The American Mod

Cotton Gin
Black Personhood (maybe)
Underground Railroad

also I'd suggest focusing-in on weapons technology- matchlock, flintlock, rifled barrel, breech-loader, semi-automatic, automatic, etc, with unit classes for each being arquebus, musketman, rifleman (Civil War) trench infantry, rifleman (Twentieth Century), Infantry/Marines/etc
 
:hmm: lol, I thought you wanted the 1st scenario to be a huge map with accurate starts for all civs so that peeps could become familiar with the mod itself. My bad, thouroughly misunderstood you. Ok, I'll put this map on hold then.

If your talking a civil war scenario, that cuts the US map roughly in half. I suppose you could use the western half of the map as supply lines from the major cities of that era, then use the Natives to harass the established rail roads. But in a straight up Civil war scenario, it's primarily going to be the eastern part of the map.

Additionally, your only going to be using a limited amount of the flavor civs of this mod. Not to mention the amount of work that needs to be done for city placement, units, military leaders, etc. This would basically be a modmod all in it's own Keldath, IMO it would be better to focus on the heart of this mod first, create a couple of custom scenarios (maybe call them fractured America or something) using the civs inherent in this mod, and then see what we can do to further it's creation. Just some thoughts, and all concerned voice their input as well please.

1) Arrival and Survival (vs NA and other euro trash :))
2) The 13 States ( let's kick King George in the codpiece People)
3) The Great land Rush ( Chisholm, John Chisholm, weary and saddle sore! <John Wayne reference :)>)
4) Like the Abolitionism
5) Manifest Destiny (screw the Supreme Court, It's our land and the Natives are restless anyway)
6) Industrial revolution ( Mwahahaha! greed is good, so screw the little guy)
7) War and Progress ( so the tea lovers need help vs the Kaiser? sure, why not)
8) War and Progress part Deux ( really? again? wait a sec, ya got something on your lip, I'll fix it)
9) Like the Progressive.
10) World Stage ( let's announce our power with authority!)
11) Superpower ( wonder twin powers- activate)
12) Infinity and Beyond ( moon, schmoon, It's Alpha Centauri or bust Mister!)

Lol, Sorry. Was having a bit of fun at your list.

Tech Tree; As I recommended earlier, Take base BTS, add the uniquely American techs, then toss in some foofy stuff from Europe/Asia. This will simulate the American tech progress fairly accurately.

ColRev scenario; I really think Civ Col assets are portable to BTS, so that could help out a lot in that regards for a scenario. All that we would have to do is tailor the specifics and add whatever details that would be necessary to accomplish this.

As always, these are just my thoughts. You obviously have a pre-defined goal in mind, so that makes giving input for you a little difficult :). If you could perhaps be a little more concise on what your vision is, I might be able to assist (or others as well) you better.
 
hey,

Jwitti - ye sindeed more focus on weapons tech :) good ideas ill implement them.


drakaska - your right, mor focus - for now lets work on the civil war scenarion huge - large -standard
the we can choose on whats next :)

12) Infinity and Beyond ( moon, schmoon, It's Alpha Centauri or bust Mister!)
gpt song of the moon for that :)

ill try to mix in the vanilla techs.

ill upload pics of the tech tree when i finish it :)
 
Wep Techs; Smith & Wesson, Colt, and Winchester were the Big 3 of that era. Ren Era was pretty much Euro until Hawking started making his long rifle, as well as Springfield, Fowler, and Harpers Ferry.

Ok, lg map, standard speed. I'll see what I can do over the next week or so. 12hr shifts start fri :(
 
Today I started work on a cavalry unit tree, I'll have to flesh some of the ideas out a bit, but hopefully we can get some good variety. After I do that, I'll start work on either defensive units or artillery.
 
OK, how do you avoid unit class spam?
how do you get in all sorts of rifleman units, cavalry and all without ending up having a mod with to many useless units?

well -
you limit the numbers of each unit type:)

ive decided to make a key element of the game play that youll be able to build the niormal units - attacker, defender scout, bombard,
but along with those youl have the unique "elite" units -
like you can build 60 enfeld rifleman - 10 max units on map,
this way your army will be consists with a veraiety if units 10 of those, 5 of those, 8 of those, 12 of those and your regular weaker units which will have no unit limit.

this way we can implement a focus on weaponry, and not having to worry of too much units :)

p.s
since last post, im almost done with the tech tree :)


****
edit: radio look nice the unit classes.
i think i solved your question with the unit structure i wrote up just now.

dacubz, for now we are starting the scenario from a few techs before the civil war, we will get some natives also.
later on i will work on an american revolution mod using this mod.
 
