The AI Thread

Actress created by artificial intelligence generates controversy among Hollywood actors​

"They stole the faces of hundreds of young women to create this AI 'actress,'" wrote Mara Wilson, a Hollywood actress who is one of many celebrities who have railed against its creator, Eline Van der Velden.

  • 30 set. 2025, 07:34 6
The use of AI has become increasingly visible in recent months in the creative industries, generating more and more controversy

▲The use of AI has become increasingly visible in recent months in the creative industries, generating more and more controversy

Instagram @tillynorwood
Artificial intelligence (AI)-created actress Tilly Norwood is causing outrage among actors in Hollywood, the United States (USA), Agence France-Press (AFP) reported on Monday.

"They stole the faces of hundreds of young women to create this AI 'actress.' They're not creators. They're identity thieves," Mara Wilson, who plays "Matilda," said on social media.

“Shame on these people ,” Mara Wilson added, referring to the actress created by the Xicoia studio, which develops AI-generated talents, adapting to the entertainment industry.

Several agencies already appear to be lining up to represent Tilly Norwood, studio founder Eline Van der Velden revealed last week.

Scream and Scream 6 lead actress Melissa Barrera said she hopes "every actor represented by the agent who does this drops him."

The White Lotus actor Lukas Gage has accused Tilly Norwood of being "a nightmare to work with" because she allegedly "couldn't get into position on set and was late."

The founder of the Xicoia studio said that Tilly Norwood “is not a replacement for a human being, but a creative work,” she indicated on the social network Instagram, on Sunday.


"Just as animation, puppetry, and special effects have opened up new possibilities without compromising live performance, AI offers another way to imagine and build stories," argued Eline Van der Velden, emphasizing that she is also an actress. For the founder, AI-generated actors should be judged among other AI-generated actors, not directly evaluated by human professionals.

According to AFP, Tilly Norwood is enough to reignite fears about the replacement of artists by AI, which partly motivated the strikes that paralyzed Hollywood in 2023.

The use of AI has become increasingly visible in recent months in the creative industries, generating increasing controversy, according to AFP.

The virtual band "The Velvet Sundown" surpassed one million listeners on the music app Spotify this summer. In August, a fictional AI-generated model graced the cover of fashion magazine Vogue.
 
I'd rather watch the movie again then watching to "that guy with the glasses"!
 
I'd rather watch the movie again then watching to "that guy with the glasses"!
What's wrong with him?
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But seriously, i posted that vid 'cause he goes into how the main charachter was supposed to be the "First CGI Actress" that was supposed to revolutionize Hollywood. They were gonna use her model in other movies but then it bombed hard.
 
I think he's too harsh on some reviews, I am reminded of his review of Independence Day. Otherwise if it wasn't for his entertaining review of the Room we probably would have never have the movie about it, so that was good. I am more of a AVGN dude.
 
Getting a bit more context for The Spirits Within is helpful:

Squaresoft had acquired a (correct) reputation for being a on top of the technology department for gaming (Final Fantasy VIII and X are excellent looking games), so having a CGI actress and the technology that comes with it was a logical step to go to.

The three major problems: sinking too much money into the project, the project going over budget, and said project being a by the numbers sci-fi movie.

This effectively killed Squaresoft through functional bankruptcy. This also screwed over a planned merger with fellow big name JRPG publisher Enix, delaying the merger and making the merger only one in name (Enix basically absorbed the almost dead Squaresoft and put the latter's name in front because Squaresoft was more well known worldwide).

I personally feel like we're going to see history repeat, where this AI actress is going to be placed in high cost (also AI made) slop. Unlike Squaresoft's project, there's a lot more folks sinking money into this project, to the point it will likely take a while to die off.
 
Why did you singled out FFVIII? I thing IX is better in the CGI department (also gameplay:)).
Now X was a different beast altogether in the graphics department just as VII was, compared to it's predecessors.
X cutscenes where indeed movie like and help up fairly well compared to some of the CGI made into the late 10s (also looking at recent MCU slop).
This still gives me goosebumps to this day!
 
Never got the FF series. Never played any of the games and I have not any idea what is it about at all. Maybe because I never had a game console, only computers (Spectrum 48K, Amiga 500 and then PCs beginning with a Pentium). Still I never liked the looks, it looks too much for teenagers to me.

