The Ancient Mediterranean MOD (TAM)

What's up with the Black Death? How long does it last? It has really slowed down game play between turns and there seems to be no end in sight. What improvement or tech should I be looking forward to for making this go away? I may just disable this option all together.
 
The black death is something we haven't figured out yet. I just copied the settings from the "includes black death" scenario that came with the game. Once someone figures out how it works we'll have to tweak it. It can last forever or just a few turns. It can hit you any time, but only three times per game I think. It can't hit you before 700 BC I think.
 
I have been playing this Mod for several years. Great job. But, I lost my hard drive this weekend, along with the version I was playing. Don't ask, I cannot remember which version it was. But the version did allow me to modify the names of each unit produced. None of the versions - CivIII, PTW or Conquest - I downloaded yesterday allow me to modify the unit names. Obviously, that function has been removed. Is there a way to turn that function on in my games or download an older version where has the function still works? The naming functions was one of the features that drew me to this mode.
 
Actually, even in PTW v1.27f you can rename any unit, using the ctrl-N key command. The Great Leader-producing rename is automatic, and I think it actually came out in the original PTW. That is a feature of the game engine, though, and should not be affected by any mod.
 
If I understand you correctly, the ctrl-N key is a hidden command?

Yes, I know that when a Great Leader is produced you can rename the original unit.

In the version I was playing, the upper right most button of the common units action button would activate a pop-up window that would allow the unit name to be changed. I was successfully using it to list where the unit was built, which combat group they were fighting with and any successfully campaign they were involved with. It was interesting to track how some city produce better fighting units than others, which obviously is a random dice qwirk. The renaming ability showed up in one of your first TAM versions. The one where alot of the game headers were out of place, at least my versions were and I remember downloading the same version at least three separate occasions, with the same out of place header error. But, the Mod was exactly what I was looking for so I ignored the small imperfections.
 
In the preferences window on the main menu, there is a "Advanced Unit Commands" checkbox which displays the rename unit button and more

- GIDustin
 
I am barred from downloading the C3C v 1.15 text labels. What do I need to do to get them. I downloaded the mod just fine.
 
I registered and still could not download it. Where is your "normal" server?
 
Just wanted to say how much I liked your Silk Road spaceship. Great graphic!!! I want thinking along simular lines for an ancient mod I work on from time to time only it was going to start in Asia with the Mongol Horde and end with the sack of Rome. Once again great job!
 
I was playing a game as Babylon, and right at 700BC was hit by the Black Death in 7 cities within 3 turns! I think that it adds a nice realism to the game, but it is a little severe.
 
Thanis I down loaded and played the ancient med. I played as the Picts to try it out. And then the Trojans. I played on Monarchy. Lots of surprises and a very fun game. My only complaint is that I think the early turns are too long (100 years). It seems to me that the games advances in time to quickly. The first 60 turns (6000 years) brings the game to 2000 BC. I'm sure you thought all about this in development, but I think that if you changed the first 80 turns to 50 years each and then made the final group 2 years per turn might help. Overll though a great job with lots of replay value.
 
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