1085/1000 XP
Thedrow Corr, Level 2 Chaotic Good Half-elf Male Bard
27 years old, 6'1", 190 lbs., follower of Corellon when sober
Languages: Common, Elven
Hair: brown; Eye: deep violet; Skin: sometimes sickly white
Low-light vision
37 Hit Points, 9 Healing Surges
Initiative +1, 1 Action Points
AC 13, Fortitude 13, Reflex 12, Will 14
Speed 6, Insight 12, Perception 14
STR 12 (+1)
CON 15 (+2)
DEX 12 (+1)
INT 13 (+1)
WIS 9 (-1)
CHA 17 (+3)
Trained Skills: Arcana +7, Athletics +7, Intimidate +9, Perception +5, Streetwise +9
Untrained Skills: Acrobatics +3, Bluff +5, Diplomacy +7, Dungeoneering +1, Endurance +3, Heal +1, History +3, Insight +3, Nature +1, Religion +3, Stealth +3, Thievery +3
Powers
Guiding Strike
At-Will ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and the target takes a –2 penalty to the defense of your choice until the end of your next turn.
Level 21: 2[W] + Charisma modifier damage.
Vicious Mockery
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Level 21: 2d6 + Charisma modifier damage.
Burning Spray (Sorcerer Attack; see Racial powers)
Encounter ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Shout of Triumph
Encounter ✦ Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Charisma vs. Fortitude
Hit: 1d6 + Charisma modifier thunder damage, and you push the target 1 square.
Effect: You slide each ally in the blast 1 square.
Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier.
Stirring Shout
Daily ✦ Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Song of Courage
Your magic creates shouts of encouragement, making it seem as
though an entire army were cheering on your allies.
Daily ✦ Arcane, Zone
Minor Action Close burst 5
Effect: The burst creates a zone of inspirational shouts that
lasts until the end of your next turn. When you move,
the zone moves with you, remaining centered on you.
While within the zone, any ally gains a +1 power bonus
to attack rolls.
Sustain Minor: The zone persists.
Class Features:
Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
Bardic Training:Gain Ritual Caster as a bonus feat; own a ritual book with two first-level rituals. Can perform one bard ritual per day.
Bardic Virtue of Valor: Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.
Majestic Word:
Encounter (Special) ✦ Arcane, Healing
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
You can use this power twice per encounter, but only once per round.
Multiclass Versatility: You can choose class-specific multiclass feats from more than one class.
SIZE="1"]Skill Versatility: You gain a +1 bonus to untrained skill checks.[/SIZE]
Song of Rest: When you play an instrument or sing during a short rest, you and each ally who can hear you are affected
by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to
your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.
Words of Friendship:
Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Race Features:
Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.
Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
SIZE="1"]Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.[/SIZE]
Feats:
Strength of Valor: When you grant an ally temporary hit points with your Virtue of Valor, that ally also gains a +2 bonus to the next damage roll he or she makes before the end of your next turn.
Toughness: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).
Rituals
Glib Limerick
Level: 1 Component Cost: 10 gp,
Category: Deception plus a focus worth 5 gp
Time: 1 minute Market Price: 50 gp
Duration: 10 minutes Key Skill: Arcana (no check)
Prerequisite: Bard
For the ritual’s duration, whenever you make a Bluff check, you can roll twice and use either result. The ritual’s effect automatically ends when you roll initiative.
Focus: A musical instrument you play as part of performing the ritual.
Traveler’s Chant
Category: Exploration plus a focus worth 5 gp
Time: 10 minutes Market Price: 75 gp
Duration: 8 hours Key Skill: Arcana (no check)
Prerequisite: Bard
For the ritual’s duration, you and up to eight allies who heard the whole performance of the ritual can travel farther than normal. For the purpose of determining how far you and the allies can travel in an hour or a day, treat the group’s speed as the slowest member’s speed + 2.
Focus: A musical instrument you play as part of performing the ritual.
Equipment: Scimitar prof.+2, 1d8, high crit (4 lb.), Shortbow prof.+2, 1d8, load free (2 lb.), Adventurer’s Kit (33 lb.), Ritual Book (4 lb.), Cloth Armor (4 lb.), Light shield (6 lb.), 30 arrows (3 lb.), Wand (no weight), Tent (20 lb.), Lute (2 lb.), Flute (1 lb.), 2xThieves’ Tools (1 lb.)
Wealth: 69gp
81 lb./120
Description and Background:
Thedrow was born into the family of Gladwyn and Lysa Corr, third child of four. His father was a cobbler, and NK was too lazy to write much more. He also appears to talk in couplets a lot.
Spent Action point,
5/9 Healing Surges left
37/37 HP