The American Mod

Drak, I'm not necessarily on board with keldath's vision either, my unit tree is intended for play from a fresh start, not a scenario. That's not to say I don't appreciate keldath's work, it's just that it seems like a more specific project than what I though was happening.
 
well,

i guess we like different things i guess, thats the fun in civ4, we can have what ever we want (along with some hard work ).

is it ok for me to use your thread for the disscussions? or ir prefer il open up a new one so i wont spam you? (personally i prefer to keep posting here so i can hear your thoughts about my progress, cause i care for it a lot.

drak,
i hope youll complete the map scenarion, cause id be happy to use it.

gluck y'all.
 
hey dude,

well isnt this what im doing now?:



in this huge scenario - what time era you wanted it to start?


buddy of course, your entitled not to agree, not hard feelings, i still love you :)

IMO, no. From what I've read from your posts, your basing it off of K-Mod (np on that end) with the intent of doing the civil war as the primary scenario firs. Again, it's not a problem as this appears to be your vision for this mod. Your reorganizing the tech tree, expanding and modifying units and promo's, etc. All of which a good modder does once he/she envisions their goal to achieve. Again, not a problem from your point of view.

My viewpoint differs. Instead of going straight to a civil war scenario, I feel that this mod should be done in stages somewhat similar to what the TTT series does (great mods by the way) with the base mod giving folks the "flavor" of what's inside of it. Off the top of my head, here's what I roughly think the flow should be when I jokingly made my list;

1) Base mod- Show's the custom civs and tech's, as well as the starting locations for each. Basically, the introduction to the mod to show peeps what's under the hood :).

2) Arrival & Survival- basically what I meant by this is that the player picks from a limited selection of available civs inherent to the eastern seaboard, and must survive vs the other AI's (natives, other local civs, and euro civs) and establish the 13 colonies for the VC (other VC's could be added, this is just general). Tech's would be relevant to the era (with some local flavor thrown in), as well as resources, and maybe some other odds and ends ported in from Civ Col.

3) The 13 States- similar circumstances to one, with this one being (maybe) a type of diplo vic (gotta get the rest of the rabble to agree that your in charge) then kick England's butt. Just some slight tweaking of units/promo's, maybe a few tech changes, etc. This would be a good scenario for builder/dove players (I know a lot of peeps like war).

4&5) The Great Land Rush & Abolitionism- These two can be combined together in needed, or separated into two different scenarios. Historically, there only a few years separating these. Wagon trains could be fun to play with, especially with a civil war about to happen. Not to mention the Natives going "look, palefaces.. Let's have lunch".

6) Manifest Destiny- This would be Flavor Civs vs Natives. Ironically, there were a few states that supported Natives (while still taking their land of course) rights in the congress and senate. You could use those civs to as a positive diplo to the Natives, maybe making a dedicated VC for the natives to win.

7) Industrial Rev- This one could be a fun one. Maybe as a specific gold win (ala Rhys VC) based on the amount of commerce (railroads being the key here) that a player can accumulate without getting any penalties ( you could use something similar from Civ COl here.. Kiss my ring!) from the federal Gov.

8 & 9) War and Progress 1&2- This one could be pretty much anything, as there are a couple of good WW I & II mods already. Maybe do a control all resources and ship x amount of materials to Great Britain for the win.

10) Progressive through Infinity and beyond- I have no real hard ideas for those, other than some vague thoughts of what might be fun using what's already entailed in this mod.

These are just some of the rambling old man thoughts (lol) that I had when I volunteered you for this. It's more my fault than anything, as I was kind of expecting a mod improvement/update, then perhaps a series of custom scenarios based (or even modmods) on this mod.
As I said, I don't mean any disrespect towards yours(or anyone's for that matter) skills or visions to where a mod should go, or what should the content entail either. This mod has a huge amount of potential, and I honestly think that your the right person for it. I just think it boils down to what I saw in my head for this mod, and the different direction it is going to now is what my own problem is. It's nothing negative towards you at all. Hope I explained it a bit better for.. Hugs and warm fuzzies :lol:,

Drak.
 
Drak, I'm not necessarily on board with keldath's vision either, my unit tree is intended for play from a fresh start, not a scenario. That's not to say I don't appreciate keldath's work, it's just that it seems like a more specific project than what I though was happening.

Hmnn. Agree about your unit tree, which was why I was looking for the base mod to be updated and fixed, which in turn (I feel) would get more civ fanatics interested in the mod.

