites and take the alliance v. Babylon off the table.

Dial him up again, tell him "Remove your forces or declare WAR!" and....

tgom3_hittites_declare.jpg


:mischief: I "just happened" to have our trebuchets and a healthy MDI army outside Ivriz (Wines). WestFlank founded. Position troops. Go after a musket in Ivriz with our GS Army, and...

tgom3_IVRIZ.jpg


Rush a Cav in LastResort! :hammer:

IBT - Hittites declare war on the Japanese...

This is amusing... were we trading with Inca? Ol' Abe signed 'em on in an embargo against us! (Didn't I tell you they were evil?)

Inca and Carthage sign an alliance v. Hittites...

tgom3_INCA_declare.jpg


Hittite MDI flawlessly kills a musket that was guarding a settler. :mad:

Turn 10 (750) Artillery weakens a stack of 3 Crusaders and 2 MDI. ...move a settler to the wines....kill... 'several' enemy units. ICS'ing It founded in the desert... take a screenie for the tactical situation.
 
Here's the current tactical situation:

tgom3_TACTICAL.jpg


My tactical advice: The Hittite stack will most likely advance north. Move the cannon/trebuchet stack and redline 'em all. Go after them with a couple of vet MDI first (longbow freeshots) and then grab the 2 Elite MDI next to Babylon and go leader fishing. Put a few Cavalry in the town of InYourFace, it should be within striking distance of Babylone and Nineveh should they flip. Keep the rock-chucking thingamabobs with the Armies, and go after some Hittite cities.

After action review:

The good: We've got Cavalry in the queue, and 3 Caravels at the tip of our eastern peninsula. We've also got a spot of war happiness, and we'll have wines hooked up next turn, and two more towns next turn. I can't remember how many towns I built.

The bad: We lost spices, and I pulled a :smoke: move researching Economics.

The ugly: Everybody is at war with somebody, and we're at war with... three somebodies.

So...for the next better player: >> The Save <<
 
I almost forgot... I took screenshots of Carthage and Paris:

tgom3_CARTHAGE.jpg


tgom3_PARIS.jpg
 
Nothing like a good world war to get the tech pace back under our control! I knew you would surprise me! Nice bit of warfare and geopotlicking. Big dogs chewing on each other's ears and we have a free hand on our side of the water.

Roster check:

gmaHarriet - boots and saddles, Calamity. Go get some buffalo skins!!
Bede - batting clean up
General Mayhem - just may get a break from warfare
scoutsout - changed the picture, again.
 
Looks good scout. As I told you before signing up for the SG Bede, Christmas break is now upon me and I will be without fast enough internet to check the forums, and definitely without civ access until sometime around the 2nd of January, so please place me on autoskip until then.
 
Bede said:
Nothing like a good world war to get the tech pace back under our control! I knew you would surprise me! Nice bit of warfare and geopotlicking. Big dogs chewing on each other's ears and we have a free hand on our side of the water.
I'm glad you like it. I suspect Abe has nationalism, and is mobilized...which means he can't build wonders. There are a couple of things I overlooked:
  • I swapped TJ'ville to Military Academy, and swapped GOC to Pentagon as a Newton's pre-build.
  • In my after action review... make that four somebodies we're at war with, not three. As you well know, Brother Bede... I have this habit of discounting France when it comes to warfare.
 
Got it and will play tomorrow night.

Wow!!! I'm impressed with how much you accomplished. It's nice to see that our front is narrowed a bit, making it easier to defend until the Hittites' counter attack is taken care of and we can move forward. Ooooh, and I get to play with some cavalry. :D

@General M - I'll miss you, but I suspect we all may be somewhat less available for the next few weeks. Maybe Bede will relax the 24/24 just a tad? :mischief:

@Bede - Should I change my title to Calamity Crone? It fits and has a rather musical ring to it. :p
 
scoutsout said:
swapped GOC to Pentagon as a Newton's pre-build.
I just took another look at the save, and Newton's was built by Abe in 610ad...also Smith's in 640ad. :( Universal Suffrage and the ToE are both too many turns out yet, I think, so do we want the Pentagon? Heroic Epic? cavs? other?
 
gmaharriet said:
I just took another look at the save, and Newton's was built by Abe in 610ad...also Smith's in 640ad. :( Universal Suffrage and the ToE are both too many turns out yet, I think, so do we want the Pentagon? Heroic Epic? cavs? other?
Dang, I feel silly. :blush: We want the Pentagon, but I suspect we'd rather have a University, Market, and some Cavalry.
 
