It really doesn't have all the bonuses it used to, the AI get no free cities when they used to get 2. That's an absurdly large change in how much 'cheating' the AI does.It already has all of that. It's still really bad.
There's clearly work to be done, but it also seems a very substantial improvement over the last 2 civ games' AI. I wonder what the cause of the inconsistencies are in the AI - I've seen many reports of people just barely holding on to their cities in the Modern era as they try to finish a victory project, and many reports of the AI utterly failing to expand or develop at all. You'd expect it'd be difficulty level, but it doesn't seem to be that. It bodes well, in my opinion - if the inconsistencies are cleaned up and it works at the current good standard for everyone, I think that'll be a really solid increase in AI capabilities from recent civ games. Hell, I've even seen a competently-executed invasion from the old world to the distant lands to attack the player's colonies there. I don't recall naval invasions working well even in the much older civ games that had more competent military AI!