I have no problem with what Keldath is doing. He got "volunteered (:lol:) by me, took a look, and then ran away joyfully in modder glee. If that's his vision, great. no harm no foul as far as I'm concerned. I'll help with custom maps as soon as I'm able too. There's lots of potential in this mod, and just because I don't necessarily agree with a direction it's taking, doesn't mean I won't support the crews behind it :).
 
well,

thats more like it, a good explnation on the vision.

i like your lay out a lot my friend,
as i said im flexible.

im willing to go by your layout.
infact, im willing to be your worker (maybe even indian fast worker).
lets start over.

you will lead the mod and its vision, i will bring it to life.
im all ears brother :)

so if your willing, for me to follow you , let us begin,
lay out the work order and tell me what you want me to do.


i just got exposed to ttt, they seem very good - im thinking of trying one in the weekend.
 
i just got exposed to ttt, they seem very good - im thinking of trying one in the weekend.

May I suggest trying my new TTT: The Test of time mod, as it is in BETA stage and I need some more people to give feedback. The only reason it is in BETA still is because I got feedback that it crashes all the time, yet on my computer I can't force it to crash whatsoever (no SDK and barely any python so its odd...) so itd be nice to see if another modder can check it out

Eurocentrism I recommend as well, as Modern Alliances, Africa, and Unwritten History are all in the stages of being redone (Modern Alliances is currently in a complete reconstruction, with the other two to come).

As I said to Drak though, that I am very interested in creating a TTT: America mod. Whether that be my work with others help, or others work with my help. I just simply have to many projects to start a new one on my own. If you guys would be interested in merging all of our ideas into a TTT mod, I would be able to provide my modding skills (including creating art), as well as the TTT forum, and the help of other TTT contributors. I don't want that to sound like making a TTT mod would sound like it is all my work though, as asking you guys if you are interested in that sounds a bit selfish to me, but like I said it could be one of your mods if you like. Just an idea, no pressure:lol:
 
Well, essentially the scenarios in this mod, once completed would be similar to TTT, wouldn't it? No need for you to make a whole new mod when you can just help out here :).

Also, I have to say that it''s great to have a mod team, makes me feel all warm and fuzzy inside.
 
Well, essentially the scenarios in this mod, once completed would be similar to TTT, wouldn't it? No need for you to make a whole new mod when you can just help out here :).

Also, I have to say that it''s great to have a mod team, makes me feel all warm and fuzzy inside.

Like I said no worries/pressure as I understand why you wouldn't want to. It would just be a name change and you (or whoever wanted to) would still be in charge of the mod/take full credit as I would only help. I just have too many mods to add another non-TTT mod to spend time creating art and modding for, and was offering, if one or some of you guys would like to team up on one, I would be available.
But I completely understand if you were 100% against that in your position:D
 
humm... sounds interesting,

sounds like fun working under the ttt projects, i still wanna hear what drak thinks about what i said,
but i prefer working with a groupd of people on a mod, and indeed you have much skill dacubz.

have you thought about what you want in an america mod ?
does it fit with my plan so far?

also, im a big fan with kmod, and im basing my mods on it, so if its not a problem , working under ttt could be nice.


im in for it.

***
you want me to try test of time?
provide a link, though - i warn you ... - i have 2 days, 2 free weekend days, i wanna push modding, i have 3 other mods ive made that needs taken care of, and i wanna play your ttt, and...im a heavy league of legends player.......i neeed timeeeeeeeeeeee like test of time!
:)
 
@ Keldath; It wouldn't be fair for you to be just the worker. Especially since my work schedule is chaotic as all heck. If anything, I would be the idea Geek at this point giving the "team" a basic plan/direction with input from all involved. Once my work sched stabilizes, we can then focus on a baseline for custom scenarios/maps (or even modmods for that matter) in order to expand the main mod. Just a thought or two :).

@ Dacubz; I replied to you pm before I read the additional posts to this thread. Your TTT series which I greatly like btw) is a representation of historical accuracy's with the Civ's inherent to those timelines. My viewpoint of this mod is that it is an alternate timeline with similar historical events, but using the flavor civs (ironically, historical figures) as the main focus. I realize that it may seem similar to your mods, but the subtleties inherent in this mod makes for a potentially big difference, at least IMO.

@ RN; problem is, I agree with both you and Dacubz (lol, don't you just love Civvers?). Hopefully my above note to Dacubz explained things a bit better (it's a PITA to type vs actually sitting down face to face over a bottle of Gentleman Jack discussing things, ain't it).

