General Mayhem said:
Nice kill ratio, but be warned, I had a 16-0 kill ratio and then the RNG decided that was a bit too much, so you might want to sacrifice a couple units to appease it
RNG has been fine on units so far, though I haven't been keeping exact numbers. No units lost yet, BUT...
Dum de dum dum! The Americans just landed a regular warrior on our old Incan Penninsula.

I know I have to boot so they declare and we get war happiness, but we have very few troops up there. I can get THAT warrior I think with an LB, but they have several galleys roaming around.
I'm going to post my turnlog so far, a couple of pics and the save. You'll see I just founded Last Resort 1 tile N of Scout's recommendation, because the Babs have knights now and one used the neutral roads to head for GOC before being killed by one of our MDI's. The town should slow them down I think. I'll probably reinforce the new town and send one of the armies (Corp I) to pillage the salt. We have 3 more settlers ready, but I'm not making much forward progress to do anything with them.
The American (singular) landing has kinda thrown me. Anywho....
Preturn 350ad - Looks good so hit enter.
IT - 3 Bab longbows move toward GOC. Carthage begins Cops.
1. 360ad - Move LB into GOC for defense. Bombard Eulbar, leaving 2 RL'd muskets. Take it with 2 LB's and raze,netting 4 slaves and 3g. Bombard each of the 3 LB's removing hp from each. Kill 1 LB with LB and 2 others with MDI. Move Army Corp I to rubble, covering LB's there, and other MDI's forward. Move settler toward old Eulbar. worker moves. Kill ratio 5-0. Swap Harrietsburg, Nemausus and Salt Poach to settlers.
IT - Watch 1 Carthaginian and 3 American galleys checking our our coast. Bab troops move mostly north toward GOC and TJ ville. Richborough MDI -> MDI, Harrietsburg settler -> treb, Salt Poach settler -> Lib
2. 370ad - RL Bab musket with trebs and finish off with elite GS, but no promotion. Move 3 trebs to join Corp I and consolidate troops a bit. worker moves
IT - Watch gallies sail. Bab musket and LB move N. TJville MDI -> MDI, Bugsrest court -> aqua
3. 380ad - Trebs RL both musket and LB, kill 1 with elite GS, but no promotion, kill other with elite* GS. Move settler up under Corp I army and rearrange some troops. Corp II is almost healed. Our galley finds another island W of America.
IT - First Bab knight I've seen rides up out of the fog and 1 LB. Lurkersville aqua -> pike
4. 390ad - RL LB with trebs. Fortify troops to see what knight is up to. I think we have a pretty good kill zone set up. worker moves. Galley sees the island is shared by America and Japan.
IT - Uh, oh! Americans land a warrior on old Incan penninsula. Yikes!!! Bab knight tries to get past our armies and is killed on defense by an MDI after being hit by a freeshot while passing the trebs. Nemausus settler - rax, Scoutsrest MDI -> MDI. Americans start Magellan's.
5. 400ad - RL Bab musket with trebs. Decide to found Last Resort under the army so any knights cannot make use of our roads again. Kill musket with Corp I and return army to Last Resort.
Pics to follow and here's the save:
Edited to add: It's been a long week and I'm very tired. I'll finish this tomorrow afternoon or someone else is more than welcome

to pick it up and play it. Any takers?