Preturn - Switch GOC to Uni, rush settler in Incense Desert for 40g, switch Fish Town to settler, switch Harrietsburg to cav. Press enter.

IT - France declares on Carthage. Several Hittite units move south, but 2 LB's N, 1 MDI and 1 LB stick around. TundraFarm cannon -> cannon, Incense Desert setter -> cannon.

1. 760ad - Found Grape Vine next to wines -> caravel, found Deer Farm east of Grape Vine -> cannon. Do some MM to lower research by 1 turn and speed up lib in Forward Post. RL all 4 reachable Hittite units, kill with MDI's and armies, but no promotions.

IT - Babs declare on Carthage. All but 2 of Hittite units move S. Mayhemium cav -> cav, Bede's Abbey court -> market, Lindum aqua -> harbor

2. 770ad - kill Bab units, send Corp I to West Flank to heal, Move some units forward and settler into place S/E of West Flank.

IT - I'd left an MDI exposed and he's killed by a crusader. Scoutsrest cav -> cav, Richborough cav -> cav

3. 780ad - Settle Jungle West S/E of West Flank -> temple. Kill crusader with elite MDI, but no promotion. RL musket, but can't attack without exposing unit. Send I Corp north to attack Ankuwa and position other units from Lezoux.

IT - 2 muskets die on our troops near Jungle West and our cav promotes to elite.

4. 790 - kill 2 RL muskets, but no promo. Continue placing units for attack on Ankuwa next turn. Hire 2 entertainers in Nineveh. Rush settler in Fish Town for 48g and change Alesia to settler in 1.

IT - 3 galleons from Carthage show up...looks like they're heading for Hittiteland. Hitties want peace and offer T of G which is due after next turn...no thanks. We lose an MDI on defense. GOC Uni - cav, Fish Town settler -> musket, Alesia setter -> temple.

5. 800ad - RL crusader, kill with elite MDI but no promo, cover with army. Kill RL musket with cav, no promo. Kill 2 defenders at Ankuwa with our army, and Alesia falls with 3 resistors and 1 slave. Start temple. T of G next turn, but slider stays at 40%. Change a bunch of scientists to tax collectors.

IT - Hittite musket heads toward undefended Fishtown. Theory of Gravity -> Magnetism in 8. Lurkersville cav -> cav, Deva court -> cannon. Resistance in Ankuwa ends.

6. 810ad - send an MDI to Fishtown. Move 3 trebs and 3 units there, bombard musket removing 1 hp and kill with elite cav who goes 2/5, but no promotion. Pull wounded I Corps out of Ankuwa and send to Incense Desert to heal. Move 1 settler into position for settlement and another closer to the front, but out of danger. Hire enough scientists to get Mag down to 6 from 8 turns.

IT - Tokugawa buys our WM for WM + 3 gold (all he's got) and he is gracious. Nemausus market -> cav

7. 820ad - Found Jungle East -> temple. Rush settler in Exrockpile for 8 g. Waiting for I Corps to heal.

IT - Japan and Babylon sign peace. Hittite caravel sails near Nineveh. Harrietsburg cav -> cav, ExRockpile settler -> cannon.

8. 830ad - I Corps is healed so move it and most of our other units right outside Akkad.

IT - Hittites and Inca sign peace. Hittite caravel sails up to Rathaus. Carthaginian RL'd musket moves N toward Akkad.

