And the rationale behind this is...? Seems like semantics to me. When I resigned I had lost my capital and there was no way I was going to take it back, so that is technically a defeat. You are asking us to play it out until absolute defeat? Why not just let people resign since in that case they are making a choice to accept a lower finish time rather than dragging out an inevitable defeat.
I think the rationale is pretty simple. I am not trying to make anything complex. I am pretty sure I have made things very simple and also very forgiving. This series encourages replays or even
reloads.
Reloads are one thing that I personally choose not to do.
I have always been willing to listen to any new ideas and change old ideas accordingly. As usual, I allow the players to decide the best course of action. I agree that when you lose your capital it should be considered the same as being defeated. However, when a player plays till the victory screen they get a victory, on said turn like... 325. Now... if the player plays up to turn 300, controlling 6 capitals and knows for sure he is going to win, they do not get credit for winning the turn on 300 or maybe even 200 when the player had clear control of the game. Back on the AWC #2 China Immortal game it was clear that I had won the game before turn 100 but I needed to complete the game all the way till turn 335 to achieve Victory and post up a Domination VC on turn 335. The same applies to the Defeated screen. If a player plays until they get to the Defeated screen they will get rewarded a higher position on the Leaderboard because they actually played till the game showed the Victory or Defeated Screens.
These Leaderboards are more about having fun and trying to give players something for actually participating in threads that are for Single Player Games. We do not get anything for being on the boards no matter if you are number 1 or number 10. This is a unique board and has unique rules compared to the standard boards. This Leaderboard (IMO) is something special and unique in that a player actually gets a reward for losing which is rare in our society. If this Leaderboard survives you will only see Victory Turn times for the top ten players and this Leaderboard will be like all the others in the past and lose its uniqueness in general.
However, I am willing to listen to arguments for both sides and am willing to figure a way out of how to put "loss of capital" above resignation. Although if a player plays onto the Defeat or Victory Screen those turn times will be ahead of all other turn times.
An example is my own turn time and post on the Leaderboard on my first attempt. I could of played onto turn 150 or more perhaps but resigned at turn 100, thus, I was placed on the bottom of the board. The same goes for if I lost my capital. I could play on a few more turns but I would choose to resign and be placed on the board accordingly. In reality, I am playing for Victory. I want to be on the board listed as a Victory and it does not matter what position I am on if I was Defeated or Resigned in my mind.
While I appreciate the stirling (and completely unrewarded) work that F.A. does collecting statistics for his site, I really don't see the point in collecting information about resignations and defeats for this series. I could have continued another 200 turns, most likely. But what's the point?
There really is no point fellas. Not really much point playing this game day after day, year after year in general. The only point is to give players some reward for participation, hoping to create a larger player base for all SP series threads. The whole point about Defeated and Resgined turn times is because we have not seen any Victories for Deity AWC and I figure it will be some time before we do. I came up with a way to list players on the Boards until we have 10 players who achieve Victory and by that time Resigned or Defeated turn times will not matter. A player does not have to play on because they want to leap frog another player on the Defeated or Resigned list. The whole point is to achieve Victory but it was necessary to track players on the Boards for the time being until we have 10 Victories so the Defeated/Resigned Rules were implemented and seem very logical to me that a Defeated turn time would be ahead of a Resigned turn time since that player actually completed the game down to the Defeated Screen the same way a player plays down won games till they see the Victory screen. An example is the
# 20 Spain DCL. I was ready to call it a win at turn 140 and not complete the game till I had a Victory because I seen it was going to be a very easy Victory but would take another 100-150 turns. If I did not complete that game... would I of been on the current Spreadsheet?? Of course not, I only get credit for the finish if I finish and see the Victory Screen. The same applies for the Defeated/Resigned Rules for the AWC Deity Leaderboard.
This Series/Leaderboard is an experiment and if this series survives and the Leaderboard stays active, I do not think you will have to worry about Resigned or Defeated turn times because I am pretty sure we will only see 10 players with Victory finish times. If any player is unhappy with current position on the Leaderboard or unhappy with how they are listed on the Leaderboard they may always replay the game trying to achieve Victory or an improved turn time which will warrant an increase in position on said leaderboard!