bloodofages said:I really don't understand the enormity of replacing a civ. Thats why i was asking you all. So how much will if effect the game? I won't remove anything i am just going to rename the Pocheians to Sparta and just rename the Cities will it affect game? Cause if so i don't want to mess up this mod.
But the civ-specific abilities would be totally different for realism. Sparta would be militaristic and religious instead of commercial and seafaring. They'd probably have a elite hoplite unit or something. Oh, and you're talking about making one nation out of a single city.bloodofages said:I am learning all the editor and other stuff better now. I don't plan on changing anything that has to be rechanged in the civilopedia or the pediacons. The only thing that wil be diffreant is the Phoenecians will be called Sparta but the Phoencians knowledge and stuff will be kept in so not to mess with the mod. I made a back up file and will let you know how it goes.
Well Rome was one City along time ago and look at what they did.Emporer said:But the civ-specific abilities would be totally different for realism. Sparta would be militaristic and religious instead of commercial and seafaring. They'd probably have a elite hoplite unit or something. Oh, and you're talking about making one nation out of a single city.
Salamandre said:Try to reduce the number of civs to about 16 for the speed. It is not related to this mod, but to Civ game consuming CPU.
If you could disable the barbarians, then you can disable also the black death. Its just personal taste. Uncheck it in scenario properties.
In the Editorkevin2350 said:Thanks, i have reduced the number of civs but where do i find the scenario properties?