9. 840ad - Send cav who was on way to front back as far as Camulodenum. Akkad is taken by an elite Cav and an elite MDI, but no leaders. We raze it and get 4 slaves. Concerned about the Hittite caravel, I rush a cav in Mayhemium for 40g, one in Bugsrest for 60g, in Richborough for 56g, GOC for 48g and Scoutsrest for 56g. If nothing happens, they'll be useful for our other wars. Move science up to 60% to get Mag in 2 turns at -11.

IT - Hittite crusader kills Carthage musket just S of the Akkad rockpile. Hittite Caravel sails into bay near Nineveh and drops off...1 longbow. GOC cav -> cav, Scoutsrest cav -> cav, Camulodenum Univ -> bank, Richborough cav -> cav, Mayhemium cav -> cav, Cronium market -> harbor, Bugsrest cav -> market, Last Resort cav -> cav

10. 850ad - cav from InYourFace kills LB only losing 1 hp. RL crusader near Akkad rockpile, kill with elite cav, but no promotion.

I left an army and some trebs with movement near old Akkad. There is a Hittite musket which could be reached, but might leave units in an inconvenient spot for heading toward next town, and I didn't want to waste possibilities by "chasing a stray". There are 2 settlers, 1 in Jungle West and 1 N/E of Incense Desert. Some workers still have movement left as well.

The same Hittite caravel is still sitting near Nineveh. I left a couple of cavs on our Eastern penninsula in case of more boats, but they can still be moved.

Magnetism is due next turn. I changed a lot of scientists into tax collectors...should be right on the money.

Sorry if I built too many cavs (some can be changed), but if we should lose our access to horses, we may not have another chance.

Pics to follow.

The save:
 
Ankuwa taken 800ad
800ad_Ankuwa_Taken.JPG

Hittites build Bach's 810ad
810ad_Hittite_Bachs.JPG

Akkad taken 840ad
840ad_Akkad_Taken.JPG

The Hittite front 850ad
850ad_Hitt_Front.JPG

Our Empire at 850ad
850ad_Our_Empire.JPG
 
On to Hattusas!!!
I know where the buffalo are, they are singing baritone in the Cathedral.

Nice bit of warmongering there, ma'am. I especially enjoyed the comments about not chasing strays because of the potential for lost opportunities.

As for relaxation of the 24/24 rule, it's the holidays, right, the Lord of Misrule will soon ascend the throne, so let's party on. In other words, 24 to got it and whatever is needed to play it right.
 
@gmaharriet: Excellent job of warmongering! :thumbsup: Knowing well what you had to contend with, you did a nice job of maneuvering our forces.

@Bede: If we go with an ICS type settling pattern, I see room for 4 more towns in the lands that harriet 'liberated' for us. Whaddya think?

...and to heck with "on to Hattusas"... where's Hammi's current capitol? :hammer:
 
Sorry for the double-post.. but I noticed something in one of the mini-maps in harriet's posts...

@Bede: Tokugawa has lost a city to Abe. I don't think we have any strategic resources to spare... but IIRC, he did NOT have a ROP with Carthage on my turns. I think there is a city with a Carthaginian name and a Japanese flag ... or vice-versa...

At any rate... the balance of power game on the other continent is starting to look a bit dicey. I suspect the Americans may become the runaway AI if we can't get the French back on board.
 
As always when BEde picks up it is time to play "Let's Make a Deal", so I do:
First I cancel the lux deals with Hannibal and renegotiate a little nit more to our advantage.

29.jpg


30.jpg


The dial up Joan and get a peace treaty from her just because I can:

31.jpg


Then buy some luxuries from her, too

32.jpg


With the goodies from Hannibal and the markets we have on line I can hire a clown at Bede's Abbey for a few more turns, but get the luxury impost down to 0 and start putting some real money back in the treasury while learning how to build locomotives at a spanking pace. I do change the research direction to Medicine when I realize that no one has it. This has a big payoff only a few turns down the line.

The first news of note in this set is the ecpected era change

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But then this little dispatch arrives

34.jpg


Meanwhile in the south there is the little matter of some wandering Hittites, as well as a capitol to capture and subdue, not to mention the final subjugation of the Babylonians at Babylon and Nineveh, In aid of all that I put forces into Nineceh to bring and end to the resistance and convert the shields invested in the temple to a worker. Instant slave and the resistance will quell that much quicker. Babylon gets only a token garrison for now.