Dont get the AI actress thing either btw. What are the advantages they are looking for over a real actress? Cheaper? They could have made her more 'beautiful' than any real womam but I see they didn't try that hard in that aspect.
 
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Never got in the FF series. Never played any of the games and I have not any idea what is it about at all.
If you're not into RPG's all turn based until FFX, then don' bother. The modern equivalent to these would be Project Octopath. I am a great fan or RPG's, I've been playing one for some time, although the RPG style of the Xenoblade series differs greatly from FF. Typical PC RPG's are also very different.

it looks too much for teenagers.
I grew up very little since that time:lol:

They could have made her more 'beautiful' than any real woman but I see they didn't try that hard in that aspect.
That would have riled up a lot of people nowadays, specially since this AI actress is white!
 
I have recently come to the opinion that strong AI won't be a big deal when it hits. I put in the prediction thread that I expect people to begin mentally interacting and inhabiting machines starting fairly soon and that by the time a true strong AI is developed or emerged, it won't really be strongly distinguishable from all the augmented people that will already exist.
I like RPGs too, love elders scrolls, fallout, baldurs gate, Kingdom come, etc.. didn't even know FF was RPG. Thought it was an adventure-hack&slash-shooter mix or something like that. In any case it would be Japanese RPG, wouldn't it? Which is a genre itself apparently. (I haven't played any japanese RPG either, so I am just wondering here).
 
I like RPGs too, love elders scrolls, fallout, baldurs gate, Kingdom come, etc.. didn't even know FF was RPG. Thought it was an adventure-hack&slash-shooter mix or something like that. In any case it would be Japanese RPG, wouldn't it? Which is a genre itself apparently. (I haven't played any japanese RPG either, so I am just wondering here).
That the correct term JRPG yes, I was forgetting that. They still rely on loose DnD rules but FF kinda does their own thing. It is a very old franchise starting on the NES in the early 90's, the west didn't got all initial releases. If you really wanna try I would suggest FFVI from the SNES era as it's the last and perfect FF from the classic 2D bit era.
 
I'd suggest FFX as a good starting point for someone who's never played a FF. Good story, fun (if you like turn based combat) gameplay, decent looking with the remaster and just in general feels more modern that its predecessors in terms of playability while still having much of the classic FF feel which I think has been a bit lost in the most recent single player offerings. VI does have a good story and characters, but I find actually playing it to be pretty clunky mechanically.

Or just go for 14 which will give you the FF style storytelling in what's otherwise a reasonably conventional MMORPG - if you've played WoW or similar, you'll know how it works. Though the early parts of the story are kinda bad. It's not really till the first expansion that things start getting good, and a couple more before it hits the peaks it's become known for (Shadowbringers and Endwalker are Square's best work story wise IMO).
 
I'd suggest FFX as a good starting point for someone who's never played a FF. Good story, fun (if you like turn based combat) gameplay, decent looking with the remaster and just in general feels more modern that its predecessors in terms of playability while still having much of the classic FF feel which I think has been a bit lost in the most recent single player offerings. VI does have a good story and characters, but I find actually playing it to be pretty clunky mechanically.

Or just go for 14 which will give you the FF style storytelling in what's otherwise a reasonably conventional MMORPG - if you've played WoW or similar, you'll know how it works. Though the early parts of the story are kinda bad. It's not really till the first expansion that things start getting good, and a couple more before it hits the peaks it's become known for (Shadowbringers and Endwalker are Square's best work story wise IMO).
FFX my favourite and my most replayed FF, replayed it last time 4/5 years ago along with X-2 and XII HD remasters for the Nintendo Switch. I still say that FFVI is quintessential classic FF experience, and I only played it once.

FFX is a template for the FFs that came afterward, it's really good looking in its HD remaster. It might be an easier play because of the smaller list of playable characters compared to FFVI but it's also more restricting of the players freedom to navigate the world. Apart from FFX's Riku's randomness, which I never attempted to dominate (mashing items together for attacks) nor do you need to in order to finish the game, all jobs are pretty much fixed which again it's fine and makes the gameplay more simple but takes out the wonder of FFVI many possibilities.