IMO, I believe we can help with both mods (The American & TTT) and accomplish some really great work. We just need to figure out how we can come together and focus on what we need to do about improving something we all love, which is the enhancement of a great game. We're all adults here, and a common consensus (even via the dreaded keyboard :rolleyes:) should be readily available as long as we're willing to communicate with each other.

So, why don't all involved share there thoughts/ideas on where we should go from here. My personal opinion would be that since Dacubz (and Kel for that matter) is already well established with multiple mods, that we give the nod to RN and find out/assist in what his vision is for his mod. I believe that this would be eminently fair to all involved, and hopefully bring us closer to becoming a team (maybe I should have been a diplomat, lol) with a similar vision of a game we all love and enjoy...

Ok, there really needs to be a soap box smiley, that would be epic :)

Sorry for the long winded post, I'll stop for the moment and switch to decaf,

Drak.
 
FYI - A POST I MADE ON THE TTT AMRICA FORUM:


ok,

ive done what i wanted in my mods for now, im eager to work on the american mod.

but,

for now, my mod will be named america history, i have no problem to sign it under ttt: american history, and share my work.

but ive decided to lead the mods beginning.
id be happy for you to join me of course,
im going for the civil war era for starter, on the current tech tree , with your suggested changes (without the tech of 1830-40 and lower)
after we/i finish with the civil war first scenario, i will go for the prequel , going for the revolution times, and i will add the early tech tree then , like building a second part to the mod).
the mod wont be recommended for custom game, there wont be a point...

im going for a north america with some room for mexico and the canada area.
the map will be splitted to a 4 on 4 with 2 teams representing the south and north sides,
along with other civs - some Indian civs (im going to spread those in the territory of the map as scattered cities.
the playable will be only south or north.

so for now i added in the civs:
california bear flag
cascadia
confaderates
great plains
midwestern
republic of texas
the union.

although - i might change those to be more appropriate with the fighting sides - advice would be welcomed.

these are the unit types ive come up wit:
6 unit classes:
millitia - defnssive units
infantry - attack rifle units
mountained - cavalry types and mountaineers
artillery - siege
federal units - something like hero special units with some over powered uses.

the infantry attacking units, will be divided to 2 sections of units, each unit will have their advantages in city attack. (i might split the unit class into 2 infantries).

i already got the names for each unit type, went through Wikipedia, got good historical names.

there will be 4 tiers of units - i like my mods where there is some "quiet" tech time with no new units, so you can enjoy each unit tier for a while, till you get the next tier, not just random placement on the tech tree. i might put a limit on some units on the game so there wont be an over spam of units - this might get me to do even 3 types of attacking infantries later on -for a more varied army.

i am building the mod with kmods and platypings core mods, with the additions of some more.

i will be happy to get help from you, if you share my goals

if we get to the time of this mod to have a tech tree from american revolution to civil war, i will gladly continue it to a ww and modern times. this can be a huge mod platform for america scenarios.

***
oh and ofc ship classes and early ait unit class (ballon types)
and to prepare ground for future extensions, the unit power will begin at 30 combat.
unit costs, building costs, upkeep, tech studies, will be edited at a later time to continue the revolutions times scenario.
 
Ok, just out of curiosity, did we all just bail on RN here to focus on the TTT mod? I kind of thought we had agreed to help out RN with his mod, or is that after TTT is done? A little input would be nice folks, as I lose track of time when working 12hr shifts :crazyeye:
 
well,

rn is quiet..he didnt respond much, dacubz did, so i accepted his offer to work under ttt.

plus im a fast worker, i have little patient for things to move slow, swhen i get into modding im getting all fried up about completing a project :)

anyway - i would be honored if he comes with us to work. as do you.
 
Sorry, I've been busy with work and whatnot. I too was under the assumption that work would be done on this mod, but I'm alright with stuff being worked on with TTT. I can still provide some ideas and whatnot, it just slipped my mind this week :crazyeye:.
 
Ah, ok. was just curious. RL has a habit of intruding into my Civ life, and me no likey :(
 
I know it's been a while, but I finally got the defensive/gunpowder tree built. I might consider reworking civics next, as siege would mostly be flavor units, same with armored.

Defense Tree

EDIT: Here are the civics
 
hey man,

well while you where gone, ive done more the half a mod already, i got units, i got techs i got it all :)
plz take a look at my sig - i also uploaded a version, not updated to what i have now but it will give you a clue of what we are doing.

i believe in doing stuff as i go, have a guide line, without going in to pre planing with notes :)

anyway, i think my work took a different path then yours, so if you prefer work on your own mod , i wish you luck, if you prefer in helping us, sweet, either way - by all means use what ive done so far, i bet youll find some usefull work there.
 
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