So the armies catch a little rest and the cannons and catapaults to Twang n Boom on any interlopers. Once all are back to full health the two armies and some cavalry move into position above Tarsus and after some more Twang n Boom

35.jpg


I took the opportunity of ending the alliance with Japan when the time came as I had noticed the same thing as scout, and in 890AD Toku took the hint.

36.jpg


The next interval is spent moving towards Tyrana

37.jpg


And then it is time to concentrate the forces for a push to Hattusas

Then this message comes in from the Foreign Office

38.jpg


-More-
 
While the armies are moving in the south the scientists have been busy, as well as our shipwrights (galleons and one frigate) but the results of the research are gratifying

39.jpg


Meanwhile the armies have reached the gates of Hattusas and dealt with some Hittite dudes who think our ungarrisoned towns are just too tempting. What they fail to notice however are the cannon, trebs and cavalry waiting to pick them off as they advance.

But here we are in 850AD
40.jpg


just where I wanted to be

And the results are even better

41.jpg


Who needs the Knights Templar, not us, but Bach's Cathedral is really useful. WE have a REpublic that has been at war for many years, but our luxury tax is now 0 and will stay there for a really long time as most of our metros are maxed at 12 or within one or two more births of getting there and we have luxuries and entertainment to spare.

My last act was a gamble, but it worked,
42.jpg

so now the way is clear to finish the Hittites on our continent and move on to end the reigns of Hammi and Mursilis forever.

Rush settlers out of the south western towns as they become affordable and resettle the plains with as tight a build as makes sense. There will be coal for rails so each plains tile is worth three food plus the three from the AGRI trait in the city center so plan accordingly for towns maxed at six without a river location and cities at 12 with a river. Settle on hills where you can (you still get the third food) so you use as many plains as you can.

Militarily, keep the armies healthy and moving together. The Pentagon was built in TJville, but do not fill the armies. There are galleons moving in to support the landings across the strait, and a lone frigate to porvide some kind of cover. Put the troops in regular galleins and make sure to have at least one empty vet to provide cover against any enemy navy.

Hammi's towns are all size 1 so he has been whipping like mad, expect to see many, many Bab rifles in those tiny towns. Upgrade every treb to a cannon after loading on the galleons (use Shift-U) so the ships can sail immediately if it makes tactical sense to do so. Otherwise you can wait so the cannon can unload immediately.

The coal we need is south of Hattusas still inside Hittite borders. If you have to plant a colony there do it and start railing up the shield producing fields in the core.

Have fun making some mayhem, General.
 
Woo hoo!!! Nice going there, Bede! We've got the seasonal joy of /B/a/c/h's (Oops! I meant Handel's) :blush: Hallelujah Chorus and gonna get coal in our stockings from Santa. :woohoo:

For some perverse reason I just love building the railroads...actually have fun with MMing them. :crazyeye:

I have some questions...

bede said:
make sure to have at least one empty vet to provide cover against any enemy navy.
Do you mean to have an empty "vet" boat built in a harbor to sail with and cover non-vet boats filled with units? I have a hazy recollection of reading something somewhere about what to do when you don't have destroyers or battleships, but the details escape me. :hmm:

bede said:
Upgrade every treb to a cannon after loading on the galleons (use Shift-U) so the ships can sail immediately if it makes tactical sense to do so.
Does this mean loading with the boats sitting in one of our towns with one of Sun Tzu's conveniently provided rax?

I think you must have missed the news bulletin General M provided last Wednesday.
General Mayhem said:
As I told you before signing up for the SG Bede, Christmas break is now upon me and I will be without fast enough internet to check the forums, and definitely without civ access until sometime around the 2nd of January, so please place me on autoskip until then.
It looks like Scout's up and I'm on deck with only the 3 of us to keep things moving for the next couple of weeks or so. :mischief:
 
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