hey dude,
well isnt this what im doing now?:
in this huge scenario - what time era you wanted it to start?
buddy of course, your entitled not to agree, not hard feelings, i still love you
IMO, no. From what I've read from your posts, your basing it off of K-Mod (np on that end) with the intent of doing the civil war as the primary scenario firs. Again, it's not a problem as this appears to be your vision for this mod. Your reorganizing the tech tree, expanding and modifying units and promo's, etc. All of which a good modder does once he/she envisions their goal to achieve. Again, not a problem from your point of view.
My viewpoint differs. Instead of going straight to a civil war scenario, I feel that this mod should be done in stages somewhat similar to what the TTT series does (great mods by the way) with the base mod giving folks the "flavor" of what's inside of it. Off the top of my head, here's what I roughly think the flow should be when I jokingly made my list;
1) Base mod- Show's the custom civs and tech's, as well as the starting locations for each. Basically, the introduction to the mod to show peeps what's under the hood

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2) Arrival & Survival- basically what I meant by this is that the player picks from a limited selection of available civs inherent to the eastern seaboard, and must survive vs the other AI's (natives, other local civs, and euro civs) and establish the 13 colonies for the VC (other VC's could be added, this is just general). Tech's would be relevant to the era (with some local flavor thrown in), as well as resources, and maybe some other odds and ends ported in from Civ Col.
3) The 13 States- similar circumstances to one, with this one being (maybe) a type of diplo vic (gotta get the rest of the rabble to agree that your in charge) then kick England's butt. Just some slight tweaking of units/promo's, maybe a few tech changes, etc. This would be a good scenario for builder/dove players (I know a lot of peeps like war).
4&5) The Great Land Rush & Abolitionism- These two can be combined together in needed, or separated into two different scenarios. Historically, there only a few years separating these. Wagon trains could be fun to play with, especially with a civil war about to happen. Not to mention the Natives going "look, palefaces.. Let's have lunch".
6) Manifest Destiny- This would be Flavor Civs vs Natives. Ironically, there were a few states that supported Natives (while still taking their land of course) rights in the congress and senate. You could use those civs to as a positive diplo to the Natives, maybe making a dedicated VC for the natives to win.
7) Industrial Rev- This one could be a fun one. Maybe as a specific gold win (ala Rhys VC) based on the amount of commerce (railroads being the key here) that a player can accumulate without getting any penalties ( you could use something similar from Civ COl here.. Kiss my ring!) from the federal Gov.
8 & 9) War and Progress 1&2- This one could be pretty much anything, as there are a couple of good WW I & II mods already. Maybe do a control all resources and ship x amount of materials to Great Britain for the win.
10) Progressive through Infinity and beyond- I have no real hard ideas for those, other than some vague thoughts of what might be fun using what's already entailed in this mod.
These are just some of the rambling old man thoughts (lol) that I had when I volunteered you for this. It's more my fault than anything, as I was kind of expecting a mod improvement/update, then perhaps a series of custom scenarios based (or even modmods) on this mod.
As I said, I don't mean any disrespect towards yours(or anyone's for that matter) skills or visions to where a mod should go, or what should the content entail either. This mod has a huge amount of potential, and I honestly think that your the right person for it. I just think it boils down to what I saw in my head for this mod, and the different direction it is going to now is what my own problem is. It's nothing negative towards you at all. Hope I explained it a bit better for.. Hugs and warm fuzzies

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Drak.