Pre-flight check:
3kBC SAV: Check
Mapstat: Check
Fresh cup of coffee: Check
Clean underpants :Check
Rename the southern worker "Sally"... so maybe we'll remember to try and keep her South of the river. Tempted to move her to the sugar, but decide we need some terrain trimming around GOC first...
IBT - Incan settler pair head south from Tiwanaku.
Turn 1/2950BC - move the warrior south, worker stuff. Rename the northern worker Norm.
IBT - we equip a settler, start a warrior.
Turn 2/2900BC - move the settler to "Camouflage Dot". Myst has slipped to 23 turns. Not much to do about that, with one poor citizen bearing the tax burden for 4 units. Drop lux tax... doesn't matter at all.
IBT - I think the blasted Inca are gonna poach one of my 'fog busting dots'.
Turn 3/2850BC TedJacksonville is founded in honor of the player who introduced me to SGs. Gold before shields... citizen is MM'd off riverside forest to roaded regular grass next to river. Starts a warrior. Myst now down to 14. Just to satisfy my curiosity, I MM the citizen back, and it adds 2 whole turns to Myst.
IBT - not much
Turn 4/2800... I get to move our warrior. Whoopee. This is exciting.
IBT - These AI with all these freebie units get to have all the fun. I have no idea where that Incan settler pair wandered off....
Turn 5/2750BC - I get to do some stuff with ALL THREE of our units this turn!
...and the warrior has met the Hittites! They're up Alphabet, Bronze, and Masonry.
IBT - G.O.C trains a warrior... starts a settler. Due in 10, growth in 3.
Turn 6/2710BC - Alphabet is now known by all neighbors. Inca and Babylon have picked up the Wheel. No trades available. Newly equipped warrior moves east, and spots silk! Older warrior works his way southward...
IBT - not much
Turn 7/2670 - The Wheel is now known by all neighbors. Southbound warrior spots a border. Eastbound spots more silk.
IBT - A road project is completed near TedJacksonville.
Turn 8/2630 - MM TJ'ville to roaded/riverside/irrigated plains to net a shield. Southbound warrior spots a wounded Bab warrior. Eastbound warrior spots what may be a land bridge.
IBT - not much.
Turn 9/2590 - southern warrior trespasses past Hammi's border to spot Ellipi. Blast it. Miscalculated on the food/shields... Settler due in 4, growth in 7. Swap to Archer, due in 2, one shield over-run. Bump lux tax. Land bridge turns out to be land's end...but there's a cow over there, and a little fishy... looks like a good place for a Celtic marina. Myst in 7. AI have no new techs.
IBT - Hammi gripes, a barbarian emerges in the north. TedJacksonville trains a warrior, starts a worker. Babylon starts Pyramids for us, as do Inca.
Turn 10/2550 BC. TJ'ville has grown. Same MM move I did earlier cuts Myst from 6 to 5. Scouting type stuff with the warriors... southern one picks his way around Bab border...new one heads for mountain near TJ'ville. Eastern one starts heading southwest. There is either some room for us to grow over there, or a civ we haven't met yet.
...Or maybe that's a lake south of Ye Grumpy Ole Capitol. Nope. If it was fresh water it'd produce 2 food without a harbor.