But if one would prefer to start at a more graphical "friendly" FF then I would suggest FFXII.
I always felt that was the game developers would have like to have done on the SNES era but the tech just wasn't there. The setting is classic castle and dungeons, the summons vary from pure damage dealers to others that require more finesse in using and the story has a "classic" tone to it.
Sure the MC sucks and their "Limits" (I can't recall the name) make zero sense (no graphical sense, no explanation) but we get a black bunny amazon!
And let's not forget no more random encounters, no more turn based combat as well but I find the gambit system very accessible, also it's a very doable game to 100% everything without wasting hundreds of hours in it...while FFX can be a chore! Last time I replayed I forgo the Dark Aeons didn't want to rely on the cheer luck (hours trying again and again) of getting Yojimbo to cheese everything like I did the time before, also didn't bothered with completing the monster battling as I did before,
 
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I do love me some 12, but I know it's a bit Marmite, so I went for the safe option of 10 as a starting point.
 
Dont get the AI actress thing either btw. What are the advantages they are looking for over a real actress? Cheaper? They could have made her more 'beautiful' than any real womam but I see they didn't try that hard in that aspect.
The money part is the main reason by a longshot, but the other reason, that this AI actress shares with Square's CGI one, is that they flexible, no personality, no voice, easy to control, which makes them "perfect" in executives eyes for being in a bunch of movies.

Executives can also ignore pesky things like contracts and unions with a generated actor/actress.
 
Why would you want to reuse that "actress" in another film, rather than custom-tailoring a new "actress" for each new film? I wonder

By the way, I do mean to get back to my "does generative AI think?" commentary, but I've been busy for a few days.
 
Now we’re hearing that Nintendo is lobbying Japanese government in the fight against generative AI. That news comes from Satoshi Asano, who serves on the House of Representatives with the Democratic Party for the People in Japan. Nintendo is only a small part of his lengthy media post, but Asano claims the company “avoids using generative AI to protect its IP and is also engaging in lobbying activities with the government.”

 

Contrary to recent discussions on the internet, Nintendo has not had any contact with the Japanese government about generative AI. Whether generative AI is involved or not, we will continue to take necessary actions against infringement of our intellectual property rights.
 
Different languages.


Couple of words in Russian were mispronounced (network can confuse "е" and "ё"), but generally it sounds like native speaker. Pioneer's neckties are messed up horribly.
Otherwise, looks and sounds very good to me.
 
If anyone is still interested in the discussion (of whether generative AI can properly be said to “think”), I want to go back to the chart I derived from Moriarte’s post #1257. It offers many of the activities that have traditionally gone under the verb “think,” plus his own assessment of how well AI presently does each of those activities. I want to focus in on particular of those activities.

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I have said that I think AI carries out induction and deduction (formal logic) very well, in one respect better than human beings do (though I think this may also a liability). A computer will never make a logical error. Humans often do, but logic is the very way that a computer processes the material that is made available to it. When I am considering how sound the thinking is in any post on this site (I’m using CFC as my source for instances of thinking), how cogent its logic is is a huge element of whether I find it a good instance of thinking. At least, a failure of logic can invalidate the entire argument in a post. So, to the extent that AI carries out such tasks flawlessly, I am giving it high marks (an A, maybe an A+, so the blue circles would be bigger than the red) for that element of its “thinking.”

At the same time, I have observed that there is one activity that goes by the name of “thought” that AI does not do at all, and that is the “thinking” in “I think I’ll have apple juice today.” In retrospect, I’m glad I didn’t have Moriarte’s categories fill up the entirety of the larger circle of Think, because I want to use all of the space that is not in the smaller circles for this kind of “thinking.” I want a lot of space for it because I think it makes up (in terms of sheer quantity) the bulk of human “thought.” My own reference point for this is James Joyce’s Ulysses. (If you don't know the novel, you can just consult your own experience). It’s a stream-of-consciousness novel focused on a character named Leopold Bloom as he makes his way through a single day. Most of Bloom’s “thoughts” are banal, everyday reflections on the order of “I think I’ll have apple juice today,” and so the totality of the novel makes the point that such “thinking” constitutes the vast majority of what passes for that term. Again AI doesn’t do this at all, so AI gets low marks (an F) for this kind of thinking.

Now, one might ask, “who cares?” Why would we even want a machine to do that kind of thinking? Well, the next thing I will move on to is a link I see between that kind of everyday chain of associations and thought in what I think is the fullest sense of that word.
 
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