After a long long time since Thamis and Watorrey thought TAM (CIV3) was completed, iron0037 (W. Campbell) took it upon himself to work on it, and to expand the final CIV3 version to almost double its size. Head over to the
TAM website and get it!
THE ANCIENT MEDITERRANEAN 2.6
http://tam.arbolingo.com
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KNOWN PROBLEMS:
- C3C scenario barbarian activity BUG
*** The barbarian activity level will be set the same as your last random game. You can reset it by starting a dummy random game with the desired barbarian activity level and then starting TAM. The setting is then retained in the .sav file.
- AINoPatrol=0
*** This setting affects barbaian behavior. If you have added NoAIPatrol=1 *OR* not added the flag at all to your Conquests.ini file, the barbarians will mostly remain stationary. By adding AINoPatrol=0 the barbarians will roam around and be more dangerous which is much more interesting. They will also attack along other than the NW/SE axis at times. Basically, it restores the barbarian behavior close to or the same as PTW.
- Egypt still suffers some disease. (pedia updated)
- (the options must be checked on both tech and terrain for apparent *reduced* chance)
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CHANGES FROM TAM 2.5:
SCENARIO
- Changed titles to TAM 2.6
- Updated descriptions to include mention of iron0037
- Set start date to 4000 BC, effectively culling 80 turns (better timing on Emperor difficulty)
- Cultural and Conquest victories not on by default
CIV SPECIFIC TRAITS:
- Bravery produces 5 culture instead of 10
- Golden Fleece produces 8 culture instead of 10 and requires wool
- Library of Ninevah produces 8 culture instead of 10
- Hun Raider requires Horses
- Mycenae is now Hellas; new starting location and city names
- Reworked the Kolchi city names
- Saba cannot build Camel Cavalry (Camel Rider is better)
- Scythia, Huns, and Massagetae cannot build Heavy Cavalry (Horse Archer is better)
- Sea People can build Merchant Ship
- Alexander’s title is now King
- Porsenna’s title is now Minister
- Israeli leader name to Soloman instead of Saloman
- Massagetae build Phalanx instead of European Phalanx
- Kolchi are now a Mediterranean civilization
- Dacia, Germanic Tribes, and Goths are now European civilizations
- Tried (and failed) to make Roman’s more powerful:
- Republican Legionary available with Iron Working
- Republican Legionary costs 70
- Imperial Legionary attack increased to 20
- Praetorian Guard defense increased to 10
- Can no longer build Longswordman
- Set to build Workers and Wealth often
TECHS:
- Monotheism is now required to advance to Migration Age and can be traded
- Monotheism cancels effects of Cult Sites, Temples, Pantheon, and Temple of Zeus (tries to help civs that are lagging behind)
- Civilopedia states which technologies cannot be traded
MAPS:
Mediterranean Large:
- Deleted various wheat and cattle resources from Iberia for better balance
- Added two iron and one gold, moved Welsh copper per realistic resource locations
- Arabian desert expanded for better game balance with Saba
- Deleted barbarian camps on 1 tile islands
- Added tin near Carthage
- Turned a forest into a plain near Carthage for better city placement
- Added iron near Picts, Germanic Tribes, Goths, Egypt, Israel, Phoenicia, and in Alps
- Removed wines near Massagetae
- Added more desert and deleted 2 wheat near Massagetae
- Turned a mountain into a hill near Persia to allow irrigation to pass
- Expanded Pine Forest in Russia (instead of regular forest)
- Added Wool near Kolchi
- Placed Timber near Goths, Germans, Gallians, Dacia, and Huns
- Horses moved closer to Hun starting location
- Moved Russian swampland slightly
- Improved terrain quality arround Athens
IMPROVEMENTS:
- Pyramids no longer a Theocracy-specific wonder, 12 Culture, Temple in all cities, Cost 250, expires with Philosophy
- Great Library made obsolete by Representation
- Caravan House: Xian requires Decadence instead of Representation
- Caravan House: Anxi requires Standing Military
RESOURCES/Terrain/Worker Actions:
GOVERNMENTS:
DESPOTISM: Renamed Tribalism
CITY STATE: Unit support 0/2/2 as intended (was 0/1/1)
EMPIRE: Unit support reduced to 1/2/4, police limit 1, Corruption now Nuisance, Worker rate 150%, Standard Tile Bonus, Assimilation 3%
FEUDALISM: Unit support increased to 3/3/3, Corruption now Communal, Xenophobia removed, Assimilation 3%
LEADERHEADS:
- New Nubia set (ShiroKobbure)
- New Macedonia set (ShiroKobbure)
- New Hun set (ShiroKobbure)
- New Saba set (embryodead)
- New Troy set (embryodead)
- New Lydia set (R8XFT)
- New Gallia set (R8XFT)
- New Iberia set (R8XFT)
- New Dacia set (R8XFT)
- New Kolchi set (R8XFT)
- New Germanic Tribe set (R8XFT)
- New Israel set (R8XFT, great graphics but maybe not the best fit)
- New Etrusca set (R8XFT)
- New Goth set (R8XFT)
- New Massagetae set (R8XFT)
- New Scythia set (CivArmy)
- New Phoenicia set (CivArmy)
- New Sea People set (CivArmy)
- New Pict set (CivArmy)
- New Minoa set (CivArmy)
- Imazighen uses the standard Arab set
- Hittites uses a different Imperial/Migration Age set
- Briton uses a different Migration Age set
UNITS:
- New unit Corsair with Navigation, 7(10)/5/8, cost 60, Hidden Nationality
- All naval movement rates doubled except Coracle
- Everyone can build Curraghs now
- New Spearman graphics
- New African Spearman graphics
- New African Archer graphics
- New Horseman graphics
- New Light Cavalry graphics
- New Phalanx graphics
- New Peltast graphics (Sandris)
- New Camel Rider graphics (Sandris)
- New Tribal Warrior graphics
- European Phalanx and Germanic Spearman graphics swapped
MISC:
- New ruined city graphics (Pounder)
- New “American” city graphics (Varwnos)
- New Mediterranean city graphics in Age of Migration (Varwnos)
- New European city graphics in Age of Migration (Varwnos)
FILES:
- lots