Few techs from civil war...and there are horse archers:confused:

So this will be a civil war mod? (sorry I haven't read last couple pages) bc radio sounds like it is a much longer time period (based on his cavalry) while you sound like its a civil war mod

Will the relolution mod be separate? I've wanted to do a revolution mod for a while now, if its separate, and you want, I may be interested in working on one
 
well, i want to have the two in one,

once i finish the civil war scenario,
i will add a pre tech tier for the revolution times, and develop on it,
thats why i named the mod american history, so we will have a platform for all interesting america periods and scenarios. (personally im more into the revolution times, age of discovery ).


***
thought about corporation functions - they will consume resources and supply with weapons for elite units:
colt
lockhid
martin
and more you can think of.. :)


****

OK HERE IT IS THE NEWLY MADE TECH TREE. ops caps lock on :)
it took me 3.5 hours to make, heres a few notes:

1. be free to express your comments on the build - just tell me what tech names to add/change or rename.
2.not so sure i got the historical flow - help needed
3.i know it seems rather long, but i do wanna made it a fun mod - some techs will be learnt fast so dont worry bout too much tech. also id like a longer evolution of units so we can enjoy a flow of better and better units.
4. im thinking about the war taking place around abolition tech (scripted).
5. late era stage isnt done yet i guess - its too thin, ill buff it up.
6. ignore the units and buildings you see, its tempral, im gonna go through every thing, units, buildings, resources and all.

what im gonna do now - is adding the civs from radio's american revolutions.
lets say we want 4-6 "civs" that will be the north side and south side of the war.
(im thinking of either team game or just permanent alliance style)
also gonna put some native Americans - what tribes? i was thnking of making them a 1 city civ - with good bonuses for food money and strong units that cannot capture cities - so we will have harassing 1 city nations.

what do you think dudes?
Spoiler :

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@ dacubz- Good questions. Keldath's vision is apparently different from what I expected for this mod. Additionally, RN seems to like were it's going as well, so the specifics are up to them. The only reason I can see horse archers in the specific scenario being constructed would be for the Natives, and certain tribes should have some some hefty promo's ( Great Plains tribes come to mind).

Keldath- I think I'm going to bow out on this one, as I don't agree with your vision for this mod. This in no way means that your not going to make a great mod, or that I think your wrong in pursuing something that you enjoy doing. It's just that my own vision that I had for this seems to be fundamentally different from yours and I don't want us coming into conflict down the road. Besides, this gives me a good reason to learn some modding skills :smoke:
I'll still continue to visit this thread and offer some input (if that's ok with you and RN) and/or historical accuracy or research if you folks need it. Appreciate your taking an interest in this Keldath, especially after I just sort of volunteered you for it :). Good luck folks, and happy modding.
 
hey drakaska,

interesting, makes me sad though,

well, maybe i didnt got your vision, i would be happy to hear you out with more details, id love to work with you.
before you step down , i hope you can share what is the final product in your eyes.
after all im doing this for people, less for me.
and i wanna adjust. im flexible :)

but if you prefer not to, thats fine, no hard feeling, any output you have is beyond appreciated my friend.

anyway, i enjoy your kind words thank you.

