Now where was I?!?!?! Oh yeah... Turn 5/450 BC.
Rather than starting the war now, I think I will wait just one more turn. Hire a tax collector in Richborough. (The 2 GSs no longer pull MP duty there.) Found Harrietsburg on the northern coast. Start an Archer. Sail our boats. I
buy Currency from Hittites for 24gpt. (I wanted that in before the GA.) Set the research queue to Republic at minimum. MM Lurkersville for an extra shield. (We need pointy sticks soon.) Move a 2nd Cat into GOC, move 2 cats into Harrietsburg.
IBT - lots of troop movement. Some Hittite swords show up. Richborough equips a settler, starts a Rax. Washington completes Great Wall. Incan archers are outside GOC and one on a hill next to Harrietsburg.
Turn 6/430 - The moment of truth has arrived. Dial up Pancho and declare war. Cats go 3 for 4 v. Incan archers. Vet archer from Iron mountain flawlessly kills Incan archer next to GOC, promotes to Elite. Reg Archer in Harrietsburg kills Incan archer, promotes 2/4. Take the 4 Gallic Swords after Vilcabamba. First retreats, doing no damage. Second flawlessly kills the Incan Vet spear... and...
The third retreats, doing 1hp damage. The last one flawlessly takes the city...which is now a Rockpile. (Phase 2 of "Scout's Peninsular Redevelopment Plan")
IBT - Hittites and Inca duke it out near TJ'ville. Mayhemium Cat>Rax Hittites and Babs start Sun Tzu. Carthage starts Great Library. America completes Statue of Zeus in Philadelphia.
Turn 7/410 Move some troops, rest some troops. Start to assemble Task Force Tiwanaku.
IBT - lots of fighting along the western front. Lots of settler pairs too. GOC and Scoutsrest train another GS apiece, while Camulodunum trains an Archer. TheRathus equips a worker, starts a rax (next player can change)
Turn 8/390 - move Task Force Tiwanaku into Incan Territory. We have 5 Cats, our Elite Archer, and 5 Gallic Swords. Scoutsrest and TJ'ville are guarded by 3 Archers apiece...this'll either give us the edge...or send us the other way.
I buy Construction from Carthage for 65g+25gpt.
Congratulations Team. We just hit the Middle Ages.
IBT - Aside from the Hittites and Inca whacking at each other on our Western Border... I simply must take a screenie of this latest AI

move:
We train another GS and Lurkersville starts training GS's this turn.
Turn 9/370BC - Collect 2 more Incan slaves outside Scoutsrest. Mistburg (archer) and Bede's Abbey (Rax) are founded this turn, completing the final phase of my redevelopment plan. (We dotmapper types love this urban renewal stuff.) TF Tiwanaku arrives at the city's gates.
IBT - Interloping settler pairs retreat. Inca start Sun Tzu.
Turn 10
*****Siege of Tiwanaku
Cats go 3 for 5, city is defended by 2 spears and an archer. First GS wins flawlessly v. 2/3 spear. The 3/3 Archer is next... go after him with our only Elite unit and...
We lose a GS v. Redlined Spear, but the next GS connects our dyes.
Use the MGL to rush the Forbidden Palace in Tiwanaku. (Anybody wanna buy a bridge?) Yeah, RIGHT. Vercingetorix builds an ARMY and we queue up a Temple in Tiwanaku.
Our last combat settler moves into position 3 tiles NW of Scoutsrest. Our Army takes out an archer just outside Tiwanaku and retreats to the relative safety of the town (won't flip the first turn).
Take a few screenies...and get ready to post the log.