KingArthur
Searching for the Holy Grail
One of the reasons I love this mod is that you cannot rely on the tactics that work in a conventional game of civ (it's a bit like the WH2 mod in that respect). You really need to think tactically - a combined arms as Thamis suggests is critical to success. Of course I learnt this the hard way. In my current game as Egypt I built up an army of 8/2/1 Axeman (think those stats are right) and used them to wage war on the Sea Peoples. Things went very well initially and I took several cities but the Sea People's counter attack basically wiped out my stack. I was unable to continue the war without losing the newly captured cities so I made peace. Fortunately, I had weakened the Sea Peoples enough that they would never be a threat to me. However, the position I'm in is dangerous - if the Nubians attack me in my weakened state I'll be crying for my mummy.
You definitely need some defensive units and archers in your stack and also some fast units. Fast units that retreat will help with attrition rates and they can get to the front much quicker - I tend to use them to pick off weakened or isolated enemy units.
The other thing I like about this mod is the slowing down of the territory boundaries. You can sail around the med without going through another's territory and upsetting them. Good work.
You definitely need some defensive units and archers in your stack and also some fast units. Fast units that retreat will help with attrition rates and they can get to the front much quicker - I tend to use them to pick off weakened or isolated enemy units.
The other thing I like about this mod is the slowing down of the territory boundaries. You can sail around the med without going through another's territory and upsetting them. Good work.