:)

also = any thoughts about the tech tree?


p.s

rm, for now i prefer to focus on the era i did on the tech tree, i prefer less to use very early units - i wanna start with rifleman and grenadiers and such sorts. i yhink you went too early in the era:)
 
Possibly replace economy with paper money (first used during civil war)

Sewing machine tech - bonus to cotton resource

Gatling gun seems like a better name for early MG

Telegraph should be somewhere

You might have it under steam power, but ironclad deserves its own tech I believe as it had a huge influence

McCormick's Reaper Possibly? Cotton Gin possibly? Photography?
Cotton Gin helped reduce the practicality (for lack of a much better word) of slavery a little so that could be important

Was the first war with submarines, but it would definably have to be a limited role but if you wanted to add those in they would probably require their own tech (I got a midget sub art that would do justice) ---Nevermind I see now you already have this in

Those are just civil war era techs off my head, im not exactly sure what year you are going to with the tech list

Please note I probably missed some techs you already have in and I just didn't see

What I am doing for one of my mods is really expanding projects. BC I am not editing the tech tree in that mod, I am adding projects like the elevator, (can build skyscraper wonders, free great engineer) automobile (can build car units, free great engineer) and that might be something you want to explore.
 
@ dacubz- Good questions. Keldath's vision is apparently different from what I expected for this mod. Additionally, RN seems to like were it's going as well, so the specifics are up to them. The only reason I can see horse archers in the specific scenario being constructed would be for the Natives, and certain tribes should have some some hefty promo's ( Great Plains tribes come to mind).

Keldath- I think I'm going to bow out on this one, as I don't agree with your vision for this mod. This in no way means that your not going to make a great mod, or that I think your wrong in pursuing something that you enjoy doing. It's just that my own vision that I had for this seems to be fundamentally different from yours and I don't want us coming into conflict down the road. Besides, this gives me a good reason to learn some modding skills :smoke:
I'll still continue to visit this thread and offer some input (if that's ok with you and RN) and/or historical accuracy or research if you folks need it. Appreciate your taking an interest in this Keldath, especially after I just sort of volunteered you for it :). Good luck folks, and happy modding.

I am curios as well as what your vision was
By the time of the civil war I would say it was safe to say the remaining tribes were mostly using guns as apossed to Bows and arrows
 
I am curios as well as what your vision was
By the time of the civil war I would say it was safe to say the remaining tribes were mostly using guns as apossed to Bows and arrows

Actually, before and during most of the Civil War, most major tribes were still using Bows. Granted, they had rifles (that were either stolen or lifted from enemies) intermixed with there warriors (basically light cav's), but it was still mostly Bows.
Historically, most notable tribes during that time period which still used horse archers were The Great Plains Tribes, as well as the SW Tribes. Even Gen. Custer stated the They had some of the best light cavs since Genghis. It wasn't until towards the end and afterwards of the civil war and the push west that most tribes began to implement mass rifles into their war bands, much to the detriment of the US Calvary.

As to my reasons;

My vision of this mod when I "volunteered" Keldath was to have this updated and expanded, and then create a series of linear scenarios in chronological order mimicking (roughly) the history of the US. All while using the flavor civs that RN put into this mod.
My primary vision was a huge map with accurate start locations in which to get people interested in this mod as much as I enjoy it. Once that has been accomplished, basically use custom scenario's to mimic the US's uniquely flavored (both good and bad) era's throughout history.
Since this is now focusing into a civil war scenario as opposed to fleshing out and establishing the base mod first (and this is just my opinion, no disrespect intended) and RN is in agreement with this (which is great, it's his mod after all :)) as opposed to what I foresaw for this mod, I felt it would be better just to bow out in order to avoid any potential for creative differences.
I am still willing to assist in reference material, research, etc. But I think I'll just wait a bit before I make any further custom maps/scenarios until such a time when our creative philosophies are better aligned. Since I already started the basic huge map ( lol, due to Kel's and mine misunderstanding) for this mod, I'll go ahead and complete it. Unfortunately, it's going to take me awhile to complete, as my work schedule becomes really wonky soon.
Again, I mean no disrespect towards Kel and RN, it's just a difference of opinion :).
 
hey dude,

well isnt this what im doing now?:

My vision of this mod when I "volunteered" Keldath was to have this updated and expanded, and then create a series of linear scenarios in chronological order mimicking (roughly) the history of the US. All while using the flavor civs that RN put into this mod.
My primary vision was a huge map with accurate start locations in which to get people interested in this mod as much as I enjoy it. Once that has been accomplished, basically use custom scenario's to mimic the US's uniquely flavored (both good and bad) era's throughout history.

in this huge scenario - what time era you wanted it to start?


buddy of course, your entitled not to agree, not hard feelings, i still love you :)
 
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