scoutsout
Minstrel Boy
Okay... I'm considering some wholesale build order changes (generally considered bad form in SGs...) but I think we need to shift gears for a bit and build some infrastructure (and Kul-cher).
The good news is that we have an opportunity here. I was able to get peace and 2 lux deals in pre-flight. The lux deals will allow us to do one of two things, a hard burn on research, or max out cash flow to do some cash-rushing of improvements.
On the research front, we have one turn invested in Chemistry. I can start a fresh University build in GOC...which will take 15 turns to build. We could use that as a pre-build for Cops if we want to try to snag it....
Please read my pre-flight check and offer your thoughts... especially on research, and whether we want to adopt a "hard burn" approach, or spend the cash doing partial rushing to get our infrastructure up to snuff. If you think I've gone daft... feel free to say so.
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Pre-flight check/250 AD
Salt poach and TheRathus are flip risks... we need some culture. Our army is ... a bit disorganized. Time to do a little re-grouping.
Dial up Mursilis and sign straight up peace. He will sell us Wines for Dyes, Silks, and 150g. Hammurabi will trade Incense for Dyes+230g.
Treasury is at 722g+75gpt, Chemistry in 49 at 0% research, lux at 20%.
Trade Dyes+191g to Babylon for Incense. (~9.55gpt, before accounting for TVM) Trade Dyes+Silks+98g to Hittites for Wines (~4.9gpt...)
Take lux down to 0% to see if we can take it...and we cannot. Scroll through our cities, hiring specialists where I can.
Swap Nemausus to Library...though it could use a court as well. Also order up Libraries in Scoutsrest,
Camulodunum...swapped to worker, it has stopped growing. Camulodunum is building a Barracks? I could SWEAR I was building veteran archers there in my last turnset.
Order up a market in Richborough. A court in Bugsrest. A Temple in TheRathus will waste 4 shields. A little MM gets it growing again... it's woefully corrupt.
I'm not so sure a harbor is the way to go in Harrietsburg. It can only work 3 coastal tiles.
Order up a court in Forward Post. Settler in Tolosa and Lindum. (can cash rush...) A harbor in Glanum and North Pole. (Fishing villages... )
Order up a Temple in Salt Poach...short rush with a worker. Library in Cuzco.
Running research at 90%... Hiring every possible scientist gets us Chemistry in 11 turns... pick up a tax collector here and there to run research at -18gpt.
Order up a court in Tiwanaku, and a settler in Curovernum. With 3 scientists there...
The good news is that we have an opportunity here. I was able to get peace and 2 lux deals in pre-flight. The lux deals will allow us to do one of two things, a hard burn on research, or max out cash flow to do some cash-rushing of improvements.
On the research front, we have one turn invested in Chemistry. I can start a fresh University build in GOC...which will take 15 turns to build. We could use that as a pre-build for Cops if we want to try to snag it....
Please read my pre-flight check and offer your thoughts... especially on research, and whether we want to adopt a "hard burn" approach, or spend the cash doing partial rushing to get our infrastructure up to snuff. If you think I've gone daft... feel free to say so.
----------
Pre-flight check/250 AD
Salt poach and TheRathus are flip risks... we need some culture. Our army is ... a bit disorganized. Time to do a little re-grouping.
Dial up Mursilis and sign straight up peace. He will sell us Wines for Dyes, Silks, and 150g. Hammurabi will trade Incense for Dyes+230g.
Treasury is at 722g+75gpt, Chemistry in 49 at 0% research, lux at 20%.
Trade Dyes+191g to Babylon for Incense. (~9.55gpt, before accounting for TVM) Trade Dyes+Silks+98g to Hittites for Wines (~4.9gpt...)
Take lux down to 0% to see if we can take it...and we cannot. Scroll through our cities, hiring specialists where I can.
Swap Nemausus to Library...though it could use a court as well. Also order up Libraries in Scoutsrest,
Camulodunum...swapped to worker, it has stopped growing. Camulodunum is building a Barracks? I could SWEAR I was building veteran archers there in my last turnset.
Order up a market in Richborough. A court in Bugsrest. A Temple in TheRathus will waste 4 shields. A little MM gets it growing again... it's woefully corrupt.
I'm not so sure a harbor is the way to go in Harrietsburg. It can only work 3 coastal tiles.
Order up a court in Forward Post. Settler in Tolosa and Lindum. (can cash rush...) A harbor in Glanum and North Pole. (Fishing villages... )
Order up a Temple in Salt Poach...short rush with a worker. Library in Cuzco.
Running research at 90%... Hiring every possible scientist gets us Chemistry in 11 turns... pick up a tax collector here and there to run research at -18gpt.
Order up a court in Tiwanaku, and a settler in Curovernum. With 3 scientists there...